HP TCG Spoilers =============== HP BASE SPOILER =============== 1 Dean Thomas Holo Character Wizard/Gryffindor/Unique Once per game, draw 3 cards. 2 Draco Malfoy Holo Character Wizard/Slytherin/Unique During your turn, you may use an action and discard a card from your hand to look at your opponent's hand. You may then choose one card in his or her hand and discard it. 3 Draco Malfoy Foil Character Wizard/Slytherin/Unique During your turn, you may use an action and discard a card from your hand to look at your opponent's hand. You may then choose one card in his or her hand and discard it. 4 Dragon's Escape Foil Adventure Effect: Before each of your turns, your opponent takes 1 damage. To Solve: Your opponent chooses 3 of his or her Lessons in play and discard them. Opponent's Reward: Your opponent draws 3 cards or does 3 damage to you. 5 Elixir of Life Foil Spell/Healing 10P To play this card, discard 2 of your P Lessons from play. Shuffle up to 16 Non-Healing cards from your discard pile into your deck. 6 Gringotts' Cart Ride Foil Adventure Effect: Before each of your opponent's turns, he or she chooses a card in his or her hand (if any) and discards it. To Solve: Your opponent skips a total of 5 Actions. (Those Actions don't have to be one right after the other.) Opponent's Reward: Your opponent may draw 5 cards. 7 Hannah Abbott Holo Character Witch/Hufflepuff/Unique Once per game, you may trade 2 cards in your hand for 2 non-Healing cards in your discard pile. 8 Harry Potter Holo Character Wizard/Gryffindor/Unique Whenever you use an Action to draw a card, you may draw 2 cards instead of 1. 9 Hermione Granger Holo Character Witch/Gryffindor/Unique If you already have 2 or more lessons in play, then whenever you use an action to play a lesson card, you may play 2 lesson cards instead of one. 10 Hermione Granger Foil Character Witch/Gryffindor/Unique If you already have 2 or more lessons in play, then whenever you use an action to play a lesson card, you may play 2 lesson cards instead of one. 11 Human Chess Game Foil Adventure Effect: During each of your opponent's turns, he or she can play cards only if you played 1 or more cards on your previous turn. To Solve: Your opponent chooses and discards 1 of his or her Characters in play (other than his or her starting character) or 8 cards from their hand. Opponent's Reward: Your opponent may draw 3 cards. 12 Invisibility Cloak Foil Item Gryffindor/Unique 13T Once during each of your opponent's turns, you may prevent all damage done by a spell card. 13 Nearly Headless Nick Holo Character Gryffindor/Unique Once per game, you may search your deck. When you do, you may take up to 2 Item cards from your deck, show them to your opponent, and put them into your hand. Then shuffle your deck. 14 Obliviate Foil Spell 12C Your opponent discards his or her hand. 15 Professor Filius Flitwick Holo Character Wizard/Ravenclaw/Unique Provides 1C Once per game, you may trade 2 cards in your hand for 1 card in your discard pile that needs C power. 16 Professor Severus Snape Holo Character/Healing Wizard/Slytherin/Unique Provides 1P Once per game, you may shuffle up to 7 non-Healing cards from your discard pile into your deck. 17 Ron Weasley Holo Character Wizard/Gryffindor/Unique Whenever you play a Character card, you use up 1 Action to play it instead of 2. 18 Rubeus Hagrid Holo Character Unique Whenever 1 of your creatures does 3 or more damage to your opponent, it does 2 more damage than it usually would. 19 Troll in the Bathroom Foil Adventure Effect: Before each of your turns, your opponent takes 2 damage. To Solve: Your opponent chooses 7 cards in his or her hand and discards them. Opponent's Reward: You take 4 damage. 20 Unicorn Foil Creature 6F To play this card, discard 1 of your F lessons from play. You get 1 more Action on each of your turns (including the turn you play Unicorn). Health: 6 21 Delivery Owl Rare Creature 2F To play this card, discard 1 of your F lessons from play. Before each of your turns, draw a card. Health: 1 22 Draught of Living Death Rare Spell 8P To play this card, discard 2 of your P Lessons from play. Do 12 damage to your opponent or to a creature of your choice. 23 Harry Hunting Rare Adventure Effect: Your opponent's Creature and Spell cards need 2 more Power to play. To Solve: Your opponent chooses 7 cards in his or her hand and discards them. Opponent's Reward: Your opponent may put a lesson card from his or her discard pile into play. 24 History of Magic Rare Spell 2C Look at your opponent's hand. Discard all Adventure cards from it. 25 Incendio Rare Spell 3C Count the number of C lessons you have in play, Do that much damage to a creature of your choice. 26 Malevolent Mixture Rare Spell 5P To play this card, discard 2 of your P lessons from play. Do 10 damage to your opponent or to a Creature of your choice. 27 Meet the Centaurs Rare Adventure Effect: Your opponent plays with his or her hand face up. To Solve: Your opponent discards his or her hand. (Your opponent may do this even if his or her hand is empty.) Opponent's Reward: You play with your hand face up for the rest of the game. 28 Mountain Troll Rare Creature 8F Damage each turn: 4, Health: 4 29 Mrs Norris Rare Creature Unique 2F Your opponent plays with his or her hand face up. Health: 1 30 Norbert Rare Creature Unique 4F To play this card, discard 2 of your F Lessons from play. Damage each turn: 5, Health: 3 31 Phoenix Feather Wand Rare Item/Wand 7C Provides: 4C Play this card only is you have cards in play that provide at least 3C Power. If you play this card, and you already have a Wand in play, discard the old one. 32 Platform 9 3/4 Rare Spell 5T To play this card, discard 1 of your lessons from play. You get 2 more Actions this turn. 33 Potion Ingredients Rare Item 5P When a Spell card damages you, you may discard this card from play to prevent all of that damage. 34 Raven to Writing Desk Rare Spell 1T If your opponent has 2 or more Creatures in play, choose 1 of them and discard it. 35 Shrinking Potion Rare Spell 8P During your opponent's next turn, prevent all damage done to you. 36 Titillando Rare Spell 9C Do 3 damage to your opponent or to a Creature of your choice. Then your opponent chooses 3 cards in his or her hand and discards them. (If there are fewer than 3 cards in your opponent's hand, he or she discards them all.) 37 Transfiguration Exam Rare Spell 10T Discard all creatures from play (even your own). 38 Transfiguration Test Rare Spell 5T If your opponent has 2 or more Creatures in play, he or she chooses 1 of them and discards the rest. Then, if you have 2 or more Creatures in play, choose 1 of them and discard the rest. 39 4 Privet Drive Uncommon Adventure Effect: Your opponent can't play Spell cards. To Solve: Your opponent chooses 6 cards in his or her hand and discards them. Opponent's Reward: Your opponent may draw a card. 40 Alchemy Uncommon Spell 2T Search your deck. You may take up to 2 Lesson cards from your deck, show them to your opponent, and put them in your hand. Then shuffle your deck. 41 Apothecary Uncommon Spell 5P To play this card, discard 2 other cards from your hand. You may take a card that needs P Power from your deck, show it to your opponent and put it into your hand. Then shuffle your deck. 42 Apparate Uncommon Spell 1T Discard the Adventure your opponent has played. You don't get the reward. 