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Pojo's
Kaijudo Card of the Day
Image from
Wizards Duel Master site |
|
Lord Skycrusher
#S4/S5
Date Reviewed: 01.9.13
Constructed Rating: 2.10
Limited Rating: 3.87
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Raijinku
YouTube Acct.
Twitter Acct. |
Today’s Card of the Day is another member of the
Fire Civilization that is a very different card from
Bolt-Tail Dragon which was reviewed yesterday.
Enter Lord Skycrusher... a Level 7 Armored Dragon
with 7,000 Power and Double Breaker (sounds a lot
like Bolt-Tail so far...). His ability is what sets
him apart from Bolt-Tail Dragon, here it is: Royal
Command- Whenever this creature attacks, choose one
of your other creatures. It gets +5,000 power and
“Double Breaker” until the end of the turn! A truly
powerful ability but let’s assess this in some more
detail before we jump to any conclusions just yet.
The Pros:
He can make any fast attacker almost impossible to
deal with. Gilaflame becomes a 10,000 power that
breaks two shields after Skycrusher does his
thing... heck even a Blaze Belcher can swing in
there for 6,000 power and Double Breaker
essentially! You can even combo this card with Magma
Madness (Give one of your creatures +4,000 power
when it attacks and Double Breaker) and Twilight
Commander (When this creature attacks you may choose
a creature that has less power than this creature
and untap it.) assuming you have something else
you’d like to give a boost to. Obviously this is an
unlikely situation but not impossible to pull off...
personally I’m more of a fan of the Alcadeus/Twilight
Commander/Magma Madness Endless Attack combo
(assuming you don’t hit any shield blasts).
He’s a 7,000 power creature at level 7 with Double
Breaker and an amazing effect. Definitely worth the
cost and fairly easy to see play in most games.
The Cons:
The biggest issue I see with this card is that he
sits around for a turn doing nothing... He’s not a
blocker and can’t attack right away making your turn
sort of meh... Enter the battle zone abilities are
all the rage right now. Everyone wants something now
and doesn’t want to wait around to see something
happen, especially when you just paid seven mana to
summon such an awesome creature!
Skycrusher dies to a larger variety of cards out
there compared to his armored dragon brethren,
Bolt-Tail. Since he normally won’t be attacking the
turn he’s summoned, Razorkinder and Death Smoke are
obvious choices for his banishment. Let’s not forget
that if you’re playing against the Water
Civilization, he can easily be bounced back to your
hand... which makes you have to use up another turn
just to summon him again.
The easiest way to correct his inherent flaw is to
combo him with Hyperspeed Dragon. As long as you
have another Armored Dragon in the battle zone, this
card will allow all of your Armored Dragons to
attack the turn that they hit the field!
Constructed: 3.00/5.00 (A very good card but
requires a little patience or the use of some combos
to make it truly effective.)
Limited: 3.75/5.00 (A non-evolution creature with
his power and abilities can easily make any other
creature you control just as powerful as Skycrusher
himself!)
Stop by tomorrow when we might just review a card
that was involved in the “Watergate Scandal”... or
not, but that doesn’t mean you can’t still check it
out! I’m told that it’s top secret information but
I’ll share tomorrow’s card with you today, it’s
|
Aiden Thorne
YouTube
Account |
Lord Skycrusher
The ruler of the Fire civilization (For now) blesses us with his presence. Wielding the Sword of Fiery Cataclysm, all Fire civilization creatures must obey him! Let's take a look before he decides to eat us!
Lord Skycrusher
Cost: 7
Civilization: Fire
Type: Creature
Race: Armored Dragon
Card Abilities:
Double Breaker (This creature breaks 2 shields.)
Royal Command - Whenever this creature attacks, choose one of your other creatures. It gets +5000 power and "Double Breaker" until the end of the turn.
Skycrusher had his 15 minutes of fame, and even then he wasn't all that famous. He has a very powerful effect, when it works, that's his problem; he pales in consistency to many of the other finishers you could play.
Don't entirely count him out quite yet, with Dragonstrike right around the corner he may find a new home on the battlefield.
Constructed Rating: 2/5 |
AHShadow |
Hello again!
AHShadow here with another Kaijudo COTD! Today’s
card is the ruler of the fire civilisation: Lord
Skycrusher!
Lord Skycrusher is
a level 7 creature of the fire civilisation and is
from the Armored Dragon race! He has an attack power
of 7000 and possesses two abilities:
Double Breaker (This creature breaks 2 shields.)
Royal Command — Whenever this creature attacks, choose one of your other creatures. It gets +5000 power and "'Double Breaker” until the end of the turn.
Advantages:
Lord Skycrusher carries a very interesting ability
in Royal Command. This ability is able to boost any
monster on the field by 5000 power and gives them
“Double Breaker”! This can be particularly useful
when you are facing a big creature and you only have
lower creatures on your side of the field! Giving
your lower creatures a 5000 power boost will often
be enough to take out most of the bigger creatures!
Don’t forget that Royal Command not only boosts your
other creatures attack, it also gives them Double
Breaker! If you have at least one other creature on
the field complimenting your Lord Skycrusher, this
means that you will have the possibility to break AT
LEAST 4 shields!
