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Pojo's Kaijudo Card of the Day
On our Message Board you can Trade Cards (with an eBay type rating system), talk about your decks, discuss upcoming and past tourneys, converse on the anime & more! 


Image from Wizards Kaijudo site

  Regroup

- #22/165 l 3RIS


Date Reviewed: May 2, 2013

Constructed Rating: 2.25
Limited Rating: 2.00

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku

YouTube Channel

Twitter

Hey there everyone! We are now only 2-3 short days away from the first KMC events across the nation! I won't be able to attend until the end of the season but I'll be rooting for all of you who are attending and I wish you the best of luck! Today we're looking at a card that I honestly could see being thrown into a control variant and it can prove to be very beneficial in the right circumstances. Let's take a look at the card Regroup.

Name: Regroup
Civilization:
Light
Type: Spell
Race:
N/A
Level:
2
Power:
N/A
Flavor Text: The angel command's order was written across the clouds.
Rarity: Uncommon
Set Number: 22/165 l 3RIS

Abilities:

At the end of this turn, untap all your creatures.

How many times have you thought to yourself... "Man, I really don't want to hit Stormspark Blast!" I know there have been numerous times where I was placed in this situation and I still ended up hitting that shield blast. If only there were a way that I could untap my creatures or... if I only had a main phase two! This card allows you to take back what Stormspark took away from you and will keep all of your creatures, and possibly your shields, safe.

The Light Civilization has been gaining a huge momentum in the past two months and it doesn't look like it's slowing down anytime soon. Regroup allows you to attack freely without the concern that you'll hit a tap spell in your opponent's shield blast. You don't need to worry about your blockers not being able to defend you anymore because at the end of the turn, they're ready to go for round two!

This card works great in decks that make use of Blockers that are also Skirmishers. You can go ahead and attack away at your opponents creatures if they are tapped (or if you played Overcharge!) and then they'll go right back where they need to be. Another benefit of this card is when one of your cards is tapped down by Lyra, the Blazing Sun. If Regroup was played this turn, your creature will untap and be saved from certain destruction on the following turn.

Overall, this card has a ton of potential and I believe it will only get better as more and more cards are released in the future. It only costs two mana to play it, so it won't commit too much of your resources to playing it. Give it a try and let me know what you guys and girls think on my Twitter or YouTube account.

Ratings:

Constructed: 3.00/5.00 (In a deck that uses a lot of blockers or that attacks a ton with little creatures, also known as rush, this card can keep you in the game and out of harm's way. Try it out for yourself before you dismiss the card. )

Limited: 2.50/5.00 (Still able to untap all of your creatures, you just need to rely on getting better blockers and skirmishers to make this card more effective.)

Stop by tomorrow as we conclude our week of sleeper cards and get ready to gear up for the upcoming KMCs! Until next time my fellow Kaijudo Duel Masters, keep calm and game on!


Robby Stewart

The Card Academy TCG YouTube Channel

Dun Dun Dun. I know every one of my intros has been about KMC's so lets make this one about how much moving sucks. Because thats what I have done all week. So moving on to the next card.

Regroup
Civilization: Light
Card Type: Spell
Level: 2
Card Abilities: At the end of this turn, untap all your creatures.

Very very simple. However this card is kind of meh. The ability to untap cards can be brutal. Look at Tatsurion the Unchained. However he untaps during the Battle Phase. Which is pretty much where it matters. Now don't get me wrong attacking with a horde of blockers and casting this during that turn can allow for some ver interesting plays. Will it be enough to win the game?

Summary:
Cool card, nifty effect, but that is about where it ends. Maybe this will pick up as some cool Rally the Reserves deck support since we are getting Panopter. However for your mana, your better off just summoning another blocker or creature.

Constructed 1.5/5
Limited 1.5/5

Check out my Channel TheCardAcademyTCG


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