43 Baby Dragon Uncommon Creature 3F To play this card, discard 1 of your F Lessons from play. Damage each turn: 3, Health: 2 44 Bluebell Flames Uncommon Spell 7T Do 4 damage to your opponent or to a Creature of your choice. 45 Burning Bitterroot Balm Uncommon Spell/Healing 6P To play this card, discard 1 of your P Lessons from play. Shuffle up to 10 non-Healing cards from your discard pile into your deck. 46 Cage Uncommon Item 2F Provides 1F During your turn, you may discard this card from play and use an Action to choose a Creature in play (yours or your opponent's) and return it to it's owner's hand. 47 Confundus Uncommon Spell 5C Your opponent chooses 2 cards in his or her hand and discards them (1 if he or she only has 1). 48 Diagon Alley Uncommon Adventure Effect: Your opponent can't use Actions to draw cards. To Solve: Your opponent skips a total of 7 Actions. (Those Actions don't need to be one right after the other.) Opponent's Reward: Your opponent may draw any number of cards. 49 Dogbreath Potion Uncommon Spell 6P To play this card, discard 1 of your P Lessons from play. Do 8 damage to your opponent or to a Creature of your choice. 50 Draco's Trick Uncommon Spell 7T Discard the Adventure you've played. You get the reward. 51 Dragon Heart Wand Uncommon Item/Wand 5C Provides 3C Play this card only if you have cards in play that provides at least 2 C Power. If you play this card, and you already have a Wand in play, discard the old one. 52 Fumos Uncommon Spell 7C Do 2 damage to each Creature (even your own). 53 Guard Dog Uncommon Creature 7F Damage each turn: 3, Health: 5 54 Hiding From Snape Uncommon Adventure Effect: Your opponent can't play Item cards. To Solve: Your opponent chooses 4 Item cards in his or her hand and discards them. Opponent's Reward: Your opponent may search his or her deck for any card and put it into his or her hand. Then your opponent shuffles his or her deck. 55 Kelpie Uncommon Creature 3F To play this card, discard 1 of your F Lessons from play. Whenever a Spell card damages you, you may let Kelpie take that damage instead. Damage each turn: 1, Health: 5 56 Logic Puzzle Uncommon Spell 6C Discard the Adventure your opponent has played. You get the reward. 57 Mysterious Egg Uncommon Spell 4F Search your deck. You may take a Creature card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck. 58 Nurture Uncommon Spell 2F Remove all damage counters from all of your Creatures. 59 Ollivanders Uncommon Spell 1C Put an Item card from your discard pile into your hand. 60 Peeves Causes Trouble Uncommon Adventure Effect: Whenever your opponent draws 1 or more cards, he or she then takes 1 damage. To Solve: Your opponent skips a total of 5 Actions. (Those Actions don't need to be one right after the other.) Opponent's Reward: You take 3 damage. 61 Pet Toad Uncommon Creature 2F Whenever a Spell card damages you, you may let Pet Toad take that damage instead. Health: 1 62 Pomfrey's Pick-Me-Up Uncommon Spell/Healing 3P Put up to 3 non-Healing cards from your discard pile on the bottom of your deck (in any order). Then draw a card. 63 Potions Exam Uncommon Spell 10P Your opponent chooses 3 of his or her cards in play and discards them (if your opponent has fewer than 3 cards in play he or she discards them all). Your opponent may prevent this by discarding 1 of his or her P Lessons in play and discarding it. 64 Reptile House Uncommon Adventure Effect: Your opponent can't use more than 1 Action to play Lesson cards during each of his or her turns. To Solve: Your opponent chooses 4 of his or her Lessons in play and discards them. Opponent's Reward: Your opponent may draw a card. 65 Silver Cauldron Uncommon Item/Cauldron 8P Provides 5P To play this card, discard 2 of your P Lessons from play. 66 Snuffling Potion Uncommon Spell 4P Next turn, whenever your opponent draws a card, he or she discards it instead of putting it into his or her hand. 68 Take Root Uncommon Spell 5T Your opponent chooses 1 of his or her Creatures in play and discards it. 69 Transmogrify Uncommon Spell 2T To play this card, discard 1 of your Creatures from play. Search your deck. You may take a Creature card from your deck, show it to your opponent and put it in your hand. Then shuffle your deck. 70 Unusual Pets Uncommon Adventure Play this card only if your opponent has any Creatures in play. Effect: Before each of your turns, your opponent takes 4 damage. To Solve: Your opponent chooses 2 of his or her Creatures in play and discards them. Opponent's Reward: Your opponent may draw a card. 71 Vanishing Glass Uncommon Spell 9T Play this card only if your opponent has any Lessons in play. Choose 1 of those Lessons and discard it. Search your deck. You may take a Creature card from your deck, show it to your opponent and put it in your hand. Then shuffle your deck. 72 Winged Keys Uncommon Item 10T Once during each of your turns, you may choose 1 of your opponent's Creatures in play. Prevent all damage done by that creature until the end of your opponent's next turn. 73 Accio Common Spell 2C Put up to 2 Lesson cards from your discard pile into your hand. 74 Avifors Common Spell 2T Choose 1 of your opponent's F Lessons in play and discard it. 75 Baubillious Common Spell 2C Do 1 damage to your opponent or to a Creature of your choice. Then draw a card. 76 Boa Constrictor Common Creature 4F Damage each turn: 2, Health: 2 77 Boil Cure Common Spell/Healing 1P Put up to 4 non-Healing cards from your discard pile on the bottom of your deck (in any order). 78 Borrowed Wand Common Item/Wand 3C Provides 2C If you play this card, and you already have a Wand in play, discard the old one. 79 Cauldron to Sieve Common Spell 2T Choose 1 of your opponent's P Lessons in play and discard it. 80 Curious Raven Common Creature 2F Damage each turn: 1, Health: 1 81 Dungbomb Common Spell 2P During your opponent's next turn, prevent all damage done to you by your opponent's Adventures and Creatures. 82 Epoximise Common Spell 2T Choose 1 of your opponent's C Lessons in play and discard it. 83 Erumpent Potion Common Spell 3P Do 1 damage to your opponent or to a creature of your choice. 84 Fluffy Falls Asleep Common Spell 3F Choose a Creature in play and return it to its owner's hand. 85 Forest Troll Common Creature 2F To play this card, discard 1 of your F Lessons from play. Damage each turn: 2, Health: 3 86 Forgetfulness Potion Common Spell 7P To play this card, discard 1 of your P Lessons from play. During your opponent's next turn, he or she can't play cards. 87 Foul Brew Common Spell 5P Do 2 damage to your opponent or to a Creature of your choice. 88 Giant Tarantula Common Creature 1F To play this card, discard 1 of your F Lessons from play. Damage each turn: 2, Health: 1 89 Hagrid and the Stranger Common Spell 4F Put a Creature card from your discard pile into your hand. 90 Homework Common Spell 2T Put up to 2 Lesson cards from your hand into play. 91 Hospital Wing Common Spell/Healing 4P To play this card, discard 1 of your P Lessons from play. Shuffle up to 8 non-Healing cards from your discard pile into your deck. 92 Illegibilus Common Spell 5C Look at your opponent's hand. Choose 1 of those cards and discard it. 93 Incarcifors Common Spell 6T Choose 1 of your opponent's Creatures in play and discard it. 94 Lost Notes Common Spell 5T Choose 1 of your opponent's Items or Lessons in play and discard it. 95 Magical Mishap Common Spell 2C Do 3 damage to your opponent. 