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Pojo's Kaijudo Card of the Day
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Image from Wizards Kaijudo site

  Top 10 Shattered Alliances Cards:

#3: Twilight Archon

- #S6/S10 l 9SHA


Date Reviewed: Oct. 1, 2013

Constructed Rating: 4.25
Limited Rating: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku

YouTube Channel

Twitter

Hello again my fellow Kaijudo Duel Masters! We're finally closing in on our Top 3 cards from Shattered Alliances and these are definitely some of the best of the best! Without further ado, let's get started with number three: Twilight Archon

Name: Twilight Archon
Civilization:
Light/Darkness
Type: Creature
Race:
Skyforce Champion/Shadow Champion
Level:
9
Power:
11500
Flavor Text: N/A
Rarity: Super Rare
Set Number: S6/S10 l 9SHA

Abilities:
(This card enters your mana zone tapped.)
18px-Blocker.jpgBlocker

Double Breaker
Immobilize
- When this creature enters the battle zone, tap target enemy creature. That creature doesn't untap at the start of your opponent's next turn.
Impale- Whenever you cast a spell, banish target tapped enemy creature.

Twilight Archon is a level 9 Skyforce and Shadow Champion. His stats are equivalent to Andromeda of the Citadel and he's a Blocker! This card is a card that will keep your opponent from attacking for several reasons. First of all it has a massive power level for a Blocker; outside of a few select cards, you either need to have a very big dragon or a Monarch on board to boost your other creatures so that they could get over Archon. Secondly, let's say your opponent does choose to attack you, if you let the attack through and your opponent hits a shield blast, their creature is going to be banished, even if it is a Sprout!

Speaking of Archon's effects, when he's played you get to tap down one of your opponent's creatures, much like Lyra, and keep it tapped until your opponent's second turn after you activate this effect. This leads very nicely into Archon's second ability, "Impale." This ability banishes a target enemy creature that is tapped whenever you play a spell card! So if your opponent attacks you at any point and they hit a shield blast, you can activate that shield blast to banish a tapped creature.

What makes this card even better is that any tap spell will banish a creature due to how card effects resolve. You play a spell, Archon triggers his ability, the spell resolves and then Archon's ability resolves. Stormspark, Spark Cage, or even Sunshock will allow you to get rid of just about any creature your opponent has in the battle zone!

Now, obviously this card has a major weakness in the fact that it's a Blocker, however that is also one of its greatest strengths. If you combine this card with Eternal Haven, you can get out 19 mana worth of creatures out for just 10. Panopter also gives this card more viability and will allow you to draw cards every time you play another Blocker.

This card has already seen quite a bit of play at some events but time will only tell if we'll see anyone teching in copies of Comet Missile, Crimson Wyvern, or even Bolgash Dragon. Expect to see this card coming to a tournament near you!

Constructed: 4.25/5.00 (This card trades off with Andromeda, combos with Haven, taps down a creature for  your opponent's entire turn, and can banish a tapped creature by simply playing a spell. It is a Blocker and level 9 so that's where it loses some playability points.)
Limited: 3.00/5.00 (If you can buy enough time to get this guy out you should be in a great position to win the game. If your opponent is being aggressive though, you may never get that opportunity unless you lucked out in getting a ton of Blockers.

Make sure to stop by again tomorrow for Number 2 on our countdown!  Until next time my fellow Kaijudo Duel Masters, keep calm and game on!


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