-----Original Message----- From: Machina X [mailto:tikkugaming@hotmail.com] You may just want to put a spotlight on this tip. It's long, interesting and all that other stuff. MANA EQUALS LAND (Proof Inside!) I'm thinking of making a nice big compiliation of my tips and maybe make a small DM site - sorta like Edo's site, but maybe with more detail. No translations unfortunatly... If your new to Trading Card Games (TCGs), or just an import from Yu-Gi-Oh! you probably won't know about Land cards from Magic: The Gathering. Although I haven't personally ever delved into playing Magic: TG, I do know that the form of mana in Magic: TG is called Land. And strangely enough, the picture on the land card looks like land! Have you (the non-Magic playing person) ever played older players who always call their mana cards land? I have seen many people do that. They refer to other forms of DM which are similar to Magic in the Magic terms. I'm sure if you've played competitvly, you have. In this partially indepth look into the links between mana and land I'll be proving that when you play a card, regardless of being a creature or spell that when you play it, it actually becomes 'land' as of sort and becomes part of your territory. I'm going to prove that Magic players can legally call mana cards, land cards. First, we should all know what land cards from Magic: TG for those who don't know are. One of those land cards is specificly important for my proof. Here are the basic lands: Forest - Nature (*) Island - Water Mountain - Fire Plains - Light (This may be wrong) Swamp - Darkness The key card here is the forest land, which I have helpfully marked with an asterix (*). As you probably had read in the rule book, once a card is played as mana, all of these happen; the card loses all effects it has, the only two things that make a mana card different is it's civilisation (for summoning different-civ cards) and the card type spell/creature (for cards that designate only creatures or spells in the mana zone). This is very similiar to Magic: TG where you basically tap basic land and add mana to your pool. But apart from outside effects, in both Magic: TG and Duel Masters they are single effect cards that you tap and use. I'm sure that's good enough proof for you? It's not. Then I'll get a lot more specific. I told you before that one of our mentioned land cards is important to my proof of mana becoming land. Forests are made out of trees right? And trees and forests and all that Greenpeace protected stuff are nature orientated, and nature deals in mana speed. So obviously when a nature card becomes mana, it becomes trees in forests. Forest being the nature land card. So for this we need a nature card to be turned into mana for us. Easily done! If your playing mono-nature allot, you should know about the card Gigamantis. It's a Giant Insect evolution card, that whenever another nature creature is to be put into the graveyard it is instead played as mana. But the flavor text on Gigamantis backs up and proves everything I just said: "But I don't wanna be a tree!" - Fear Fang This is proof to everything I just. FearFang is destroyed, he is put into your mana zone, he becomes a tree, trees are part of forests, forest is the nature land card from Magic: TG, land and mana server the same purpose. Isn't what I said just turning simple stuff into a larger and more complicated big tip! Great isn't it! So next time your playing against people, and you call your mana 'land' and your opponent complains - you can bust out a Gigamantis (and Fear Fang if your feel so, along with a forest land card from Magic: TG) and do a big long speech about how you can rightfully call your mana - land - because it actually is land, and you know it. All thanks to your friendly neighborhoud Jordyce. (Yes I'm playing VS system...) Thanks for reading this pretty long tip/rant/rave/complicated explaination that isnt important at all/thing of mine. JORDYCE, TikkuGaming@hotmail.com