96 Noxious Potion Common Spell 3P To play this card, discard 1 of your P Lessons from play. Do 5 damage to your opponent or to a Creature of your choice. 97 Out of the Woods Common Spell 5C Look at your opponent's hand. Discard all Creature cards from it. 98 Pet Rat Common Creature 1F To play this card, discard 1 of your F Lessons from play. Damage each turn: 1, Health: 4 99 Pewter Cauldron Common Item/Cauldron 5P Provides 3P To play this card, discard 1 of your P Lessons from play. 100 Potions Mistake Common Spell 6P To play this card, discard 3 of your P Lessons from play. Choose 1 of your opponent's Creatures or Items in play and discard it. 101 Remembrall Common Item 8T During your turn, you may use an Action to put a Lesson card from your discard pile into play. 102 Restricted Section Common Spell 2T Choose 1 of your opponent's T Lessons in play and discard it. 103 Scottish Stag Common Creature 4F Damage each turn: 1, Health: 5 104 Snape's Question Common Spell 3P Do 4 damage to your opponent. Your opponent may prevent this damage by showing you a P Lesson from his or her hand. 105 Squiggle Quill Common Spell 2T Choose 1 of your opponent's Items in play and discard it. 106 Steelclaw Common Spell 4T All your creatures do damage to your opponent. 107 Surly Hound Common Creature 3F Damage each turn: 1, Health: 3 108 Toe Biter Common Spell 3C Do 2 damage to your opponent. You may also choose a Creature and do 2 damage to it. 109 Vermillious Common Spell 4C Do 3 damage to your opponent or to a Creature of your choice. 110 Vicious Wolf Common Creature 6F Damage each turn: 3, Health: 3 111 Wingardium Leviosa! Common Spell 1C During your opponent's next turn, prevent all damage done to you by your opponent's Creatures. 112 Wizard Crackers Common Spell 1C Reveal the top card of your deck. If it's a Lesson card, put it into play. If it isn't, put the card in your hand. 113 Care of Magical Creatures Lesson Provides 1F 114 Charms Lesson Provides 1C 115 Potions Lesson Provides 1P 116 Transfiguration Lesson Provides 1T ============= HP QC SPOILER ============= 1 Bludger Rare/Foil Item 4Q Before each of your turns, Bludger does 3 damage to your opponent if a match is in play. (If no match, Bludger does no damage). 2 Catch the Snitch Rare/Foil Spell 7Q You win the current Match. (You get the Prize.) 3 Charms Exam Rare/Foil Spell 7C Your opponent discards his/her hand. Then he/she may draw any number of cards. 4 Fluffy Rare/Foil Creature Unique 10F To play this card, discard 2 of your F lessons from play. Damage each turn: 12, Health: 21 5 Fred & George Weasley Rare/Holo Character Wizards/Gryffindor/Unique You may use 1 Action (instead of 2) to put an Adventure card from your hand into play, even if you already have one in play. If you already had one in play, discard the old one. (Nobody gets the reward.) 6 Gaze into the Mirror Rare/Foil Adventure Effect: During your opponent's turns, prevent all Spells damage done to you by Spell cards. To Solve: Your opponent chooses 5 Spell cards in his or her hand and discards them. Opponent's Reward: Opponent gets 1 more Action (the turn this adventure is solved). 7 Golden Cauldron Rare/Foil Item 9P Provides: 5P To play this card, return 2 of your P lessons from play to your hand. 8 Golden Snitch Rare/Foil Item 11Q At the end of your opponent's turn, you win the game unless your opponent has at least 10 more cards in his or her deck than you do. (If he or she does, your opponent wins the game instead.) 9 Hagrid Needs Help Rare/Foil Adventure Effect: Your opponent gets one fewer Action on each of his or her turns (even the turn this Adventure is solved).(If this would mean your opponent has fewer than 1 Action, he or she still gets one Action.) Solve: You opponent takes 8 damage. Opponent's Reward: Your opponent may draw 3 cards. 10 Halloween Feast Rare/Foil Spell 4C Put up to 4 Creature cards from your discard pile into your hand. 11 Harry the Seeker Rare/Holo Character Wizard/Gryffindor/Unique Once during each of your turns, when you use an Action to play a Q lesson, you may draw a card. 12 Hospital bed Rare/Foil Item 9P You may use an Action to search your deck. You may take a Healing card, show it to your opponent and put it into your hand. Then shuffle your deck. 13 Madam Rolanda Hooch Rare/Holo Character Witch/Unique Provides: 1Q Once per game, you may search your deck. When you do, you may take a Broom card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck. 14 Marcus Flint Rare/Holo Character Wizard/Slytherin/Unique Once per game, you may make your opponent choose 3 cards in his or her hand and discard them. (If there are fewer than 3 cards in your opponent's hand, he or she discards them all.) 15 Neville Longbottom Rare/Holo Character Wizard/Gryffindor/Unique Your may prevent all but the first 8 damage done to you each turn. 16 Nimbus Two Thousand Rare/Foil Item/Broom 7Q Provides: 1Q Whenever 1 of your Item or Spell cards that needs Q power does damage, it does 2 more damage. If you play this card, and you already have a Broom in play, discard the old one. 17 No time to play Rare/Foil Spell 4T Discard all Matches and items that need Q Power from play (even your own). (If a match is discarded, no-one gets the prize). 18 Oliver Wood Rare/Holo Character Wizard/Gryffindor/Unique Once per game, when 1 of your Spell cards that needs Q Power does damage, you may have it do 8 more damage. 19 Out of Control Rare/Foil Spell 10Q Do 6 damage to your opponent. Then your opponent chooses 4 cards in his or her hand and discards them. (If there are fewer than 4 cards in your opponent's hand, he or she discards them all.) 20 Potions Class Disaster Rare/Foil Spell 12P Your opponent chooses 5 of his or her cards and discards them. Those cards can come from his or her hand or from play or from both. (If there are fewer than 5 total cards in your opponent's hand and in play, he or she discards them all.) 21 Prof. Mivera McGonagall Rare/Holo Character Witch/Unique/Gryffindor Provides: 1T Once per game, you may discard the Adventure your opponent has played. (You don't get the reward.) 22 Put-Outer Rare/Foil Item 4T You may use 2 Actions to choose 1 of your opponent's cards in play (other than his or her starting Character) and return it to his or her hand. 23 Ravenclaw Match Rare/Foil Match 1Q To Win: Do 10 damage to your opponent while this card is in play. (That damage doesn't have to be done all at once.) Prize: The winner searches his or her deck. He or she may take up to 2 Lesson cards from his or her deck and put them into play. Then that player shuffles his or her deck. 24 Scabbers Rare/Foil Creature Unique 4F If Scabbers is discarded from play during your opponent's turn, put it into your hand. Damage each turn: 1, Health: 3 25 Seamus Finnigan Rare/Holo Character Wizard/Gryffindor/Unique Once during each of your turns, you may discard 2 cards from your hand to get 1 more Action. 