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Pojo's Kaijudo Card of the Day
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Image from Wizards Duel Master site

  Andromeda of the Citadel

- #S1/S5 l 6DSI


Date Reviewed: March 15, 2013

Constructed Rating: 4.60
Limited Rating: 4.65


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Kaisenko
      “The countless millions were reduced to a mere 1000”- Ral Absorber, Light Divine Dragon

  Hello, and welcome to another Kaijudo COTD. Today’s card is my absolute favorite dragon of 6DSI(In terms of its art) Andromeda Of The Citadel!

Andromeda of the Citadel
Civilization: Light
Card Type: Creature
Level:  9
Race: Celestial Dragon
Card Abilities: Double Breaker (This creature breaks 2 shields.)
Fortress of Light — When this creature enters the battle zone, put the top 2 cards of your deck into your shield zone face down as new shields.
Awe Strike — When a creature attacks you, your opponent chooses one of his or her untapped creatures in the battle zone. Tap that creature.
Power: 11500

  11500 power for a level nine creature is a bit impressive, and a bit unsurprising as well. However, like most other creatures, its abilities are what makes this card good, bad, or just plain normal. Double Breaker is pretty standard, but its two other abilities are pretty interesting. Awe Strike and Fortress of Light are clearly designed to help save you late game. Fortress of Light might seem a bit pointless. Its turn 9 so your opponent is pretty close to finishing you, but Fortress of Light can actually help you by giving you a chance to get 2 Shield Blasts. Awe Strike along with a/some Blocker(s) can practically give you a free turn. The large power can also be useful to snipe off your opponents creatures once you’ve stalled/stopped them with its other abilities. Many people are hyping this card, and if used right it can let you win games simply by giving you another turn even when you clearly should of lost.
Pros: Excellent way to stall late game

       Big body for creature attacks

Cons: Don’t hate me for saying this but…I don’t think it has any!

My Rating: 4.50/5

Raijinku
YouTube
Twitter

I hope you enjoyed our preview week of DragonStrike Infernus! Today marks the official release of DragonStrike Infernus and conveniently enough, the Ides of March; coincidence? I think not! We close our week with one of the strongest cards from the sixty card set: Andromeda of the Citadel; let’s get started!

Name: Andromeda of the Citadel
Civilization:
Light
Type: Creature
Race:
Celestial Dragon
Level:
9
Power:
11500
Flavor Text: N/A
Rarity: Super Rare
Set Number:   S1/S5 l 6DSI

Abilities:
Double Breaker
(This creature breaks 2 shields.)
Fortress of Light- When this creature enters the battle zone, put the top 2 cards of your deck into your shield zone face down as new shields.
Awe Strike- Whenever a creature attacks you, your opponent chooses one of his or her untapped creatures in the battle zone. Tap that creature.

Andromeda is a Dragon that is filled with awesome. In fact I think it should have another ability called “Awesomeness”. For a Level 9 creature, it boasts an incredible 11500 power, only allowing a select few creatures to be able to take it down in battle. It doesn’t have Triple Breaker like some of the other civilizations out there but its effect easily makes up for that.

When Andromeda hits the battle zone, you get two extra shields! Let’s not forget that those shields also have the possibility of giving you a shield blast which can be played for free too! You can combo this card with another Dragon in the set, Dragon of Reflections. When you play Reflections, you get to add a shield to your hand and then choose a card from there to place back into your shield zone. This allows you more control and versatility to getting those shield blasts off more effectively.

One thing that I think some may be concerned about when playing dragons is the time it takes to get them into the battle zone. You end up losing those valuable shields early game and by the time you’re able to cast Andromeda, you’ve almost lost the game. That’s where this ability comes in handy; you get two free shields, essentially taking away a couple of attacks from your opponent from earlier in the game. If you happen to run multiple Andromeda in a deck, you can restock your shields with ease regardless of how hard you were hit earlier in the game!

Andromeda’s Awe Strike ability is a very control oriented effect that will often keep you safe when your opponent controls more than one creature. Much like Star Lantern (but without the requirement of blocking), Andromeda’s Awe Strike makes your opponent choose a creature to tap when they attack. This keeps you safer as you have one less attack coming your way or it could potentially cause one of your opponent’s blockers to tap if they’re limited on creatures. This can also set you up so you can attack the creature that your opponent had to tap in order to attack on your following turn! It’s to my understanding (please correct me if this is not the case) that if you only control one creature, Andromeda’s Awe Strike ability won’t activate since there is no target and it would essentially “fizzle out,” so feel free to have a one on one battle with Andromeda, however, I suggest you bring in the big guns, ‘cause I don’t think Potato Guns are going to get you there!

Ratings:

Constructed: 4.75/5.00 (An amazing card that’s only downside is its level. You can always find ways around this though by utilizing mana ramp cards or the fire birds. Expect to see this card around, especially in decks that currently use Cobalt; shield control has officially become a thing!)

Limited: 4.75/5.00 (Free shields, a massive body, and an effect that limits the amount of attacks that can go through in a turn is amazing if you’re on the right end of those effects. This is by far one of the best dragons in the set and the entire game so far; if you pull this in limited and get him out, I would expect to win… unless your opponent got one too!)

That does it for this week guys and girls! Make sure you stop by next week for some more reviews! If you get a chance to, subscribe and/or follow me on YouTube/Twitter @Raijinku and we can discuss this set, the cards previewed and more of your thoughts about combos and the future of the meta! Until next time my fellow Kaijudo Duel Masters, keep calm and game on!


Robby Stewart
The Card Academy TCG YouTube Channel

Andromeda of the Citadel review:

Today is the day! Thank god, by the time you all read this i will probably already have a bunch of pakcs and ready to record some pack openings! Now just a couple months until our 120 card Clash of the Duel Masters set! Lets start counting down! In the mean time lets get the final Super rare of the set!

Andromeda of the Citadel:
Cost 9
Creature
Celestial Dragon
Power: 11500

Double Breaker (This creature breaks 2 shields.)
Fortress of Light — When this creature enters the battle zone, put the top 2 cards of your deck into your shield zone face down as new shields.
Awe Strike — When a creature attacks you, your opponent chooses one of his or her untapped creatures in the battle zone. Tap that creature.

Orion has competition now or a companion however you want to look at it, this thing is a monster. So Cobalt was so effective because of his shield regeration ability. The ability to out last your opponent is wonderful. Andromeda compliments that so well. When you think about it if you opponent winds up breaking that shield its a card in hand which is technically advantage.

Andromeda gives us TWO just brutal. So the 1st effect is already amazing, but top it off with its Star Latern esk ability, and we have a card that was designed to outlast our opponent.

Summary:
Andromeda is a freaking monster. Combined with all the support that allows us to get out Dragons early. Especially since it's Fire Bird is a contender for the best one and we have a fantastic finisher. Now power wised compared to the other Giant Dragons its body is a little weaker, but hey who cares. I get two shields.

Constructed 4.5/5
Limited 4.5/5

Enjoy your Dragonstrike Infernus weekend!
If you haven't please subscribe to my channel! TheCardAcademyTCG
On Tue, Mar 12, 2013 at 11:08 AM, Robby Stewart <thecardacademytcg@gmail.com> wrote:
Dracothane of the Abyss Review:

As we get closer and closer to the days of Dragonstrike Infernus I am becoming more and more restless. I am ridiculously ready to test these new cards hands on. So lets talk about one of big themes about this set big ol dragons. On a side note the restriction of looking at your hand before deciding who goes first was an error so feel free to check out your hand as soon as you draw it!


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