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Pojo's Kaijudo Card of the Day
On our Message Board you can Trade Cards (with an eBay type rating system), talk about your decks, discuss upcoming and past tourneys, converse on the anime & more! 


Image from Wizards Kaijudo site

  Wildstrider Ramnoth

- #S5/S10 l 9SHA


Date Reviewed: Oct. 30, 2013

Constructed Rating: 4.0
Limited Rating: 3.5

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku

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Twitter

Hello again my fellow Kaijudo Duel Masters! Today marks the eve of my last KMC of the season. I will be at the New Holland, PA KMC at Six Feet Under Games this Saturday along with two other members of my team, Ragnarok. If you'll be in attendance, please stop out and say hello! I love meeting my fans or those that at least read my articles! So we're finishing off the week with an underrated card from Shattered Alliances, Wildstrider Ramnoth.

Name: Wildstrider Ramnoth
Civilization:
Nature
Type: Creature
Race:
Primal Champion
Level:
6
Power:
6000
Flavor Text: Legends say they created the first continents, shaping the land to their whims.
Rarity: Super Rare
Set Number: S5/S10 l 9SHA

Abilities:
Double Breaker
(This creature breaks 2 shields.)
Abundant Growth- At the start of each of your turns, you may put the top card of your deck into your mana zone.

Wildstrider Ramnoth is the first "Primal Champion" to be introduced into the game. He's pretty basic overall, a level 6 with 6000 power and Double Breaker. He also has the ability "Abundant Growth" that allows you to charge an additional mana at the start of your turn from the top of your deck! It's to my understanding that since it's your turn when it occurs, you can charge the mana, then untap all your other mana, then draw for your turn. So essentially, you don't need to worry about a dual civ card clogging up your mana pool when you really need to play a bigger creature with that extra mana.

Probably the biggest reason anyone would want to run this card is that it eliminates the need to charge mana every turn and/or you can essentially go up two mana every turn as long as Ramnoth is able to survive. This card has been a popular alternative lately to using Mana Storm and is likely so with the overabundance of Keeper of Laws running around.

When you play Ramnoth, you put a giant target on its head. Your opponent either needs to get rid of Ramnoth right away or you gain a potentially huge lead.  Keep in mind that if you're running Ramnoth, you're probably running some other ramp cards yourself. So realistically you could have him out by turn four or five!

Probably THE BEST combo you can use with Ramnoth involves utilizing him with Kurragar of the Hordes. Essentially you're able to get two triggers off of Kurragar each turn now, allowing you to set up some crazy plays and potentially flood your battle zone with creatures!

I'm still not a fan of Ramnoth myself, however, I can definitely see the potential of this card and it's apparent that others have as well after looking at some recent KMC deck lists. Expect this card to stick around for a while, especially with the imminent release of Almighty Colossus!

Constructed: 4.00/5.00 (A creature that gives you free mana if it sticks around. It also provides you with a moderate threat in the form of a 6000 power creature with Double Breaker.)
Limited: 3.50/5.00 (Ramnoth is a little slow against rush match ups in limited but can set you up for your bigger plays later down the line.)

I hope you enjoyed this week's reviews! Wish me luck at the KMC this weekend! So until next time we meet my fellow Duel Masters, keep calm and game on!


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