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Pojo's Kaijudo Card of the Day
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Image from Wizards Kaijudo site

  Infernus the Immolator

- #S4/S10 l 7CLA


Date Reviewed: May 13, 2013

Constructed Rating: 4.37
Limited Rating: 2.25

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku

YouTube Channel

Twitter

It's Monday and there have been another run of KMCs that have been completed. With that we have also seen the reveal of King Tritonus, an amazing card that will definitely see some play! Today, however, we will be taking a look at one of his rivals from the Fire Civilization, Infernus the Immolator!

Name: Infernus the Immolator
Civilization:
Fire
Type: Creature
Race:
Monarch/Armored Dragon
Level:
11
Power:
17000
Flavor Text: N/A
Rarity: Super Rare
Set Number: S4/S10 l 7CLA

Abilities:
Triple Breaker
(This creature breaks 3 shields.)
Inferno Breath
-When this creature enters the battle zone, banish any number of target enemy creatures that have total power 8000 or less.
Volcanic Temper -Whenever this creature becomes the target of one of your opponent's spells or abilities, choose 3 of your opponents shields. This creature breaks those shields.
Fire Monarch -Each of your other Fire creatures gets +4000 power.

Infernus the Immolator... there's just so much to say about this card and alot of it has to do with its multiple effects. This is the highest costing card currently in the game at 11 mana and it's also the strongest card in the game with a massive 17000 power; if that doesn't scream Monarch to you, nothing will! He is able to break 3 shields when he attacks, which should be expected.

Infernus' second ability, Inferno Breath, is amazing in dealing with a big creature in the battle zone or a bunch of smaller ones like you would see in a rush deck. It annihilates a total power level of 8000 in the battle zone. The only real downside to this is that he can't get rid of other Monarchs or the other 9 cost Dragons that are seeing a ton of play right now. This actually reminds me a little bit of Terradragon Regarion Doom in terms of his restriction to what he can banish and for a monarch seems a little underpowered.

Taking a look at Volcanic Temper, we see an ability that is a little reminiscent of the dragon that gave us tons of problems, Spellbane Dragon. However, all that matters with this effect , is if your opponent wants to get rid of Infernus or effect him in some way with cards like, Terror Pit, Death Smoke, or even Lyra (but good luck swinging over this guy!). When this effect triggers, you get to break 3 of your opponent's shields! I assume that means that if they only have two, you can just go ahead and break both of them anyway. Needless to say, this effect will go off because you are going to want to get rid of Infernus in any way possible. There is a plus side to this effect though, you gain card advantage against your opponent and this may be your way to rally and make a comeback!

Lastly, Infernus gives all of your other Fire Civilization creatures +4000 power! Now, keep in mind that this power is continuous and not a temporary boost! That means that you won't have to worry about Barrage, Dragon's Breath, Heat Seekers, and usually Tornado Flame! This also puts all of your creatures at a huge advantage against your opponent and their blockers.

Since Infernus has such a high cost, it will be difficult to get him out by conventional means but not impossible. I personally prefer the most consistent method of using Herald of Infernus to swing over something and then being able to drop this warhead in the battle zone! He will likely serve as a board wipe at turn five or six and he also instantly boosts your Herald to 9000 power, making you even more of a threat than before! Imagine other combos you can do with Infernus like playing Tatsurion the Unchained! He's now a 10000 power creature that when he wins a battle you can untap him... and he will win some battles! I honestly feel the power boost is the most deadly weapon that this Infernus has to offer but I'd be crazy to say that this card isn't insanely good and full of potential. This card will see a lot of play initially in decks running Bottle of Wishes and then I think it will level out in a select few decks once the meta is further established after the release of Clash of the Duel Masters.

Ratings:

Constructed: 4.25/5.00 (An amazing card that can potentially wipe your opponents battle zone of creatures. The only downside to this card is his mana cost of 11, but there are other ways to bring this guy out.)

Limited: 2.50/5.00 (We still have yet to see the entire Clash of the Duel Masters set, however, I imagine that it will be extremely difficult to get a Level 11 creature into play without the aid of Herald of Infernus or Bottle of Wishes.)

Have a great Monday everyone! Stay tuned for tomorrow's card when we take a turn for the dark side. Until next time my fellow Kaijudo Duel Masters, keep calm and game on!


Robby Stewart

The Card Academy TCG YouTube Channel

Infernus review:

Whats up Pojo. So if any of you are on the Kaijudo Dojo, you saw King Tritonus spoiled, so I'm sure we will be reviewing it soon! Anyway I got to pick this weeks card, and as much as I wanted to wait on this card to save it for last. I just couldn't wait, because Infernus is my favorite card. So BAM!!!

Infernus the Immolator
Civilization: Fire
Card Type: Creature
Level: 11
Race: Monarch / Armored Dragon

Card Abilities:
Triple Breaker (This creature breaks 3 shields.)
Inferno Breath — When this creature enters the battle zone, banish any number of target enemy creatures that have total power 8000 or less.
Volcanic Temper — Whenever this creature becomes the target of one of your opponent's spells or abilities, choose 3 of your opponents shields. This creature breaks those shields.
Fire Monarch — Each of your other Fire creatures gets +4000 power.

Power: 17000

*Whistle* So this card got revealed at the Richardson KMC where I was! So it was freaking awesome seeing this thing get unveiled. If you head over to my channel you can hear my reaction (Can't believe I posted it, I sounded like a little kid). Anyway on to the card.

Inferno Breath
So we finally got our Apocalypse Vice, in the form of a 17k Dragon. Wow. So you wreck one giant monster or a bunch of weenie monsters. It's exactly what made Apocalypse Vice so good. Excellent ability. Instant ++++

Volcanic Temper
This is the ability that is probabl getting the most attention. Your opponent is getting punished for taking care of this creature. When speaking with Ryan Miller at the event he gave us a little insight in the design behind the card. They wanted the Monarchs to be worth the investment, and if you want to deal with it by a spell or ability, you're going to get punished. I think they accomplished that. I mean you get punished HARD.

Fire Monarch
This ability is just a bonus. You can turn all your little guys huge and your medium guys gigantic. Your big guys probably don't need the boost but it doesn't hurt! All monarchs will have this ability for their respective civilization.

Summary:
So Infernus is getting a lot of love/hate online. Some say it's too busted and ruins the game (of course). Others just want more monarchs some say its ruining the game yadi yadi yadi. Is this card strong? You betcha. 17k is hard to take down in battle. Currently nothing can by itself. So I mean who knows. 11 mana seems fair, but cards like Herald of Infernus and the bird make him cheaper. No other monarch has support like that yet. So who knows! Personally I can't wait to get a hold of this card. Pre-orders are already predicted online for 60-100 (atleast that's what I read on the Dojo). So get ready. This card could really shake up the meta!

Constructed 4.5/5
Limited 2/5 (11 mana!?!? good luck)


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