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Pojo's Kaijudo Card of the Day
On our Message Board you can Trade Cards (with an eBay type rating system), talk about your decks, discuss upcoming and past tourneys, converse on the anime & more! 


Image from Wizards Kaijudo site

   Death Smoke

- #72/165 l 3RIS


Date Reviewed: Apr 24, 2013

Constructed Rating: 3.87
Limited Rating: 4.50

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku

YouTube Channel

Twitter

It's Wednesday and that generally means that we get a free preview card(s) from Wizards of the Coast at Kaijudo.com! Be sure to stop by there and see what Clash of the Duel Masters has in store for you! As for today, we continue with even more cards that have been seeing play in tournaments and decks all around. Today we're covering Death Smoke.

Name: Death Smoke
Civilization:
Darkness
Type: Spell
Race:
N/A
Level:
5
Power:
N/A
Flavor Text: The cloud flowed over the land, choking everything in its path.
Rarity: Uncommon
Set Number:   72/165 l 3RIS

Abilities:

Banish target untapped enemy creature.

Again another pretty straightforward card. This card banishes a creature that is untapped and with the release of DragonStrike Infernus, you will see more untapped creatures in play.

Prior to the release of Evo Fury, this card and Razorkinder were quite the popular choice to run if you used removal cards from the Darkness Civilization. Once Evo Fury was released they started to see less and less play due to all of the Evolution creatures running around, as they often attacked right away and in the process, tapping themselves.

Now that we're in a slower environment (generally speaking), we have more time to work up to our combos and keep creatures in the battle zone a little bit longer, making it the perfect time for Death Smoke to make its return!

This is the closest thing we have in the Darkness Civilization to Terror Pit outside of Devouring Smog. It is a welcome addition to the line up and will usually see one or two copies in a deck. This is the perfect follow up for "Blurple" decks when your opponent drops that infuriating Infernus the Awakened and can make your deck bounce right back to where it was moments prior. Expect to see this card at your local tournament scene and KMCs... well, until we get something better to use in Clash of the Duel Masters ;).

Ratings:

Constructed: 3.75/5.00 (There are still plenty of evolution creatures running around but that shouldn't turn you away from using this card. Infernus and Andromeda should be enough of a reason to run this card.)

Limited: 4.50/5.00 (Limited format in 3RIS means that there are going to be some big creatures and there are absolutely no evolutions! This card is a solid pick!)

Make sure to stop by again tomorrow as we continue our tournament level reviews.  Until next time my fellow Kaijudo Duel Masters, keep calm and game on!


Robby Stewart

The Card Academy TCG YouTube Channel
Wednesday review,  Death Smoke:
 
Hump day is here again. Hear we have a card that will shift in and out depending on the format!
 
Death Smoke
Civilization:  Darkness
Card Type:  Spell
Level:  5
Card Abilities:  Banish target untapped enemy creature.
 
I love and hate simple cards. I love em because they are usually amazing. I hate them because they don't give me a ton to talk about!
Lets break it down.
 
Death Smoke will be a card that is played from format to format.
Depending on the type of decks available. Right now Death Smoke is gold. Gets rid of Andromeda and Lyra on the cheap and does it quick and early. Same with creatures such as Hyperspeed Dragon and Herald of Infernus. The only comparable card to Death Smoke is Tornado Flame, and it just doesn't cut the mustard right now. Last format i'd say Tornado Flame >>> Death Smoke, but man does Death Smoke shine right now.
 
Summary:
This is pretty darn close to staple right now, in control decks. The utility and safety it offers is unique right now. Running control you should run this. However this card will fade in and out just depending on the format. Faster formats generally don't promote the use of this card. The bump from 4 cost to 5 cost from Duel Masters shows just how powerful this card is and how long it will be used.
 
Constructed 4/5 (Right now, at a later time who knows) Limited 4.5/5
 
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TheCardAcademyTCG
 

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