From: pojostaff [pojostaff@pojo.com]
Sent: Tuesday, July 06, 2004 5:27 AM
To: jonnyo@pojo.com
Subject: FW: Top 10 Nature Cards

 

 


From: Alex Howerton [mailto:alexhowerton@insightbb.com]
Sent: Monday, July 05, 2004 3:55 PM
To: dmstaff@pojo.com
Subject: Top 10 Nature Cards

 

Hi everybody, this is SavetheForest here to tell you about my favorite nature cards. It's my first time writing about duelmasters. Let's get started, shall we?

 

10. Mighty Shouter- not as good as the other Beastfolk, but it still deserves a spot on the list. Quick mana, but not good evo-material since it's effect is not activated.

 

9. Dimension Gate- Probably deserves a higher spot on the list, but I don't personally favor it. Shield Trigger helps it alot, and since it is three mana, you can pull somethin' like Barkwhip and play it in the same turn.

 

8.Burning Mane- About as vanilla as they come, folks. Still, an early game attacker, and great evo-material.

 

7.Silver Axe-  I like this card, alot. The fact that it acts as an attacker and easy mana is perfect for mono-nature, and, he's got a little monkey tagged on to his leg. How cute and fuzzy.

 

6.Deathblade Beetle-  Very cool artwork, and tied for fastest non evolution Double Breaker. Go Dustmoss!(artist of the card)

 

5.Poisonous Mushroom- One of my all time favorite cards. Play him 2nd turn, activate effect. Next turn you can play mana, summon Burning Mane AND evolve him into Barkwhip. Very groovy indeed.

 

4.Bronze-Arm Tribe- Very versatile, and the best monster for evolving because 1000 is nothing, where as 5000 or 8000 is. A classic monster, probably around till the end of duelmasters.

 

3.Barkwhip the Smasher- Quite smashing. While not only having 5000 power for a 3rd turn monster, he's uncommon! What, there's more, you say? He also turns Beasties into destructive killing machines. 4 is the staple for most decks that have nature in em'.

 

2.Natural Snare- Ultricide Worm troubling your heart? Got a Gran Gure that won't go away?

Hey, nature fans, how 'bout turning those losers into garden decorations? Shield Trigger makes it even better. Tops terror pit, imo, because they can't revive it.

 

And the best card in the nature civilization is:

The one, the only,

 

Pangaea's Song- err, maybe not

 

1.Fighter Dual Fang- His effect may not seem the best, compared to Crystal Lancer, but in the future ther are cards that cost up to 13 mana to play, and Double Breaker combined with Double BAT's effect he is the best nature has to offer. Just wait kiddies, if you like this, wait till the monsters with 14000 come out

 

One more thing: Remember the 13 mana spells and monsters?

Well here is the effect of one of them

 

Spell, 13 mana

All creatures in your battle zone get power attacker +8000 and TRIPLE BREAKER(!) until the end of the turn.

 

I'll leave on this note. See ya later and rememer: Save the Forest!

 

Hatemail, comments, questions, Just email me at alexhowerton@insightbb.com