As some of you might know, (which I sorta doubt ;) ) This is
one of Jmatthew's Primed decks in his articles of Agro
decks, he asked me to fix these decks up for him. Today,
I'll be looking at the mono fire deck.
First of all, I see some stuff I can do with dropping some
cards..
-4 Onslaught Triceps
I haven't seen this card used in awhile. While you get a 3
for 5k creature, you get one of your mana toasted, slowing
up your swarm..not cool =/
-1 Searing Wave
Just so you're not smoking 4 of your shields, we'll drop 1
of these.
-2 Rumble Gate
With the newer sets out, Rumble Gate isn't as useful anymore
with all the blocker kill out there. But we'll still play 2
just because it jacks up your power by 1000.
-1 Rothus
While this guy is still good, I wouldn't choose to max him
out.
Well, I think that's it for the dropping department. Let's
give it some newer cards to keep it update with agro
+4 Kooc Pollon
This guy has agro written all over it. And if it doesn't,
get a marker and write agro on it :-P
+4 Pyrofighter Magnus
How can you successfully use a fire deck without Pyro'fighta''
You can't
As it stands, we have 40 cards. I've always been 1 to break
the 'rule' of 40 cards in a deck, so let's do it here.
+3 Comet Missile
An every-day blocker hate card
+2 Apocalpyse Vise
Everybody knew I had to add this card. After this card
leading to my victory at the Thundercharge Release
Tournament, I have become very fond of it. This is a great
finisher in a mono-Fire deck because it can take out that
mega problem Lancer or whatever your up against. It can take
out that La Byle that is stopping you from hitting their
shields..
Well, here is the final Agro In the '05 Meta-Game-Mono Fire