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Pojo's Kaijudo Card of the Day
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Image from Wizards Duel Master site

   Spy Mission

- #17/55 I 3RIS


Date Reviewed: 02.08.13

Constructed Rating: 3.75
Limited Rating: 3.00


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku
YouTube
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Happy Friday everyone! I hope you all enjoyed this week of Card of the Day! I plan on stopping out to my local card shop today to play some Kaijudo and also hope to bring you guys some matches to post on my YouTube page; make sure you check it out! Today we're reviewing Spy Mission, let's get started!

Name: Spy Mission
Civilization:
Water
Type: Spell
Race:
None
Level:
4
Power:
None
Flavor Text: Hydro spies scout out enemies at the speed of thought.
Rarity: Uncommon
Set Number: 17/55 I 3RIS;  9/43  I 1TVR

Abilities:

Shieldblast.jpgShield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.) Draw 2 cards.

Spy Mission is one of the few effective draw cards we have in this game. Generally people tend to favor Logos Scan over this card since it costs one less mana to cast. However, let's look at the big difference between the cards... they each have the same effect to draw two cards but one of these is a shield blast. If this gets broken, you get two free cards; if Logos scan gets broken as a shield, you have to pay the three mana to cast it. In the long scheme of things, this is a nice shield blast to have but does nothing to deal with your opponent's creatures in the battle zone which can be rough at times.

To establish control over your opponent you generally need to either strip them of their resources or overwhelm them with yours. Spy Mission can do that if you run it and Logos Scan in the same deck. Keep in mind though that you sacrifice your summon for your turn four or five usually when you play this card from your hand. I believe this is why Logos is more preferred, since on most people's turn three they're lucky to have a blocker in the battle zone; although you will have the occasional Neuron to deal with.

Another thing to keep in mind when running cards that provide you with advantage over your opponent, watch out for Skull Shatter! In a control mirror match the game may generally be pretty slow starting up and both players are building up cards in their hands. A well timed Skull Shatter can basically say, "Game Over". Often times you'll lose 3-5 cards off of this card, but that's not to say you couldn't lose more!

Overall it's a decent card that gives you more cards and can dig you further into your deck to find answers to problems you're currently dealing with or set up key combos for your deck. Personally my deck is fairly balanced out and I'm not worried about drawing specific cards to get me out of a jam. Believe it or not, I would actually prefer to use this card over Crystal Memory in my current build! Memory is an amazing card when you need that specific card to win, however, I would rather have two cards to set up more plays than just one. Plus with all of the other draw power in Logos Scan, Seneschal, and Neuron, I tend to get to the cards I need; Spy Mission just gets me there quicker.

Ratings:

Constructed: 3.75/5.00 (Drawing cards is always considered a good thing, especially when you get them for free! Logos is generally the more accepted draw spell but this should be a realistic option when constructing your deck that uses the Water Civilization as one of its focuses.)

Limited: 3.00/5.00 (Drawing is good in Limited and it's a shield blast, however, there's always the chance you could deck yourself out if you use too much draw power and you waste your turn drawing instead of summoning creatures leaving you open to attack.)

See you all next week when we start looking to the future at some new and upcoming cards! See you then!


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