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Pojo's Duel Masters Card of the Day
 

poisonous_mushroom
Image from Wizards Duel Master site
 

  Poison Mushroom

Base Set


Date Reviewed: 5.12.04


Constructed Average Rating: 3
Limited Average Rating: 3


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

The Antman Poison Mushroom - Uncommon-#102

Today we have poison mushroom

I actually like this card even though he promotes card disadvantage.
Greens ability to get mana speed comes in many ways, and I think this
one is only second to Bronze-Arm Tribe. His cheep way to get your mana
out is great. By the time you get him out (most likely the second turn)
you will probably have enough cards in your hand. The only disadvantage
is when you get him late in the game he is useless, you probably wont
need him for mana and your useless cards in the hand will decrease.
Even though this can be easily be countered by either not putting 4 in
the deck, or by just putting him in the mana zone instead of in play.

Ratings:
Constructed: 3/5- just use him if you are going heavy green
Limited- 3.5/5 his resourcefulness increases here since you will
probably use more colors here.

Final Thought- Use him but be careful on how you use him otherwise you
will regret it
 
Stegyman Poisonous Mushroom

Gotta love that Mana acceleration.

Poisonous Mushroom-Nature Creature, 2-Mana, 1000 Attack. Awful, huh? The text says that when you put this card into play, you may put one card from your hand into your Mana field. Pretty nifty, huh?

I personally like this card. It provides a solid source of Mana acceleration. For example, on your second turn you could play this card, and on your third turn you would have four Mana in your Mana zone (provided you play a Mana). This would essentially give you a huge burst in Mana and allow you to play larger creatures sooner than before. And, since this card is so cheap, you could swarm with it AND double your Mana (one regular Mana, one from Mushroom). This is a great card in multiples.

Pros: cheap cost, adds Mana

Cons: reduces hand size, only 1000 attack

I would suggest playing this card, at least two, since it provides a nice source of Mana acceleration. In Draft this card isn't so well as you would probably want to play the cards in your hand (unless your hand has a lot of high-Mana creatures).

Tournament: 3/5

Limited: 2.5/5
 

 

   

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