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Pojo's Kaijudo Card of the Day


Image from Wizards Duel Master site

  Essence Elf

#140/160


Date Reviewed: 01.07.13

Constructed Rating: 3.25
Limited Rating: 3.85


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku
YouTube
Account

Welcome back everyone! I hope you all enjoyed your weekend; I myself attended my first Pokémon tournament, which happened to be a City Championship. I had a lot of fun and evened things out in the end... but onto the game that we’re actually talking about, Kaijudo!

 

Today’s Card of the Day is a popular pick by many in my area during the initial release of the game; Essence Elf. Easy E, as I will be calling “her,” is a Level 2 Tree Kin creature with 1,000 Power. It’s effect is as follows: Nature’s Gift- Each of your other creatures gets +1,000 power.

 

Overall a very straightforward card. Low cost and can make your other creatures bigger, not to mention that you can always use it to attack on turn two as well. This card can allow you to excel in the mirror match (if there is indeed one). Throw it in with the Water Civilization and your Neuron can swing freely without having to worry about their Neuron or Tornado Flame! Combo this with the Light Civilization to make your blockers even more fortified, why stop there?! You can make Gilaflame able to take down that pesky Fishborg Blaster; make your nature creatures bigger so they can benefit from The Great Arena, allowing you to draw a card more often; protect your other creatures from being banished from Barrage... although Easy E will still leave the field, those other staples you have on the field will stay, so Aqua Senschals and Razorhides everywhere can rejoice!

 

I think this card could be better though if it was able to boost it’s own power or if it started out with a little more power itself. I imagine Wizards thought it through and it would have been a little overpowered if that was the case. Lastly, this card would be insane if it was a Beast Kin instead of a Tree Kin! There’s not a lot of Tree Kin support at the current moment, so no theme decks for all of you Yu-Gi-Oh! players out there that love them some “Trent”!

 

It’s biggest weakness, however, is that it is really weak on it’s own and pretty much dies to anything... well, except our friend Tekamora, The Wretched from our review on Friday. I don’t really think attacking is what this card was meant for but similar to an “Enchantment” in MTG. If you do have the option to attack to win, don’t let that hold you back!

 

Regardless, a very splashable card that can be very annoying to deal with if you let them stay in the battle zone long enough or if you can get multiples out! Expect this to see some play but it’s not for every deck out there. If you’re running some nature cards, give it a try, you just might like it!

 

Ratings

 

Constructed: 3.50/5.00 (Easily playable in just about any deck and can boost your creatures so they can avoid banishment from other, formally equal creatures.)

 

Limited: 4.25/5.00 (Extra power from out of nowhere can be very crucial in a limited game)


Aiden Thorne
YouTube
Account

Like many of nature's creatures Tree Kin strive for growth and community, and this beautiful bundle of thorns is no exception. When it comes to being a team player, Essence Elf is one of the best!

Let's take an in depth look before we learn first hand the law of the jungle!

Essence Elf
Cost: 2
Civilization: Nature
Type: Creature
Race: Tree Kin

Card Abilities:
Nature's Gift - Each of your other creatures gets +1000 power.

Essence Elf was one of the first cards to be released, way back to when the battle decks were all we had. Back then if you were playing the Nature Civilization, this was the go-to card. Nowadays the card is still powerful but it's lost a lot of it's brilliant shine from its glory days.

Essence Elf comes out early and is a fairly weak creature, so what is it that makes this card noticeable? When this card is on the board, it gives you:

Nature's Gift - Each of your other creatures gets +1000 power.

This ability is incredibly powerful, making every single one of your other creatures in play 1000 power stronger. Your cards will win what would have been a trade, or you'll keep your average turn three drop creature from being destroyed by Barrage!

Sadly this ability hasn't been enough to warrant play in most decks, but the decks that rely on early game or falter to multi-removal may find that Essence Elf was what they needed. If you're ever playing the Nature civilization and you want to concentrate on the early game, make sure you look at Essence Elf!

Constructed Rating: 2.5


AHShadow

Hello again! AHShadow here with another Kaijudo COTD! Today’s card is the first non evo-fury card that we will be reviewing and it’s the one and only: Essence Elf!

