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Pojo's Kaijudo Card of the Day
On our Message Board you can Trade Cards (with an eBay type rating system), talk about your decks, discuss upcoming and past tourneys, converse on the anime & more! 


Image from Wizards Kaijudo site

  Magnet Mech Glu-urrgle

- #D1/D3 l 8TRI


Date Reviewed: July 22, 2013

Constructed Rating: 2.75
Limited Rating: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku

YouTube Channel

Twitter

Hello my fellow Kaijudo Duel Masters! This week we're taking a look at some of the cards that can be found in the all new Triple Strike decks! Today we're taking a look at a fan favorite from the TV show and one of the exclusives from the deck, Magnet Mech Glu-urrgle. Let's get started!

Name: Magnet Mech Glu-urrgle
Civilization:
Water
Type: Creature
Race:
Cyber Lord
Level:
6
Power:
6000
Flavor Text: "Whoa, polarity pulverization, Brilliant!" -Gabe
Rarity: Super Rare
Set Number: D1/D3 l 8TRI

Abilities:

Double Breaker (This creature breaks 2 shields.)
Magnetic Grapple- Whenever this creature attacks and isn't blocked, you may return target creature that is level 5 or less from the battle zone to its owner's hand.

Glu-urrgle is always up to something. Whether that's stealing your cell phone or making a monstrous machine, it's something that is expected of the Reef-Prince and with Magnet Mech there's no exception! Boasting 6000 power, this is one of the strongest Cyber Lords in existence and it adds Double Breaker to the mix!

His effect is very similar to Forklift Tank Glu-urrgle since he has an effect that activates when he attacks your opponent. Whether he's swinging at your opponent's shields or another creature, his effect allows him to bounce any creature back to the owners hand when he attacks! This can reverse-pressurize your opponent into the ground! Just keep in mind that if your attack is blocked then you won't get this ability.

Overall this card has some potential if you're able to keep the smaller Blockers at bay. This card can essentially force your opponent to block your attack unless they feel like casting their Blockers over and over again! You could even go the route of using a Water/Light deck, this would allow you to tap down the potential Blocker and allow you to attack it while bouncing another one of your opponent's level 5 or less creatures (or even yours if necessary) back to their hand!

With every upside there is usually a downside. Magnet Mech's effect balances it out by making it activate only when it attacks, leaving it susceptible to removal or providing immediate advantage for your turn six play. Also, you are restricted to bouncing a Level 5 or less creature back to the hand. Generally by turn seven (which is usually when this card will be attacking), you'll want to be able to deal with Level 6 or higher creatures, otherwise this card will be leaving the battle zone very quickly. This card isn't bad it just doesn't have enough power and removal to be able to deal with the late game plays as it was designed for. It does have some support though... we do have Glu-urrgle 2.0!

Ratings:

Constructed: 2.75/5.00 (There are a ton of level six slots that this card is competing for and there are just a lot of better options at this time. This card can be great if you can use your spells to remove bigger threats and just leave the smaller ones to Magnet Mech Glu-urrgle, we'll see...)
Limited: 3.00/5.00 (Not bad in the sealed deck as long as you can keep him away from the removal cards in the set.)

Stop back again tomorrow when we continue to look at more cards from the Triple Strike deck! Make sure to check out my channel for new content and until next time my fellow Kaijudo Duel Masters, keep calm and game on!


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