DarkMagician087@netscape.net Top 10 Light Civilization Cards-Brad My Top 10 cards of the Light Civilization (Includes Base and Evo:Crush). 10)Solar Ray *Light *2 Mana *Spell-Shield Trigger/Choose one of your opponent's creatures in the battle zone and tap it. If your opponent has a big craeture or blocker to get rid of here is your solution. 2 Mana is good for this card which can start paving a way for your smaller creatures so they will be able to attack your opponents shields. Shield Trigger is always good which could srop your opponents attcking for the turn. And its a common so everyone  will be able to get a hold of it. 9)Larba Geer, the Immaculate *Light *3 Mana *Guardian *Evolution Creature-Power 5000/Evolution put on one of your guardians/When you put this creature into the battle zone tap all your opponents creatures in the battle zone that have "blocker". A mini Holy Awe that can attack. Larba can certainly help you out mid to late game. 3 Mana for 5000 is nothing to laugh at. It can attack first turn because it is an Evolution. The only downfall is that you need guardians and most are blockers which could mean a lack of blockers. You could use this late game on a Gran Gure or Ladia Baleto finish your opponent off. 8)Logic Cube *Light *3 Mana *Spell- Shield Trigger/Search your deck. You make take a spell from your deck, show that spell to your opponent, and put it in to your hand. Then shuffle your deck. This card can be great in a tight spot it can help you get that holy awe or Diamond Cutter to win the game. Its a shield Trigger which is always good. 3 mana is good you will probably have enough Mana to play this late game along with a Holy Awe or Diamond Cutter. I would playtest this your deck before you play it to see if you like it.   7)Gran Gure, Space Guardian *Light *6 Mana *Guardian *Creature-9000/Blocker This card is a great 6 mana for 9000 but like everything else it often falls for creature removal It will likely be destroyed before for you get to block with it or you may get a turn out of it. It can't attack shields but it can attack creatures which is good seeing as how not much can destroy it besides a suciding Deathliger, A Bolshack with at least 3 fire cards in the graveyard, an Ultracide Worm, etc without some sort of powerup.Its a good card but not a great card. It shouldn't be too hard to find being only avery rare and light is a very popular civilization. 6)La Ura Giga, Sky Guardian *Light *1 Mana *Guardian *Creature-2000 power/Blocker Some of you may be wondering why I putrthis in the sixth spot its mana cost that's why. Anything thing you can play firts turn is great especially being a one for 2000. It gives you an advantage over your opponent who doesn't have any thing on the field. Its is a guardian so it provides good food for Ladia Bale. Its common so its easy to get. 5)Ethel, Sea Star Elemental *Light *6 Mana *Angel Command *Creature- 5500 power/This creature can't be blocked. This is an interesting creature from Evo:Crush. Its stats are close to the mana number must = the first digit of the power for a normal creature. It is 500 less unlike King Depthcon who has 1000 difference. But King Depthcon is double breaker which makes it better. If it had 500 more power I'm sure it would be a Duble Breaker. Ethel is still a good creature for angel command and light decks. And being a very rare makes it easier to find than a super. 4)Urth, Purifying Elemental *Light *6 Mana *Angel Command *Craeture- Double Breaker/At the end of each of your turns, you may untap this creature/6000 power. Well Urth could make it difficult for your opponent to clear your field. Its effect prevents from being attacked by creatures unless the attacking creature is Gattling Skyterror. Again you have to watch out for death smoke but the ability to choose whether you activate the effect or not Is what makes it good if your know your opponent has it than you can just leave it tapped and block attacking craetures that try to destroy.It can give Iocant, the Oracle its bonus 2000 power bonus for those who run it.The bad things are that it has summoning sickness and it may be hard to find being a super rare from the base set. 3)Diamond Cutter *Light *5 Mana *Spell-This turn, ignore any effects that woul prevent your creatures  from attacking your opponent. Wow ocomes to mind when combined with Holy Awe activate both of them and swarm with a bunch of La Ura Giga and Emerald Grasses and your opponent might as well forfeit. The only down fall is it doesn't have Shield trigger but why would you want it you could get the effects if your opponent attacked and it was a shiled trigger. 2)Ladia Bale, the Inspirational *Light *Guardian *6 Mana *Evolution-Put on one of your Guardians/Blocker/Double Breaker/9500 This Craeture is the most versatile creature in the game IMO. It is an evolution so it can attack the turn you summon it. It has great attack power. And it can also block for you. The mana cost is also reasonable just watch out for Death Smoke and it may be harder to get a hold of since its a super rare. 1)Holy Awe *Light *6 Mana *Spel: Shield Trigger/Tap All Your Opponents Creatures in the Battle Zone This Could Possibly be the best spell card in the game right now. Combine this with Diamond Cutter and it is pretty much game over for your opponent. Unless they have a shield trigger. Its similar to Yu-Gi-oh's!Raigeki for those who know what I'm talking about. My apologies on the long read. This is my first article highlighting what I think are the top 10 duel masters cards for each civilization. I hope write one each week. Next weeks article is based on the well balanced Water Civilization. My name is Brad Lippert I play Yu-Gi-Oh! and Duel aAsters at Dave&Adams Cardworld in Tonawanda, NY(Suburb of Buffalo)you can reach me at DarkMagician087@netscape.net These card descriptions were taken directly from the cards. Duel Masters is TM of 2004 Wizards/Shogakukan/Mitsui-Kids.