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Pojo's Kaijudo Card of the Day
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Image from Wizards Kaijudo site

  Kivu, Ingenious Shaman

- #67/80 l 9SHA


Date Reviewed: Oct. 7, 2013

Constructed Rating: 3.50
Limited Rating: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku

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Welcome back everyone to Pojo.com's Card of the Day! The last couple of weeks we went through the top ten cards from Shattered Alliances, now we're going to take a look at some of the cards that didn't quite make it to the list after the scores were averaged together. So let's get things started with Pojo's own exclusive preview card, Kivu, Ingenious Shaman.

Name: Kivu, Ingenious Shaman
Civilization:
Water/Nature
Type: Creature
Race:
Cyber Virus/Spirit Totem
Level:
7
Power:
7000
Flavor Text: "If you control the cycle of mana, you control the cycle of life."
Rarity: Very Rare
Set Number: 67/80 l 9SHA
Abilities:
(This card enters your mana zone tapped.)
Double Breaker (This creature breaks 2 shields.)
Mana Guide- When this creature enters the battle zone, you may choose a card in your mana zone and return it to your hand. If you do, put the top card of your deck into your mana zone. 

Okay, I know we've already reviewed this card in the past, however, now we know everything that is in the Shattered Alliances set and we've seen this card in action. This 7000 power Double Breaker is still a force to be reckoned with without an ability since it can take out popular Dragons like Lyra and Herald, but at level 7 you would expect that.

This card can help out with mana-fixing for your water/nature builds but it doesn't have any redeeming race support. Sadly it's a Cyber Virus and Spirit Totem, sorry about that Pojoverse... maybe someday in the future we'll get some Cyber Virus Evos?

Probably the main and only reason this card is or will be played in the future is because of "Mana Guide." This ability is something that we have never seen in Kaijudo before and allows you to mess around with your mana zone by taking whatever card you want out of it and having it replaced with the top card of your deck. This essentially gives you a toolbox of options and allows you to avoid some discard strategies by your opponent if you put a card you need in the mana zone earlier on. Turn seven or so comes along, you play Kivu, then you get back the card you needed for that late game push or that "one-of" card that you teched into your deck for a specific match-up.

This card also allows mana ramp strategies to be more effective. Sending cards from the top of your deck to your mana zone, or as I like to call it "Blind Ramping," can put cards you need into your mana zone since you don't get to choose what goes in. At the very least Kivu can help correct, or at least, curb that issue. Also, this card, and numerous others in this set, have some synergy with Kurragar of the Hordes. By playing Kivu (as long as you have out Kurragar)you get a card from your mana zone, and then you ramp one card from the top of your deck to your mana zone. Then Kurragar's effect triggers and you'll be able to potentially play the top card of your deck if it's a creature. If that creature has a ramp ability, rinse and repeat!

Overall this card is still a good choice as a one-two of in a deck. It creates a bit more strategy in the game and I'm all for that.  

Constructed: 3.50/5.00 (The new mechanic is still amazing but it would be better if we got a spell that did the same effect, similar to mesmerize/Razorkinder Puppet or Corile/Dragon of Reflections. )
Limited: 3.00/5.00 (Kivu is a huge body to deal with for turn seven but will often end your turn. Not too great against aggressive decks..)

We'll see you again tomorrow everyone with another card from Shattered Alliances!  Until next time my fellow Kaijudo Duel Masters, keep calm and game on!


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