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Carnage - Ultimates

Reviewed 06.23.2004

Rank Unique
Point Value  87
Collector's Number  087
Rarity  6

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Click of the Day Reviews 

Gemini77 In the last Marvel set, Critical Mass, we got one of Spider Man's worst enemies, Venom. In Ultimates we get another Spidey nemesis, Carnage. Being as the two came from the same symbiote, they have similar abilities and this is also reflected in their clix.

Carnage Has Leap/Climb, Blades/Claws/Fangs, Toughness and Perplex to start with. He gains Incapacitate mid-dial and end with BCF and Outwit. For 87 points you get a very mobile attacker with 10 movement, 10 attack, and the potential for 6 damage. His defense is an excellent 17.

Carnage can make be very good secondary attacker. Perplex is always a good power to have. I like BCF, but it does have its drawbacks. You are just as likely to do 1 damage, as you are 6. Carnage, while mobile, has to get next to someone to use his Claws, which requires a move action and a separate attack action. If I'm building a tournament team and I want Carnage's power set, I'd rather have Venom. The Vet is 84 points and the Experienced is only 62. Venom's can use his Super Strength, plus a heavy object, for a guaranteed 4 damage, 5 if you add his Perplex.

I do like the sculpt and plan to add Carnage to my collection, I just won't be playing him a lot.
 


WildWill

Name: Carnage

Set: Ultimates

Numbers: 87

Rarities: 6 - Unique

Cost: 87

Health: 9

SSADD: 10/10/17/2

Powers: Leap/Climb, BCF, Incapacitate, Toughness, Perplex & Outwit

Ranged Attacks:  1 Range 4

Team: None

 

Cletus Kassidy was a criminal who shared a prison cell with the infamous Eddie Brock, also known as Venom.  When Brock escaped prison, a little bit of the symbiote that was attached to Brock attached itself to Kassidy, and feeding off the malevolence inside, they became the creature known as Carnage.  Or some such nonsense.  Honestly, I never liked Venom all that much (and I own most of HIS first appearances), but I don’t think I actually own a comic featuring Carnage.  I think he first appeared on the scene during one of my many hiatuses from buying comics.  In any case, he’s got a ton of fans who have been clamoring for a Heroclix version of him since the get-go.  Well, it only took four expansions.  Hey Venom took three…

 

Perplex and Outwit on the same dial never sucks, but I’ve never been all that fond of Leap/Climb or Incapacitate, though I know there’s lots of players who love Incapacitate at range, which I admit doesn’t suck.  The problem is that at 87 points, you’re looking at secondary attacker territory, and this guy just isn’t worth it.  No TA doesn’t help either, though what TA would be appropriate?  Anti-Spidey comes to mind, but that would make him over 100 points, and really unplayable. 

 

His stats don’t stink though, and that’s a nice change.  Sure he doesn’t have an 11 or 12 attack, but 10 isn’t the end of the work, and that 10 speed will come in handy when you don’t have to break away, which also works well with BCF.  Tag your opponent and then when they try to smack you back, jump out of the way.   Nice against snipers too.

 

Carnage is going to be one of the more sought-after Uniques in Ultimates, and early sales are projecting this out.  Right now he’s selling for between $20 and $46 with an average of $29.71.  You can expect those prices to drop about $5 to $10 once the main release hits.

 

My Ratings

 

Playability 4

Collectability 4

 

Next time We’re BURNING RUBBER (heh heh) through these Ultimates.  That was your hint.  Marvel Versus players get it.

 


 
Monger Carnage
Marvel Ultimates #087

I really expected to see Venom and Carnage released in the same set. I was somewhat disappointed in Venom’s stats, but Carnage was given a fine mixture of abilities and should get plenty of casual play time from coast to coast. His stats are high, he was given a solid defense and hefty movement. There’s got to be something wrong with this guy, right…? Well, actually there’s not - and I can’t believe I just said that about a Spiderman enemy!!!!

Speed / Range: An entire dial of leap/climb combined with fairly high numbers, I’m definitely impressed! The range is exactly what I expected and it works well with Carnage’s freedom of movement. He can move in, deal some quick damage, and then run away if needed. I love to play figures that allow movement practically anywhere on a board, and this is one of them.

Attack: 10 attack combined with Blades/Claws/Fangs… gotta love it. The first three clicks of Carnage’s dial offer hefty attack values and BCF. The next four shows us a little bit of incapacitate (which I’m not very fond of) but it works, since carnage is no longer able to deal 3+ damage and cannot get past Impervious or Invulnerability. On Carnages last click he gains his BCF back, but his attack value is so low (a 6) that it’s not really a threat, although it will allow you to finish off those stragglers when needed.

Defense: Not many defensive characters left in the game now days, other then Invisible Girl and a few 100+ pt. Uniques (and not to forget crawler). Carnage offers us a nice attack combined with a plump 17 defense. Nothing fancy, but as long as you keep Carnage in some sort of hindering terrain, he’s able to shrug off attackers with only a 9 or 10 attack value, as they would need a 8 or 9 to even hit (which we all know can be extremely difficult on any given day). Keep him away from heavy hitters and you’ll be hopping Carnage around the board for awhile. His defensive numbers do drop to a 13 before he is KO’ed, but the medics don’t seem to be bothered by this fact…

Damage: First three clicks read “2”, but who pays attention to this when the figure has BCF too? All you need to worry about is that pretty bronze color that offers us perplex. This ability increases Carnages chances of hitting anything he aims at. Pumping his attack value to an 11 can be nice when trying to smack around a 17 or 18 defense. Every click of Carnages life offers two damage except for his last, which only offers one. Nice thing about this is however, once his dial begins to drop, he is given outwit, which can enable your team to break out of the late game slumps.

Overall: Decent abilities throughout the entire dial. There’s nothing bad I can say about this figure. I will be happy to see him in any booster drafts I compete in, although there are a few figs’ I might choose ahead of him (cough, cough…Ultimates TA). Actually, this guy is strong and you need to keep a close eye on him if your opponent fields him. He may not look like a wrecking ball, but he does offer the right mixture of abilities to a serious pain to anyone he plays against.
 

 

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