It’s Monday and we’re reviewing
one of the most powerful and cutest cards in the
entire set of DragonStrike Infernus! This little
Chocobo knows a thing or two about wielding a shield
and protecting all of those Dragons that you summon.
Let me introduce you to your new best friend, Lux!
Name:
Lux
Civilization: Light
Type:
Creature
Race: Fire Bird
Level: 2
Power: 1500
Flavor Text:
Lux sings a song of luminous new stars.
Rarity:
Uncommon
Set Number:
6/55 l 6DSI
Abilities:
Dragonsong –
You tap 1 less mana card to summon Dragons.
Andromeda’s Envoy- If one of your Dragons would
be banished, you may banish this creature instead.
Lux is an amazing card when
used in a deck that utilizes Dragons, outside of
that it’s just an adorable card. Lux is a Level 2
Fire Bird with 1500 Power with two huge abilities. “Dragonsong”
allows you to tap 1 less mana when summoning any
Dragons and “Andromeda’s Envoy” offers Lux as a
tribute to protect any one of your Dragons from
being banished. Let’s take a deeper look into these
abilities.
First of all Wizards of the
Coast thought things through when making the Fire
Bird cycle. They made sure that each one of the
birds had 2000 power or less. This makes them
susceptible to cards like Barrage and Dragon’s
Breath as well as low level removal spells.
Personally with the birds that I’ve been running,
I’ve had the biggest issue with Tendril Grasp,
although I still gain a benefit of extra mana, it
can be a bit frustrating at times.
Now, being able to reduce the
cost of all of your Dragons for 2 mana is something
that should be considered if not mandated for Dragon
users. It’s almost like playing this card for free
in the long run especially when stacking the effects
of the other birds with Lux! It is completely viable
to bring out a Level 9 Dragon by turn five or six
and after you have, Lux really begins to shine! (Fun
Fact: “Lux” literally translates to “Light” in
Latin)
Whenever one of your Dragons
would be banished, in any way, you can instead
banish Lux! Your Andromeda runs into a Terror Pit?
No Problem! Sacrifice Lux and keep Andromeda in the
battle zone! Your opponent has an Andromeda tapped
in the battle zone too? No Problem! Run into it and
sacrifice your Lux to keep yours alive! If your
opponent has one of their own birds or equally weak
creature, you can even have Lux run over it, and
then run into an equally powerful Dragon with your
own, sacrificing the already tapped Lux! Lux and
Spellbane Dragon are very good friends as well! Even
if your opponent hits a shield blast, you can ensure
that your Spellbane will continue to be the bane of
their existence! One last combo for all of you: If
you happen to be running a deck with the Darkness
and Light Civilizations and you happen to have a Lux
or two in your discard pile, then why not play
Dracothane of the Abyss? This way you can give
yourself two free birds that can protect your newly
summoned Triple Breaker while reducing the cost of
all of your other Dragons!
Overall, Lux is an amazing card
when paired with the Dragons from this set and some
of the previous ones as well. I’m not going to say
that it’s the best one, but if it’s not, it’s dang
near close enough!
Ratings:
Constructed:
4.50/5.00 (This bird will definitely be seeing
play in the upcoming Kaijudo Master Challenges, so
be prepared to deal with it early in the game or
you’ll get smacked around by his invincible shield!
)
Limited:
5.00/5.00 (You want this bird in your limited
pool. There are far too many dragons in this set and
Lux allows you to abuse them in so many ways.)
Make sure to stop back again
tomorrow when we continue our reviews of the Fire
Birds! Until next time my fellow Kaijudo Duel
Masters, keep calm and game on!