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Gamer_x09's Top Ten Early Game Fire Cards

 

Gamer_x09's Top Ten Early game Fire cards

 

Hi, I'm Gamer_x09. This will be my first article on the Duel Masters site.

 

as every duelist knows, you need to have some low mana cost cards. These are some I find the most useful. (They are not from best to worst, they are just 10 cards in a random order I find good.

 

1. Immortal Baron, Vorg- Sure, it doesnt have an effect, but I say that any monster you can get out this early has some use.

PROS: Only 2 mana

CONS: Only 2000, no effect

 

2. Deadly Fighter Braid Claw- This is a great card. I mean comon, how useful is it to get a creature out on your FIRST turn? Very. With this card, your opponent will already have one shield down on their SECOND turn. Usually, you wont be able to get to your opponents shields till turn 3 or 4. The bad thing is that HAS to attack each turn. This means if your opponent has any blockers, this is going down. Also, it only has 1000 attack. Any monster can take it down.

PRO: Only one mana

CONS: Only 1000 attack, has to attack each turn

 

3. Brawler Zyler- 2 for 1000? Eh. Oh wait, it gets 2000 when attacking? I'll use that. Being a 3000 creature when it attacks is quite useful. It destroys most early game creatures and most early game blockers will end up sacraficing themselves to stop this.

PROS: Only 2 mana, Power attacker

CONS: 1000 attack

 

4. Crimson Hammer- Creature removal is essential, and this card is no exception.  If you get these early game, youll have no problem getting rid of that annoying La Ura Giga or Marine flower that is getting in your way.

PROS: 2 mana, early monster removal

CONS: Isnt a shield trigger like Tornado Flame, Only gets rid of 2000 or less power monsters

 

5. Onslaught Triceps- 3 for 5000? Wow. This card is a great card, except for the fact you have to give up one mana. Getting rid of one mana can hurt you more than you think. Still, it isnt terrible.

PROS: 3 for 5000 attack

CONS: Have to give up a mana

 

6. Magma Gazer- This has to be one of my favorite Spells. It is only 3 mana for a +4000m attacker and a double breaker? This has to be a dream! This card can easily give you control of the game.

PROS: Only 3 mana, great effect

CONS; Ummm....I'll think of something....

 

7. Mini Titan Gett- This card is like Brawler Zyler, only better. It gets 2000 and becomes 3000 on attack. However, it has to attack each turn, so blockers can be a problem.

PROS: 2 mana, power attacker

CONS: Only +1000, has to attack

 

8. Dogarn, the Marauder- This card is probably one of the best power attackers we have so far (it still gets beaten out by Bolshack). Even though it can be played early game, it is better late game when you probably will have about 3-5 monsters on the field, since it gets +2000 for every other tapped creature you have. Think of the possibilities! 2000+5(2000)=12000! You have a 12000 attacker! Even Ultracide worm cant stand up to it!

PROS: Power attacker

(no limit to how much it gets)

CONS: Other monsters have to be tapped, effect depends on number of monsters you have

 

9. Chaos Strike- What can I really say? Getting rid of monsters is important, and this card allows you to get rid of a potentially dangerous card. This card even lets you take out those annoying cards that untap themself each turn.

PROS: Only 2 mana, allows you to attack an untapped creature

CONS: Only ONE monster

 

10. Cavalry General Curatops- Well, it seems we get a Nomad Hero Gigio-like card, but for only 3 mana and 1000 less attack. But will a 2000 power creature be able to destroy alot of creatures without destroying itself? Definitely no. But still, it can be useful.

PROS: Can attack untapped creatures.

CONS: Only 2000

 

Well, thats it for my first article. I will be back with some more articles. But for now, I must go.

 

Oh yeah. If you have any comments, or want to duel, or chat, or anything else, contact me at gamemaster624@yahoo.com