26 Slytherin Match Rare/Foil Match/Healing 1Q To Win: Do 15 damage to your opponent while this card is in play (That damage doesn't have to be done all at once.) Prize: The winner may shuffle up to 15 non-Healing cards from his or her discard pile into his or her deck. 27 Start-of-Term Feast Rare/Foil Spell 4C Put up to 4 lesson cards from your discard pile into your hand. 28 Support Banner Rare/Foil Item 5Q At the end of your turn, draw a card if you played at least 1 Spell card that needs Q Power that turn. 29 The Sorting Hat Rare/Foil Item 8T You may use 2 Actions to search your deck. You may take a Character card of a Character that isn't already in play and put it into play. Then shuffle your deck. 30 Trevor Rare/Foil Creature Unique 3F When you play this card, you may put a Lesson card from your discard pile into your hand. Whenever a Spell card damages you, you may let Trevor take that damage instead. Health: 1 31 Chocolate Frogs Uncommon Spell 1C Search your deck. You may take a Wizard or a Witch card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck. 32 Comet Two Sixty Uncommon Item/Broom 3Q Provides: 1Q Once during each of your opponent's turns, you may prevent 1 damage done to you. If you play this card, and you already have a Broom in play, discard the old one. 33 Defence! Uncommon Spell 10Q During your opponent's next turn, prevent all damage done to you. 34 Devil's Snare Uncommon Creature/Plant 4F To play this card, discard 1 of your F Lessons from play. At the end of each of your turns, remove all damage counters from Devil's Snare. Damage each turn: 2, Health: 6 35 Diffindo Uncommon Spell 8T Choose 1 of your opponent's cards in play (other than his or her starting Character). Your opponent discards that card. 36 Doxy Uncommon Creature/Fairy 6F When you play this card, you may choose another Creature in play. Do 2 damage to it. Damage each turn: 2, Health: 1 37 Hufflepuff Match Uncommon Match 1Q To Win: Do 8 damage to your opponent while this card is in play. (That damage doesn't have to be done all at once.) Prize: The winner may draw 5 cards, the loose takes 5 damage. 38 In the Stands Uncommon Adventure Effect: Your opponent can't play creature cards. To solve: Your opponent chooses 4 Creature cards in his or her hand and discard them. Opponent's Reward: Your opponent may draw a card 39 Into the Forbidden Forest Uncommon Adventure Effect: Whenever 1 of your Creatures does damage to your opponent, it does 1 more damage. To Solve: Your opponent skips a total of 5 Actions (Those Actions don't need to be one right after the other) Opponent's Reward: Your opponent may draw a card. 40 Jawbind Potion Uncommon Spell 4P Do 2 damage to your opponent. During your opponent's next turn, he or she can't play Spell cards. 41 Missing Parchment Uncommon Spell 2C Look at your opponent's hand. If there are any Spell cards there, choose 1 of them and discard it. 42 Penalty Shot Uncommon Spell 5Q Draw 3 cards. 43 Pep Talk Uncommon Adventure Effect: The first Action your opponent uses on each of his or her turns must be used to draw a card. To Solve: Your opponent shows you a card from his or her hand with a (printed) Power needed of 8 or more. Opponent's Reward: Your opponent may draw 2 cards. 44 Petificus Totalus Uncommon Spell 1T Choose 1 of either player's Creatures in play and a Lesson card in that player's discard pile. Discard that Creature and put that Lesson card into play. 45 Power Play Uncommon Spell 6Q Play this card only if a Match is in play. Do 7 damage to your opponent. 46 Race for the snitch Uncommon Adventure Effect: Your opponent discards the card he or she draws at the start of each of his or her turns. To solve: Your opponent discards his or her hand. Opponent's Reward: You discard your hand. 47 Snape's Bias Uncommon Adventure Effect: Your opponent can't use Actions to draw cards. To Solve: Your opponent lets you search your deck for up to 2 cards and put them into your hand. Then shuffle your deck. Opponent's Reward: Your opponent may draw a card. 48 Sticking Up for Neville Uncommon Adventure Effect: Before each of your turns, your opponent takes 4 damage. To solve: Your opponent discards his or her hand. Opponent's Reward: Your opponent may put up to 4 non-Healing cards from his or her discard pile on the bottom of his or her deck (in any order). 49 Strategy Session Uncommon Spell 3Q You may put up to 3 Quidditch Lesson from your hand into play. 50 Weakness Potion Uncommon Spell 7P To play this card, discard 1 of your Potions Lessons from play. Do 5 damage to your opponent. During your opponent's next turn, prevent all damage done to you by your opponent's Creatures. 51 Bloodroot Poison Common Spell 2P To play this card, discard 1 of your Potions Lessons from play. Do 4 damage to your opponent or to a Creature of your choice 52 Bravado Common Spell 3C For the rest of this turn, your Spell cards need 5 less Power to play. (You will still need at least 1 Power that matches.) 53 Bruiswort Balm Common Spell/Healing 3P Shuffle up to 5 non-healing cards from your discard pile into your deck. 54 Cleansweep Seven Common Item/Broom 2Q Provides: 1Q When you play this card, look at the top 4 cards of your deck and put them back on top in any order. (If there are fewer than 4, look at all of them.) If you play this card, and you already have a Broom in play, discard the old one. 55 Cobbing Common Spell 7Q Do 4 damage to your opponent. Then, if your opponent has any cards in play,he or she chooses 1 of them and discards it. 56 Cobra Lily Common Creature/Plant 5F At the end of each of your turns, remove all damage counters from Cobra Lily. Damage each turn: 2, Health: 3 57 Cunning Fox Common Creature/Fox 5F Damage each turn: 3, Health: 1 58 Desk Into Pig Common Spell 1T To play this card, discard 1 of your Lessons from play. Search your deck. You may take up to 3 Creature cards from your deck, show them to your opponent and put them into your hand. Then shuffle your deck. 59 Drowsiness Draught Common Spell 8P Do 3 damage to your opponent. During your opponent's next turn, he or she can't use Actions to play Lesson cards. 60 Fouled! Common Spell 4Q Do 4 damage to your opponent. During your opponent's next turn, he or she gets 1 fewer Action. (If this would mean your opponent has fewer than 1 Action, he or she still gets 1 Action). 61 Gone! Common Spell 1C Look at your opponent's hand. If there are any Creature cards there, choose one and discard it. 62 Mice to Snuffleboxes Common Spell 5T Choose up to 2 Creatures in play and return them to their owners' hands. 63 Mopsus Potion Common Spell 8P Do 3 damage to your opponent or to a Creature of your choice. 64 Ouch! Common Spell 5Q Do 5 damage to your opponent. Then, if your opponent has any cards in his or her hand, he or she chooses 1 of them and discards it. 65 Practice Match Common Match 1Q To Win: Do 5 damage to your opponent while this card is in play. (That damage doesn't have to be done all at once.) Prize: The winner may draw 4 cards. 66 Pulling Up Common Spell 4Q Do 2 damage to your opponent. Then draw 2 cards. 67 Research Common Spell 5T To play this card, discard 1 of your Lessons from play. Search your deck. You may put up to 2 Lesson cards from your deck into play. Then shuffle your deck. 68 Rope Bind Common Spell 3C Do 2 damage to your opponent or to a creature of your choice. Then draw a card. 69 Searching for the Snitch Common Spell 2Q Search you deck. You may take a quidditch lesson or a card that needs quidditch power from you deck, show it to your opponent and put it into your hand. Then shuffle your deck. 70 Smash! Common Spell 2Q Choose 1 of your opponent's Items in plan and discard it. 71 Stream of Flames Common Spell 5C Do 3 Damage to your opponent. You may also choose a Creature in play and do 3 damage to it. 72 Streeler Common Creature/Snail 4F When you play this card, you may choose another Creature in play. Do 1 Damage to it. Damage each turn: 1, Health: 2 73 Swarm! Common Spell 5F Count the number or Creatures in play (yours and your opponent's) Do that much damage to your opponent. 