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Pojo's Kaijudo Card of the Day
On our Message Board you can Trade Cards (with an eBay type rating system), talk about your decks, discuss upcoming and past tourneys, converse on the anime & more! 


Image from Wizards Kaijudo site

  Mesmerize

- #35/110 l 7CLA


Date Reviewed: July 15, 2013

Constructed Rating: 4.50
Limited Rating: 4.13

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku

YouTube Channel

Twitter

Welcome back everyone to Pojo.com's Card of the Day! I hope you all had a great weekend and are excited for more card reviews and discussion aka my thoughts on the cards that we're reviewing! Make sure to check out my channel as well as my new team channel on YouTube for lots of new content including a contest in case any of you readers out there want a Keeper of Laws. Anyway, this week we have a lot of great cards to look over and we'll start things off with a card that seems to be a thorn in quite a few player's sides: Mesmerize.

Name: Mesmerize
Civilization:
Dark
Type: Spell
Race:
N/A
Level:
3
Power:
N/A
Flavor Text: "I don't know which is worse: knowing my mind was attacked or not knowing what was stolen." -Ray
Rarity: Uncommon
Set Number: 35/110 l 7CLA

Abilities:

Your opponent reveals his or her hand. You choose a card from it and your opponent discards that card.

Mesmerize is an amazing card and here's why: It gets rid of an opponent's card that they could use or really needed and it gives you information about what your opponent can do for several turns down the line. People used to run Razorkinder Puppet just to get this effect off regardless of the fact that it cost 6 mana and only had a 3000 power body. Now imagine that effect being dropped on you on turn 3... if you were hoping for a convenient progression of your mana curve you were sadly mistaken!

This card gives you knowledge of what's in your opponent's hand and allows you to plan accordingly. If you see a Bone Blades, odds are that you won't play a level 4 or less creature unless you need to stall for time or if it's a creature that has a beneficial effect that occurs when it's banished. You know if they're trying to set up for Herald of Infernus, if they are getting ready to play their Keeper of Laws, or any Evolution plays, especially with the recent popularity of Hive Queen.

This card becomes even more ridiculous when you combo it with Keeper of Dawn. You can reuse this card over and over again until your opponent has no more resources to work with. Wizards of the Coast introduced Slumbering Titan to assist in dealing with discard strategies, however, with Mesmerize out it becomes almost impossible to get your opponent to discard that card or even warrant using it in a deck.

Mesmerize is a really good card and is frustrating to be on the opposing side of it, unless of course you already have a Keeper of Laws out, then it's okay. Expect this card to be ruining your day in the near future since it will be in just about every deck running the Darkness civilization... and that's a lot of decks!

Ratings:

Constructed: 4.50/5.00 (An amazing card that gives you information and disrupts your opponent's strategy in the early game and not too shabby in late game either.)
Limited: 3.75/5.00 (In limited you may need to focus on playing more early creatures rather than casting spells. Still a great card regardless.)

Stop back again tomorrow when we take a look at that card... Oh, I had it just a minute ago! Thanks Mesmerize, now I forgot what my Tuesday card was... Anywho, make sure to check out my channel for new content and until next time my fellow Kaijudo Duel Masters, keep calm and game on!

Ceagle

Card Name: Mesmerize

Mana Cost: 3

Civilization: Darkness

Race: N/A

Card Type: Spell

Power: N/A

Rarity: Uncommon

Card Number: 35/110

Card Set: 7CLA

Card Text: Your opponent reveals his or her hand. You choose a card from it and your opponent discards that card.   

 

This is my favorite uncommon from the entire Clash of the Duel Masters set!   This spell has an amazing effect that can devastate your opponent on just turn three. This card has the same effect as Razorkinder Puppet for three less mana.  A turn six play of a 3000 creature is not ideal.  Instead stick with Mesmerize for its faster play and it’s an uncommon to boot.

 

Mesmerize allows you to see your opponent’s entire hand as early as turn 3.   This can turn out to be a huge advantage and will allow you to know what your opponent has planned for the match.  You can then adjust your strategy if you are playing control to counter act what your opponent will do.  It could also have a psychological effect on your opponent and cause them to second guess playing the revealed cards from their hand. 

 

This card also allows you to choose a card from your opponent’s hand and your opponent discards it.  Allowing you to shut down what your opponent was gearing up to do.  Most likely your opponent will have a card in their hand that they are planning to use help them win.  Make them discard that card and then they need to scramble to get something else in the works.

 

This card fits into almost all decks that run darkness.  Mesmerize is a great plays on turn three or it can used later on and still has a game changing effect.  It shuts down your opponent’s strategy before they can get going.  I really like the hand manipulation of darkness and this is the best card for that.   Mesmerize lets you know what your opponent has planned for the next couple turns and allows you to stop those plans.

 

Constructed: 4.5/5

Limited: 4.5/5


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