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FMA Top Ten  

From: Motormouth1204@aol.com [mailto:Motormouth1204@aol.com]
Sent: Monday, May 15, 2006 5:50 PM

Subject: top ten homunculus cards



1. envy vain this is a great level 2 leader that really helps speed up the homunculus deck with all of your villins costing 2 less to recruit you can be spiting out 9 recruit characters on turn 2 if you use police man to give envy an extra xp

2. mugear land baron with 6 wits this can set almost any thing including leaders on turn 2 that can be deadly plus he can assign to the search party when set which is just another reason to run him

3. glutony gorger this 9 strengh beater is awsome for homunculus control he allows you to just say no to any character he can make any character not able to attack while he is in the search partyand when you have your envy vain out letting you recruit for 2 less you dont really need to level up so his ability doesn't hurt much at all

4. rose thomas hapless pawn this ability can do nothing but help you by lowering all of any character's stats by 2 it can make mugear more powerful or just help you defeat a character that is just a little more powerful than one of yours

5. russell tringham, edward elric having this card could give you that one character more than your opponent to win a location or the game

6. lust cloaked stranger again with the one character advantage lust lets you not set but defeat any character if you pay enough equivalent exchange plus it doesn't even set to activate so you can still attack with it after you use its ability

7. lust unstopable this character can be used to beat up on the opponent or to recover your lust cloaked stranger without having to kill somthing else of importance

8. policeman citizen of linter this character can give you that one extra xp so that you can get your level 2 envy vain out on turn 2 but beware of presure it can stop your policeman's ability

9. nina tucker artificial human in homunculus control you dont want your events to be canceled so you run nina to cancel any event with cost of 5 or lesscomes in handy in a counter war

10. sho tucker bait in those tight battles where the last location is about to be won do you ever wish that you could save one of your characters for one more attack well this card allows you to do just that sho intercepts the first attack that your opponents makes giving you a strong party for the second attack
 


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