74 Time Out Common Spell 1Q Look at the top 6 cards of your deck and put them back on top in any order. (If there are fewer than 6, look at all of them.) 75 Vanish Common Spell 7T Choose 1 of your opponent's Creatures or Characters in play (other than his or her starting Character) and put it on the bottom of his or her deck. 76 Care of Magical Creatures Lesson Provides: 1F 77 Charms Lesson Provides: 1C 78 Potions Lesson Provides: 1P 79 Quidditch Lesson Provides: 1Q 80 Transfiguration Lesson Provides: 1T ============= HP DA SPOILER ============= 1 Beater Grabs the Snitch Rare/Foil Spell 4Q Return a match in play to its owner's hand. 2 Bulgeye Potion Rare/Foil Item 10P You may use an action and discard this card from play to do 13 damage to your opponent. 3 Christmas Feast Rare/Foil Spell 4C Put up to 4 non-Healing item cards from your discard pile into your hand. 4 Colour-Changing Ink Rare/Foil Item 4T You may use an action to count the cards in your hand. Put them all on the bottom of your deck (in any order), and then draw that many cards. 5 Draco Malfoy, Slytherin Rare/Holo Character Wizard/Slytherin/Unique Once during each of your turns, when you use an action to play an item card, you get 1 more action that turn. 6 Dragon-Hide Gloves Rare/Foil Item 8F Whenever a creature does damage to you, prevent 1 of that damage. 7 Eeylops Owl Emporium Rare/Foil Location Unique 4F When you play this card, discard any other location from play (yours or your opponent's). Each Owl has 1 more health. Whenever an Owl does damage, it does 1 more damage. 8 Flourish and Blotts Rare/Foil Location Unique 3T When you play this card, discard any other location from play (yours or your opponent's). Either player may use an action and discard 2 of his or her lessons from play to draw 5 cards. 9 Good Night's Sleep Rare/Foil Spell/Healing 10T Choose 1 of your characters in play that has a "once per game" ability you have already used. Use that ability. 10 Gringotts Rare/Foil Location Unique 4C When you play this card, discard an other location from play (yours or your opponent's). Each player gets 1 more Action on each of his or her turns (including the turn you play this card). 11 Gringotts Vault Key Rare/Foil Spell 6C Search your deck. You may take any card from your deck and put it into your hand. Then shuffle your deck. 12 Griphook Rare/Holo Character/Goblin Once per game, you may make your opponent discard his or her hand. Then your opponent draws as many cards as he or she discarded in this way. 13 Gryffindor Match Rare/Foil Match 1Q To Win: Do 12 damage to your opponent while this card is in play. (That damage doesn't have to be done all at once.) Prize: The winner gets 2 more actions during his or her next turn. 14 Hagrid, Keeper of Keys Rare/Holo Character Unique You may use an action to search your deck. You may take a location card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck. 15 Hagrid's Umbrella Rare/Foil Item/Wand Unique 3C You may use an action and discard this card from play to search your deck. You make take a location card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck. If you play this card, and you already have a Wand in play, discard the old one. 16 Hebridean Black Dragon Rare/Foil Creature/Dragon 8F To play this card, discard 1 of your CoMC lessons from play. Damage each turn: 7, Health: 5 17 Hedwig Rare/Foil Creature/Owl Gryffindor/Unique 6F When you play this card, you may put a non-Healing card from your discard pile into your hand. Damage each turn: 1, Health: 2 18 Hermione, Top Student Rare/Holo Character Witch/Gryffindor/Unique Once per game, you may search your deck. You may take up to 2 lesson cards from your deck, show them to your opponent and put them into your hand. Then shuffle your deck. 19 Lee Jordan Rare/Holo Character Wizard/Gryffindor/Unique You may use an action to reveal the top 3 cards of your deck. Put all of those cards that need Quidditch power into your hand. Put the rest on the bottom of your deck (in any order). 20 Letters From No One Rare/Foil Adventure Effect: Your opponent may only use actions to draw cards. To Solve: Your opponent discards 5 cards from his or her hand. Opponent's Reward: Your opponent may draw two cards. 21 Madam Irma Pince Rare/Holo Character Witch/Unique You may use an action to put a book card from your discard pile into your hand. (Lesson cards aren't books.) 22 Professor Quirinus Quirrell Rare/Holo Character Wizard/Unique Once per game, you may return all Creatures and Items to their owners' hands. 23 Self-Stirring Cauldron Rare/Foil Item/Cauldron 4P Provides: 4P To play this card, discard 2 of your Potion lessons from play. You get 1 more action the turn you play this card. 24 Silver Unicorn Horn Rare/Foil Item/Healing 6P When you play this card, put up to 2 non-Healing cards from your discard pile on the bottom of your deck (in any order). You may use an Action and discard this card from play to shuffle up to 6 non-Healing cards from your discard pile into your deck. 25 Table Trouble Rare/Foil Spell 5T Discard all items from play (yours and your opponent's). 26 The Famous Harry Potter Rare/Holo Character Wizard/Gryffindor/Unique Before each of your turns, if there are 4 or fewer cards in your hand, you may draw a card. 27 The Leaky Cauldron Rare/Foil Location Unique 2P When you play this card, discard any other location from play (yours or your opponent's). Whenever either player plays a character card, he or she uses up 1 action to play it instead of 2. 28 Three-Month-Long Match Rare/Foil Match 1Q To Win: Do 30 damage to your opponent while this card is in play. (That damage doesn't have to be done all at once.) Prize: The winner does 15 damage to his or her opponent. 29 Through the Arch Rare/Foil Adventure 29 Effect: Your opponent can't play spell cards. To Solve: Your opponent skips a total of 4 actions. (Those action don't need to be one right after the other.) Opponent's Reward: Your opponent may put an item card from his or her discard pile into his or her hand. 30 Vanishing Referee Rare/Foil Spell 4Q Choose a non-Healing character in play (other than a starting character) and shuffle it into its owner's deck. 31 Alihotsy Draught Uncommon Spell 7P Do 6 damage to your opponent or choose 1 of his or her items in play and discard it. 32 Barn Owl Uncommon Creature/Owl 3F When you play this card, you may discard 1 of your CoMC lessons from play to put a creature card from your discard pile into your hand. Damage each turn: 1, Health: 1 33 Beetle Eyes Uncommon Item 5P When you play this card, do 4 damage to your opponent. You may use an action to discard this and Eel Eyes from play to search your deck. You may take a Bulgeye Potion card from your deck and put it into play. Then shuffle your deck. 34 Biased Commentary Uncommon Spell 3Q The next time this turn you play a spell card that needs Quidditch power, if that card does damage to your opponent, it does 5 more damage. 