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Pojo's Kaijudo Card of the Day
On our Message Board you can Trade Cards (with an eBay type rating system), talk about your decks, discuss upcoming and past tourneys, converse on the anime & more! 


Image from Wizards Kaijudo site

  Keeper of Laws

- #7/110 l 7CLA


Date Reviewed: June 14, 2013

Constructed Rating: 4.25
Limited Rating: 3.25

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku

YouTube Channel

Twitter

It's Friday and it's Flag Day as well as the official release date of the movie "Man of Steel". Great movie by the way! What does the man of steel have to do with today's card review? Both are extremely powerful and are all about upholding the law. Let's take a look at this amazing card from Clash of the Duel Masters: Keeper of Laws.

Name: Keeper of Laws
Civilization:
Light
Type: Creature
Race:
Storm Patrol
Level:
4
Power:
3500
Flavor Text: Even in peacetime, each keeper of laws travels with an honor guard of thunder cruisers.
Rarity: Rare
Set Number: 7/110 l 7CLA

Abilities:
Deflecting Aura
- While you have another creature in the battle zone, this creature can't be the target of your opponent's spells and abilities.
Spell Siphon-Whenever your opponent casts a spell, you may draw a card.

Keeper of Laws is a level 4 Storm Patrol creature with 3500 power from the Light Civilization. It's race doesn't really give it any extra playability but it really doesn't need any extra benefits with the beneficial effects it already has in store for your opponent.

First of all, Wizards of the coast directly stated: "Keeper of Laws was made to help fight off control decks...". This is done quite well but at the same time, it has given control decks an extra tool for their arsenal to make them stronger and more resilient than ever before!

When you have any other creature in the battle zone, Keeper of Laws becomes untargetable by your opponent. That means that you don't have to worry about cards like Bone Blades, Terror Pit, Root Trap, Lyra, Infernus the Awakened/Immolator, and so  on! It's usually a good idea to keep a creature nearby (much like Keeper's flavor text states) so you can further benefit from this card. This ability also allows you to push in for game when it gets to that point in your duel. Knowing that your Keeper can attack freely with the only real concern being Stormspark Blast (since it doesn't target a specific creature). This card is everything that King Neptas had hoped to be and so much more!

Looking at the second ability is when things get nutty. Every time your opponent plays a spell card, you have the option to draw a card! So if you happen to have multiples of this guy out in your battle zone, you can have a field day against your opponent where every spell they play turns into your own personal version of Logos Scan! If your opponent was trying to hit you with some early discard, this card can bring you back into the game and give you so much more to work with. Whenever this card is out, I have been able to frequently draw 1-2 extra cards in a given turn and I don't believe this card has ever been able to be taken out as long as I've had another creature in the battle zone!

The only real cards that this guy fears are a turn three Mesmerize and Stormspark Blast (and other similar spells that don't target). With that being said, this card is extremely powerful and will see a great deal of play as it already has been in one of the KMC winning decks of one of our past COTD writers, Andy Criss AKA Aiden Thorne. This card is just crazy in a control game and it can even bring home some beats if you need it to as 3500 is nothing to shake a stick at. Expect to start seeing this card played in just about every deck there is that runs Light... it's just that good.

Ratings:

Constructed: 5.00/5.00 (You likely won't be targeting it and even if you do, you'll still be gaining a card off of it. It's 3500 power and punishes the opposing control player... it's almost like a variation of Spellbane Dragon.)

Limited: 5.00/5.00 (Don't worry about decking yourself out, this card allows you to choose when you draw making it that much more amazing in a limited game.)


I hope you enjoyed the reviews this week, we look forward to seeing you all next week! Until next time my fellow Kaijudo Duel Masters, keep calm and game on!


Robby Stewart

The Card Academy TCG YouTube Channel

 

Friday review:

 

It's Friday! Thank god, the weekend. This is the last weekend at my old job and I will be starting my new job on Monday! Woohoo! Real life upgrades are always nice, gives me more time for Kaijudo! So lets get into a card that has been poppin up everywhere in competitive decks!

 

Keeper of Laws

Civilization:

Light Light

Card Type:

Creature

Level:

4

Race:

Storm Patrol

Card Abilities:

Deflecting Aura — While you have another creature in the battle zone, this creature can't be the target of your opponent's spells and abilities.

Spell Siphon — Whenever your opponent casts a spell, you may draw a card.

Power:

3500

 

I am going to admit it right here. When I see a card I usually see the potential and can accurately see where this card goes. I was wrong on this one, I don't know if it is because I read it wrong or just flat out didn't give it much mind because it was not overtly broken. I love cards like Keeper of Laws. Lets dissect this bad boy.

 

Deflecting Aura

We know how powerful cards that can't be targeted can be. King Neptas taught us that. Keeper of Laws continues that trend really well. All you have to do is have another creature? phew! easy.

 

Spell Siphon

Light is easily the 2nd best civilization when it comes to draw now. Sahsa & Keeper of Laws just push it with great on theme draw support. In fact all of the KMC's that I can think of (Besides Mono Red Rush) was using multiple Keeper of Laws. This ability is amazing. This should have been the very rare slot instead of Azuri!

 

Summary:
Keeper of Laws is amazing. It is a control players nightmare! This card generates plus after plus! However against other aggressive decks this card does nothing basically. 4 for 3500 isn't bad though. Storm Patrol is a semi important race and they will probably get some evolution support in the future.

 

Constructed 3.5/5

Limited 1.5/5 (Spells just don't have a large presence in Sealed)

 

yall have a good weekend!

 

Chris Alparan    Chris

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