 

Essence Elf is a level 2 creature of the nature civilisation and is from the Tree Kin race! He/She/It??? has 1000 power and possesses one ability:
Nature’s Gift — Each of your other creatures gets +1000 power.

 

Advantages:
The biggest advantage that you get when playing Essence Elf is his ability, Nature’s Gift. This ability makes every monster in your battle zone, other than Essence Elf, 1000 power stronger! Now, I know this may not look like a lot, but trust me when I say than 1000 power can make or break a duel! Essence Elf can turn your Aqua Seneschal 1000 power bigger, which means that it will be able to run over other Aqua Seneschals, Razorhides, Gigastands, Cyber Sprites and can trade bodies with an opponent’s Reef-Eye! This causes the opponent to switch gears and play on the defensive side, while you will be able to get some draws off Seneschal, while breaking your opponent’s shields at the same time! Not only that, but giving your other 2000 power creatures a 1000 power boost can let you evade your opponent’s barrage, which is really amazing, since barrage hurts most level three or less creatures! This also means that your Hydra Medusa, Emperor Neuron or even Hyperspeed Dragon will not be hit by an opponent’s Tornado Flame; making it either dead in their hands or making them waste it on your Essence Elf, while you continue to dominate the field with your own big monsters! Now, using Essence Elf isn’t only for aggressive players! You can also boost up your Cyber Sprites, Reef-Eyes, Chasm Entanglers, Sun-Stalk Seeds, Frogzookas, Mother Viruses, Squeekys, etc. to help you protect your own shields. Your 2000 power blockers will now be able to completely block the opponent’s Aqua Seneschals, Razorhides and Gigastands, while your 3000 blockers will now be able to evade the opponents Heat Seekers! There is many more situations where Essence Elf can give you the boost needed to gain or maintain advantage, but there was one more that I thought was very important to know. Usually, at the end of the duel, it often comes to who has the biggest creature on the board, and this is where Essence Elf can give you the edge! With his 1000 power boost, you can boost your own Tatsurion, the Unchained to banish the opponent’s Dark Scaradorable, or you can summon your own Bolt-Tail Dragon to banish theirs! With Essence Elf on your side of the field, you would still get to keep your big creature, while your opponent will be desperately looking for an answer!

 

Disadvantages:
The biggest disadvantage with Essence Elf, is that he can never give you advantage by itself. This means that without another creature on the board, there is no way, except if he manages to banish another creature in the battle zone, that he would be able to give you an edge in the duel. When I mean cards that could give you an advantage, I mean cards like Aqua Seneschal, Gigastand, Hydro Spy, Hydra Medusa, Emperor Neuron, Logos Scan, Fumes, or any other card that can give you a “+1” over the opponent. Now I know this may not seem like a big problem, but it is something that you should be aware of! This means that alone, Essence Elf will not be able to give you a favourable position in the duel, and that you will have to rely on your other cards to make him useful. This means that drawing Essence Elf at the wrong moment will make him a dead draw! I know I do mention dead draws a lot, but I always try to think of these situations when I am making my deck!

 

Summary:
Like I mentioned before, I do think that Essence Elf can help you in many situations and that he is helpful enough to warrant a deck space to him. However, like I said in the disadvantages section, you should be careful when using cards like these that don’t provide immediate advantage!

 

Ratings:

 

Constructed: 3/5
Limited: 3/5


WooMod

Essence Elf

Civilization - Nature
Level - 2

Power - 2000

Nature's Gift - Each of your creatures in the battle zone gets +1000 power.

 

Each of my creatures gets bigger? Yes, i'd like that. Oh and it has a random body that can break shields in the final turn? Sign me up.

And only 2 mana? Holy shit, where do i sign up.

You sign up by playing nature friends, because essence elf is a nature staple, if your deck has nature it almost certainly has essence elf. Now 1000 power may not seem like a lot but it actually is, because it makes all of your early game plays one turn bigger, which makes it easy to over run your opponent.

 

Is there a downside to this card? Well um, lemme see here? It has a great big glowing "Kill me" sign on it to draw your opponents removal i guess, but that's sort of an advantage in a way since it means your opponent won't kill anything else. Though your opponent could blow you out if you relied heavily on that power to keep them from tearing apart your field that was tapped out.

 

4/5


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