35 Bluebottle Broom Uncommon Item/Broom/Healing 4Q Provides: 1Q You may use an action to put a non-Healing card from your discard pile on the bottom of your deck. If you play this card, and you already have a broom in play, discard the old one. 36 Cauldron Shop Uncommon Location 3P When you play this card, discard any other location from play (yours or your opponent's). Either player may use an action to search his or her deck. That player may take an item card from his or her deck that needs Potions power, show it to his or her opponent and put it into his or her hand. Then the player shuffles his or her deck. 37 Colloshoo Uncommon Spell 3C Look at your opponent's hand. If there are any item cards there, choose 1 of them and discard it. 38 Eel Eyes Uncommon Item 1P When you play this card, look at your opponent's hand. You may use an action to discard this and Beetle Eyes from play to search your deck. You may take a Bulgeye Potion card from your deck and put it into play. Then shuffle your deck. 39 Frog-Spawn Uncommon Spell 2F During your opponent's next turn, prevent all damage done to your creatures. 40 Injured Uncommon Spell 5C Look at your opponent's hand. Discard all cards from it that need Quidditch power. 41 Lapifors Uncommon Spell 7T Choose 1 of your opponent's creatures in play and discard it. Then search your deck. You may take a creature card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck. 42 Madam Malkin's Robes Uncommon Location Unique 4T When you play this card, discard any other Location from play (yours or your opponent's). Whenever a card (yours or your opponent's) does damage, it does 1 less damage. 43 Porcupine Robe Uncommon Item 7T At the end of each of your opponent's turns, do 1 damage to each creature that did damage to you that turn. 44 Practical Joke Uncommon Spell 3T Count the number of items in play (yours and your opponent's). Do that much damage to your opponent. 45 Quality Quidditch Supplies Uncommon Location Unique 3Q When you play this card, discard any other location from play (yours or your opponent's). Either player may use an action to search his or her deck. That player may take an item card from his or her deck that needs Quidditch power, show it to his or her opponent and put it into his or her hand. Then the player shuffles his or her deck. 46 Quintaped Uncommon Creature/Quintaped 5F Damage each turn: 2, Health: 5 47 Spiral Dive Uncommon Spell 5Q Discard any number of cards from your hand. Do that much damage to your opponent. 48 Verdillious Uncommon Spell 9C Do 5 damage to your opponent or to a creature of your choice. 49 Wand Shop Uncommon Location Unique 4C When you play this card, discard any other location from play (yours or your opponent's). All Charms lessons (yours and your opponent's) provide two Charms power instead of one. 50 Wild Boar Uncommon Creature/Boar 2F To play this card, discard 2 of your CoMC lessons from play. Damage each turn: 3, Health: 5 51 A Beginner's Guide to Transfiguration Common Item/Book 2T Provides: 1T You may use an action and discard this card from play to draw 3 cards. 52 Bludger in the Stands Common Spell 6Q Do 4 damage to your opponent. Then, if your opponent has any items in play, he or she chooses 1 of them and discards it. 53 Blue Wig Common Spell 6C Do 4 damage to your opponent. Then draw a card. 54 Butterfly Weed Balm Common Spell/Healing 5P To play this card, discard 1 of your Potions lessons from play. Shuffle up to 9 non-Healing cards from your discard pile into your deck. 55 Cancelled Practice Common Spell 2T Choose 1 of your opponent's Quidditch lessons in play and discard it. 56 Dog Biscuits Common Spell 1F Remove all damage counters (if any) from 1 of your creatures in play. Then draw a card. 57 Dogbane Potion Common Spell 5P Choose 1 of your opponent's creatures in play and do 3 damage to it. 58 Fantastic Beasts & Where to Find Them Common Item/Book 2F Provides: 1F You may use an action and discard this card from play to draw 3 cards. 59 Flipendo Common Spell 2C Do 2 damage to your opponent or to a creature of your choice. 60 Freeze! Common Spell 3C Choose 1 of your opponent's creatures in play and do 4 damage to it. 61 Magical Drafts and Potions Common Item/Book 2P Provides: 1P You may use an action and discard this card from play to draw 3 cards. 62 Mid-air Collision Common Spell 10Q Do 10 damage to your opponent. Then choose 1 of your cards in play (other than your starting character) and discard it. 63 Moonseed Poison Common Item 8P When you play this card, do 3 damage to your opponent. You may use an action and discard this card from play to do 6 damage to your opponent. 64 Picking on Neville Common Spell 4T Choose 1 of your opponent's cards in play (other than his or her starting character) and discard it. Your opponent may prevent this by choosing 2 of his or her cards in play (other than his or her starting character) and discarding them. 65 Pigley Dudley Common Spell 5T Choose 1 of your opponent's creatures or characters in play (other than his or her starting character) and put it on top of his or her deck. 66 Quick Thinking Common Spell 6Q Do 3 damage to your opponent or draw 3 cards. 67 Quidditch Through the Ages Common Item/Book 2Q Provides: 1Q You may use an action and discard this card from play to draw 3 cards. 68 River Troll Common Creature/Troll 5F To play this card, discard 1 of your CoMC lessons from play. Damage each turn: 4, Health: 3 69 Screech Owl Common Creature/Owl 3F When you play this card, you may put a lesson card from your discard pile into your hand. Damage each turn: 1, Health: 1 70 Sloth Grip Common Spell 5Q During your opponent's next turn, you may prevent all but the first 3 damage done to you. 71 Spongify Common Spell 2C Choose a non-Healing item in play and return it to its owner's hand. Then draw a card. 72 Swelling Potion Common Spell 7P Do 5 damage to your opponent. During your opponent's next turn, he or she can't use actions to play item cards. 73 Tawny Owl Common Creature/Owl 3F When you play this card, you may put a non-Healing item card from your discard pile into your hand. Damage each turn: 1, Health: 1 74 Teacup to Rat Common Spell 3T Choose 1 of your opponent's items in play and discard it. Then draw a card. 75 The Standard Book of Spells (Grade 1) Common Item/Book 2C Provides: 1C You may use an action and discard this card from play to draw 3 cards. 76 Care of Magical Creatures Lesson Provides: 1F 77 Charms Lesson Provides: 1C 78 Potions Lesson Provides: 1P 79 Quidditch Lesson Provides: 1Q 80 Transfiguration Lesson Provides: 1T ============= HP AH SPOILER ============= 1 Albus Dumbledore Rare/Holo Character Wizard/Unique If you have at least 4 Lessons in play, your Spell cards with a printed Power cost of 6 or more need 2 less Power to play. (You still need at least 1 Power that matches.) 2 Argus Filch Rare/Holo Character Unique You may use an Action to discard an Adventure from play (yours or your opponent's). (You don't get the reward.) 3 Crabbe & Goyle Rare/Holo Character Wizard/Slytherin/Unique You may use an Action and discard 2 cards from your hand to do 3 damage to your opponent. 4 Detention! Rare/Foil Adventure Effect: Your opponent can't use Actions to play Adventure cards. To Solve: Your opponent chooses 2 Adventure cards in his or her hand and discards them. Opponent's Reward: Your opponent may draw a card. 5 Dragon's Blood Rare/Foil Spell 7P To play this card, discard 2 of your P Lessons from play. Do 11 damage to your opponent or to a Creature of your choice. 