Disadvantages:
Although the advantage Lord Skycrusher can give you
in a duel is really amazing, it is actually pretty
hard to pull his effect off without anything going
wrong! Since you need at least two monsters on the
field and both of them need to be attacking for
Skycrusher’s effect to be useful, this means that
you will have to wait a minimum of two turns before
being able to use Lord Skycrusher to his maximum
potential! Your opponent, except if he willingly
wants to lose, will probably not give you the chance
to set up this combo and will try to remove your
cards as soon as possible. A simple Bones Blade,
Heat Seeker, Tornado Flame, Ice Blade, Veil Vortex
or Return to the Soil will be able to take care of
your “lower attack creature” and a Terror Pit or
Root Trap will be able to take care of your Lord
Skycrusher. And your combo can also be stopped if
you hit any relevant shield blasts when you are
actually going to attack with Lord Skycrusher!
Summary:
Lord Skycrusher is definitely an interesting card,
but more often than not, it takes too much
investment to pull of this combo, since it is so
easily disturbed! I would definitely want to play
Tatsurion, the Unchained in its place, but could be
good if you are on a budget.
Ratings:
Constructed: 3/5
Limited: 4/5
|
WooMod |
Lord Skycrusher
Civilization - Fire
Level - 7
Power - 7000 {Double Breaker}
Royal Command - When this creature attacks choose
one of your other creatures, that creature gets
+5000 power and "Double breaker" this turn.
On first impressions lord sky crusher truly is
impressive, he has 7000 for 7, which isn't a bad
power to mana ratio at will and when he attacks he
gives a creature an extra 5000 power and double
breaker. Making him a de facto triple breaker.
Having tried him in several fire builds however, he
just feels very unwieldy, i always wanted another
finisher over him, he went into mana quite often,
and even when i did play him it was often just
because he was a finisher rather than because of his
ability to grant double breaker status. His effect
is just unwieldy.
There might be the right hyperspeed dragon build out
there for him, but i doubt it. Furthermore i don't
expect him to be improved come dragonstrike infernus
because well dragons tend to be huge fatties who
already have double breaker, and even if we get some
smaller creatures to help our dragons we'll also
have more dragons to compete with him.
Sorry Skycrusher.
2/5
|
Gorby
Twitter |
Welcome back, Kaijudo duelists! Gorby here with
another Card of the Day review. Today’s card is none
other than the interim ruler (well, former interim
ruler now that Infernus the Immolator has awoke n) of
the Fire civilization, Lord Skycrusher! Let’s get
right into it with a look at the card’s stats.
Name: Lord Skycrusher
Civilization: Fire
Race: Armored Dragon
Cost: 7
Power: 7000
Abilities: Double Breaker, Royal Command
Like yesterday’s Card of the Day, Bolt-Tail Dragon,
Lord Skycrusher was released in Kaijudo’s Dojo
Edition. However, unlike Bolt-Tail, Lord Skycrusher
was not reprinted in Rise of the Duel Masters,
making Lord Skycrusher a Dojo exclusive! So, if you
want to pick up a copy for your collection, pay a
visit to your local comic shop and see if they have
any Dojo packs left or look for some trades here on
Pojo’s Kaijudo forum!
At first glance, Lord Skycrusher seems fairly
standard: 7 cost, 7000 power, Double Breaker; all
fairly typical fare for finishers in Kaijudo. That
power is certainly nothing to shake a stick at; 7000
power beats over a lot of commonly played cards in
the game currently, but let’s take a look at what
really makes him stand out from the crowd. Lord
Skycrusher’s ability “Royal Command” says that when
Lord Skycrusher attacks, you choose one of your
other creatures in the Battle Zone and that creature
receives +5000 power and Double Breaker until the
end of the turn. Impressive, right? Making your
smaller creatures able to beat over your opponent’s
larger creatures or making them able to break two
shields when they couldn’t previously is always
cool. It’s not difficult to see why this creature
was so popular as a finisher in the Dojo era of
Kaijudo, and with the advent of Hyperspeed Dragon in
3RIS, Lord Skycrusher remained a very real threat
alongside the likes of Tatsurion the Unchained and
Moorna, Gatling Dragon.
But how does Lord Skycrusher stack up in the current
meta, which is so dominated by evolutions? Outside
of Hyperspeed Dragon-based decks (which are usually
backed by Nature for mana acceleration), this card
is pretty lackluster. It’s just so vulnerable to
removal, coming down on the same turn that popular
cards like Terror Pit, Root Trap, and Razorkinder
become live. Additionally, having to wait a turn for
a card to be effective can be impractical in a meta
dominated by fast attacking, double breaking
evolutions or evolutions with valuable
come-into-play effects like Hydra Medusa. Even
non-evolution finishers like Dark Scaradorable or
Tatsurion the Unchained with come-into-play effects
are more valuable because they don’t have to wait a
turn to be effective.
IN REVIEW
Rating
(constructed) 1/5
– This card is really only viable in Hyperspeed
Dragon decks, and even those decks have fallen by
the wayside lately in favor of decks that use
evolutions or cards with valuable come-into-play
effects. Even in Hyperspeed Dragon decks, options
like Tatsurion the Unchained and Moorna, Gatling
Dragon are more popular due to their ability to
provide some much-needed field control. All in all,
this card just generally isn’t worth playing right
now.
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