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Pojo's Kaijudo Card of the Day
On our Message Board you can Trade Cards (with an eBay type rating system), talk about your decks, discuss upcoming and past tourneys, converse on the anime & more! 


Image from Wizards Kaijudo site

  Piercing Judgment

- #76/110 l 7CLA


Date Reviewed: July 10, 2013

Constructed Rating: 4.50
Limited Rating: 4.25

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku

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Welcome back my fellow Kaijudo Duel Masters to another edition of Pojo.com’s Card of the Day! Today we’re taking a look at arguably the best shield blast to come from Clash of the Duel Masters, Piercing Judgment. Let’s take a closer look at the card and see if it lives up to the hype or if it needs to go back to Planet Fitness (‘cause it’s a “Judgement Free Zone”)! Yes I know… judgment is spelled incorrectly in their slogan and it makes it really hard not to judge them for that! Anywho, on to the review!

Name: Piercing Judgment
Civilization:
Light/Water
Type: Spell
Race:
N/A
Level:
4
Power:
N/A
Flavor Text: “You are beneath my contempt.”
Rarity: Rare
Set Number:   76/110 l 7CLA

Abilities:
(This card enters your mana zone tapped.)
Shield Blast
(Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
Return target creature from the battle zone to its owner’s hand.
Tap target enemy creature.

Piercing Judgment gives us two shield blasts in one, Veil Vortex and Sunshock. It allows you to return any creature on the board to the owners hand and then tap an enemy creature. Plus this also helps you fix your mana by adding those early Light and Water colors to your mana pool.

What really makes this card great is that it can save you from two attacks if it’s hit while in your shields. It can completely change the tide of battle and put things in your favor assuming you have something to follow it up with at least. The card can be used offensively just as well. You can bounce any creature (including your own if you want to reuse an effect) and then tap an enemy creature, making this perfect for those Skirmishers you may have on your side of the battle zone. It also helps when your opponent doesn’t want to attack you and can allow you to get rid of those early birds that thought they were going to get the dragon!

Much like yesterday’s card, Judgment is able to deal with those early plays with Bottle of Wishes and sends those gigantic creatures back where they belong… away from the battle zone! This card has already seen a ton of play in almost every Water/Dark/Light deck out there and has made some crazy combos possible as well. Imagine having Keeper of Dawn out and you play this card. You return Keeper to your hand and then tap down one of their creatures and have another one of your creatures finish it off. You’re set to infinitely repeat this process as long as you have the resources to do so! This card also makes it possible to tap down a Keeper of Laws when your opponent has only one other creature in the battle zone. Keeper of Laws loses its protection ability when you get rid of the other creature in play making it a prime target for the tap tap revolution!

This is an amazing card that you’ll be seeing for a long time to come.

Ratings:

Constructed: 4.50/5.00 (The card is really powerful for a Level 4 shield blast and can give you the edge you need. This card will continue to see play for years to come!)

Limited: 4.25/5.00 (Great removal and can set up combo plays that allow you to take advantage of your opponent’s creatures that aren’t attacking or may be slowing you down!)

Make sure you stop back tomorrow when we take a look at an amazing board wipe that may see more play in the upcoming months! Until next time, keep calm and game on!


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