6 Dumbledore's Watch Rare/Foil Item Unique 9T If this card is in play before your turn, discard all cards (other than each player's starting Character) from play (including this card). 7 End-of-Year Feast Rare/Foil Spell 4C Put up to 4 Adventure cards from your discard pile into your hand. 8 Fang Rare/Foil Creature/Dog Unique 8F To play this card, discard 1 of your F Lessons from play. When you play this card, do 4 damage to your opponent. Damage each turn: 4, Health: 7 9 Finding the Platform Rare/Foil Adventure Effect: Your opponent can't use Actions to play Location cards. To Solve: Your opponent lets you search your deck. You may take up to 2 Location cards from your deck, show them to your opponent and put them into your hand. Then shuffle your deck. Opponent's Reward: Your opponent may put a Lesson card from his or her hand into play. 10 Galleon Rare/Foil Item/Money 10C You can play only 1 Money card each turn. Before your turn, if this card is in play, discard it and your get 3 more Actions this turn. 11 Great Hall Rare/Foil Location Unique 2C When you play this card, discard any other Location from play (yours or your opponent's). Before each player's turn, he or she draws a card. 12 Hagrid's House Rare/Foil Location Unique 3F When you play this card, discard any other Location from play (yours or your opponent's). Whenever a F Lesson (yours or your opponent's) is discarded from play, put it into its owner's hand. 13 Harry Triumphant Rare/Holo Character Wizard/Gryffindor/Unique At the end of each of your turns, if you played an Adventure card that turn, draw up to 4 cards. 14 Hospital Dormitory Rare/Foil Location 7P When you play this card, discard any other Location from play (yours or your opponent's). Each turn, each player may prevent 4 damage done to him or her. (The damage may be prevented from one or more cards.) 15 Hut on the Rock Rare/Foil Adventure Play this card only if you have at least 5 Lessons in play. Effect: Before each of your opponent's turns, if he or she has any cards in play (other than his or her starting Character), he or she chooses 1 of them and discards it. To Solve: Your opponent discards his or her hand. Opponent's Reward: You take 5 damage. 16 Madam Pomfrey Rare/Holo Character Witch/Unique/Healing Once per game, you may shuffle up to 12 non-Healing cards from your discard pile into your deck. 17 Meeting Fluffy Rare/Foil Adventure Play this card only if you have at least 9 Lessons in play. Effect: Before each of your turns, your opponent takes 12 damage. To Solve: Your opponent lets you choose 3 of his or her cards in play (other than his or her starting Character) and discard them. Opponent's Reward: Your opponent gets 1 more Action the turn he or she solves this Adventure. 18 Midnight Duel Rare/Foil Adventure Play this card only if you have at least 5 Lessons in play. Effect: To use an Action to play a Creature or a Spell card from his or her hand, your opponent must discard another card from his or her hand. To Solve: Your opponent chooses 4 of his or her cards in play (other than his or her starting Character) and discards them. Opponent's Reward: Your opponent may draw 4 cards. 19 Mirror of Erised Rare/Foil Item Unique 10T You may use an Action to discard this card from play. If you do, count the number of cards in your hand and discard them. Then search your deck. You may take up to that number of cards from your deck and put them into your hand. Then shuffle your deck. 20 Peeves Rare/Holo Character Unique Once per game, you may discard your hands and draw 7 cards to make your opponent discard his or her hand and then draw 7 cards. 21 Philosopher's Stone Rare/Foil Item/Healing Unique 15T You may use 2 Actions to discard this card from play to put all Lesson cards from your discard pile into play. Then shuffle all non-Healing cards from your discard pile into your deck. When you build your deck, you can only put 1 Philosopher's Stone in it. 22 Potions Dungeon Rare/Foil Location Unique 3P When you play this card, discard any other Location from play (yours or your opponent's). Whenever a P Lesson (yours or your opponent's) is discarded from play, put it into its owner's hand. 23 Quidditch Cup Rare/Foil Item Unique 9Q Once during each of your turns, when you use an Action to play a card that requires Q Power, you get 1 more Action that turn. 24 Quidditch Pitch Rare/Foil Location 2Q When you play this card, discard any other Location from play (yours or your opponent's). Spell cards that need Q Power (yours and your opponent's) need 2 less Power to play (you still need at least 1 Power that matches). 25 Riding the Centaur Rare/Foil Adventure Effect: Prevent all damage done to you by your opponent's Creatures. To Solve: Your opponent chooses 4 of his or her cards in play (other than his or her starting Character) and returns them to his or her hand. Opponent's Reward: Your opponent may draw a card. 26 Ron the Brave Rare/Holo Character Wizard/Gryffindor/Unique At the end of each of your turns, if you played an Adventure card that turn, your may search your deck. You may take a Character card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck. 27 Stoat Sandwiches Rare/Foil Adventure Effect: Your opponent can't use Actions to play Healing cards. To Solve: Your opponent chooses 5 of his or her cards in play (other than his or her starting Character) and discards them. Opponent's Reward: Your opponent may shuffle up to 5 non-Healing cards from his or her discard pile into his or her deck. 28 The Fat Lady Rare/Holo Character Gryffindor/Unique You may use an Action to search your deck. You may take a Gryffindor card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck. 29 Voldemort Revealed Rare/Foil Adventure Effect: Your opponent can't use Actions to play Spell cards. To Solve: Your opponent takes 7 damage. Opponent's Reward: Your opponent may put up to 2 non-Healing cards from his or her discard pile and put them on the bottom of his deck (in any order). 30 Welsh Green Dragon Rare/Foil Creature/Dragon 7F To play this card, discard 2 of your F Lessons from play. When you play this card, do 6 damage to your opponent. Damage each turn: 6, Health: 4 31 5 Points from Gryffindor Uncommon Adventure Play this card only if you have at least 5 Lessons in play. Effect: Your opponent gets 1 fewer Action on each of his or her turns (even the turn this Adventure is solved). (If this would mean your opponent would have fewer than 1 Action, he or she still gets 1 Action.) To Solve: Your opponent chooses 5 cards from his or her hand and discards them. Opponent's Reward: You take 5 damage. 32 Alohomora Uncommon Spell 4C Search your deck. You may take a Location of Adventure card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck. 33 Baneberry Potion Uncommon Spell 3P To play this card, discard 2 of your P Lessons from play. Do 8 damage to your opponent or to a Creature of your choice. 34 Bludger Bop Uncommon Spell 6Q Your opponent chooses 1 of his or her cards in play (other than his or her starting Character) and discards it. Then, if he or she has any cards in his or her hand, he or she chooses 1 of them and discards it. 35 Candy Cart Uncommon Adventure Play this card only if you have at least 3 Lessons in play. Effect: Before each of your opponent's turns, he or she draws 3 cards and then chooses 3 cards in his or her hand and discards them. To Solve: Your opponent takes 10 damage. Opponent's Reward: Your opponent may draw a card. 36 Collapsible Cauldron Uncommon Item/Cauldron 6P To play this card, discard 1 of your P Lessons from play. If this card is discarded from play, put it into your hand. Provides: 3P 37 Flying Motorbike Uncommon Spell 3T Choose an Adventure or Location in play and discard it. (If you discard an Adventure, you don't get the reward.) 38 Flying Practice Uncommon Adventure Effect: Spell cards that need Q Power use up 2 of your opponent's Actions instead of 1. To Solve: Your opponent discards 4 cards that need Q Power from his or her hand. Opponent's Reward: You take 2 damage. 39 Forbidden Corridor Uncommon Location Unique 6T When you play this card, discard any other Location from play (yours or your opponent's). Before each player's turn, he or she chooses 1 of his or her cards in play (other than his or her starting Character) and discards it. At the end of each player's turn, if he or she has no Lessons in play, discard this card. 40 Giant Squid Uncommon Creature/Squid 10F Damage each turn: 5, Health: 10 41 Looking for Trevor Uncommon Adventure Effect: Your opponent can't use Actions to play Creature cards. To Solve: Your opponent chooses 2 of his or her Lessons in play and discards them. Opponent's Reward: Your opponent may search his or her deck. He or she may take a Creature card, show it to you, and put it into his or her hand. Then your opponent shuffles his or her deck. 42 Marble Gargoyle Uncommon Creature/Gargoyle 5F When Marble Gargoyle does damage to your opponent, if he or she doesn't have any Creatures in play, it does 3 more damage to him or her. Damage each turn: 2, Health: 3 43 Muddy Practice Uncommon Match 1Q Either player may use an Action to discard a card from his or her hand. To Win: Discard 5 cards from your hand in this way. Prize: The winner does 10 damage to his or her opponent. 44 Purple Firecrackers Uncommon Spell 6C Your opponent chooses 3 cards in his or her hand and discards them. (If he or she has fewer than 3 cards in his or her hand, he or she discards them all.) 45 Running from Filch Uncommon Adventure Play this card only if you have at least 6 Lessons in play. Effect: Your opponent can't use Actions to play Lesson cards. To Solve: Your opponent discards his or her hand. Opponent's Reward: Your opponent may draw 3 cards. 46 Sickle Uncommon Item/Money 7C You can play only 1 Money card each turn. Before your turn, if this card is in play, discard it and your get 2 more Actions this turn. 47 Star Grass Salve Uncommon Spell/Healing 8P To play this card, discard one of your P Lessons from play. Shuffle up to 11 non-Healing cards from your discard pile into your deck. 48 Through the Trapdoor Uncommon Adventure Effect: Your opponent discards the card drawn at the start of each of his or her turns. To Solve: The card drawn and discarded at the start of your opponent's turn is a Lesson card. Opponent's Reward: You take 1 damage. 49 Winter Holiday Uncommon Spell 9T Your opponent chooses 3 of his or her Lessons in play and discards them. Then you choose 3 of your Lessons in play and discard them. (If either of you has fewer than 3 Lessons in play, that player discards them all.) 50 Wooden Flute Uncommon Spell 8F Choose up to 3 Creatures in play and return them to their owner's hands. 51 Anti-Cheating Spell Common Spell 3C Look at your opponent's hand. If there are any Lessons there, choose 1 of them and discard it. 52 Bewitched Snowballs Common Spell 5C Do 3 damage to your opponent or to a Creature of your choice. Then draw a card. 53 Black Bat Common Creature/Bat 4F When you play this card, do 2 damage to your opponent. Damage each turn: 2, Health: 1 54 Bucking Broomstick Common Spell 7Q Do 3 damage to your opponent. Then, if your opponent has any cards in his or her hand, he or she chooses 2 of them and discards them (1 if he or she only has 1). 55 Cauldron Cakes Common Spell/Healing/Candy 1P Choose up to 2 non-Healing cards from your discard pile and put them on the bottom of your deck (in any order). When draw a card. (Cauldron Cakes isn't really a Cauldron.) 56 Charms Accident Common Spell 2C Do 2 damage to your opponent. You may also choose a non-Healing Item in play and return it to its owner's hand. 57 Chimaera Common Creature/Chimaera 7F Damage each turn: 4, Health: 2 58 Dog Bite Common Spell 4F Choose a Creature in play. That Creature does damage to your opponent equal to that Creature's printed "Damage each turn." 59 Every-Flavour Beans Common Spell/Candy 1T Reveal the top 2 card of your deck. Put into play any Lesson cards you revealed. Put into your discard pile any non-Lesson cards you revealed. Then draw a card. 60 Fire Protection Potion Common Spell 3P Do 3 damage to your opponent. During your opponent's next turn, prevent all damage done to you by Spell cards. 61 Fungiface Potion Common Spell 4P To play this card, discard 1 of your P Lessons from play. Do 6 damage to your opponent or to a Creature of your choice. 62 Knut Common Item/Money 1C You can play only 1 Money card each turn. Before your turn, if this card is in play, discard it and you get 1 more Action this turn. 63 Liquorice Wand Common Spell/Candy 1C Do 2 damage to your opponent. Then draw a card. (Liquorice Wand isn't really a Wand.) 64 Loop-the-Loops Common Spell 8Q Do 4 damage to your opponent. Then draw 4 cards. 65 Manegro Potion Common Spell 6P Count the number of P Lessons you have in play. Do that much damage to your opponent. Then choose 1 of your P Lessons in play and discard it. 66 Muffling Draught Common Spell 3P During your opponent's next turn, he or she can't use Actions to play Spell cards. 67 Owl Post Common Spell 6F Draw 3 cards. 68 Photo Album Common Item 5C Before each of your turns, draw a card. 69 Sandstone Gargoyle Common Creature/Gargoyle 3F When Sandstone Gargoyle does damage to your opponent, if he or she doesn't have any Creatures in play, it does 2 more damage to him or her. Damage each turn: 1, Health: 2 70 School Broom Common Item/Broom 4Q When you play this card, draw a card. If you play this card, and you already have a Broom in play, discard the old one. 71 Scribblifors Common Spell 7T Choose 2 of your opponent's cards in play (other than his or her starting Character). Your opponent discards one of them and returns the other to his or her hand. 72 Sleeping Potion Common Spell 4P Do 4 damage to your opponent. During your opponent's next turn, he or she can't use Actions to play Adventure cards. 73 Switching Spell Common Spell 4T Choose an Item in play (yours or your opponent's) and discard it. Then search your deck. You may take an Item card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck. 74 Troll Bogies Common Spell 3F Choose a non-Healing Item in play and return it to its owner's hand. 75 Vanishing Step Common Spell 1T During your opponent's next turn, he or she gets 1 fewer Action. (If this would mean your opponent has fewer than 1 Action, he or she still gets 1 Action.) 76 Care of Magical Creatures Lesson Provides: 1F 77 Charms Lesson Provides: 1C 78 Potions Lesson Provides: 1P 79 Quidditch Lesson Provides: 1Q 80 Transfiguration Lesson Provides: 1T