Subject: Re: Gohan's Energectic Fury Deck ---------- Original Message ---------------------------------- From: "alexwaldrop" Date: Fri, 15 Aug 2003 12:41:28 -0500 This is a orange style deck that has been playtested, but not much and has been in the working for awhile. I cant playtest much due to the fact that there are very few tournaments in my area and that i dont have the time to battle over the net. The main purpose is to get to lv. 5 with intensity drill and then get my drills out and pound them with energy atacks. I would appreciate any help. MP:5 Gohan lv.1 CS Gohan lv.2 HT TS Gohan lv.3 HT CS Gohan lv.4 FUS Gohan lv 5 FUS Mastery:1 Orange Stlye Mastery MBS Dragonball:1 Alt. DDB 5 Combat:9 TIAWT Super Saiyan Effect Brothers in Training Battle Pausing 2x Smokescreen 3x TES Non-Combat:15 Expecctant Trunks It's All About Time Don't you Just Hate That Yamcha's Good Wishes Orange Lifting Drill A. 20's Absorbing Drill Orange Haulting Drill Orange Aura Drill Breakthrough Drill Orange Special Beam Cannon Drill 2x Intensity Drill 3x Hercule's Assault Drill Phys. Combat:13 2x Orange Deflection 2x Trunks Swiftly Moving 3X Orange Sidestep 3x Orange Wrist Flex Takedown 3x Ornage Left Kick Energy Blocks:13 Gokus Energy Absorbtion Goku's Swiftly Moving 2x Orange Energy Guard 3x Orange Resistance 3x Orange Energy Deflection 3x Orange Energy Catch Energy Attacks:28 Orange Mouth Shot Good Advice Orange Scatter Shot (Trying to get 2 more) Piccolo's Power Blast (Trying to get 2 more) 2x Orabge Splitting Headache 2x KHSB 2x Orange Trick Shot 3x Orange Strike 3x Orange Power Blast 3x Orange Focused Blast 3x Orange Special Beam Cannon 3x Capt. Ginyu's Energy Attack 3x Orange Energy Discharge Total: 85 I know it has a way to go but i knkow u can help. I haven't seen any decks like this so i am trying to be original. _____________________________________________________ Being original is one thing, but being original and good at the same time is another. The strategy you are attempting isn't something I'd ever try. It is way too risky. Sure you can easily jump to level 5 with Intensity Drill, noting that you can pull the Drill easily with your Mastery, but jumping levels + lots of Drills = bad idea seeing you aren't Freestyle Mastery MBS. This said, I wouldn't attempt doing this since Orange MBS relies on drill setup and of course staying on level 1. Your level 5 power isn't that great either. Energy for 10 is nice, and high PL and PUR, but that's pretty much it. Gohan CS Level 1 is weak; I'd probably try the IR or MBS 1. The CS 2 is pretty much the only level 2 I'd really ever consider using, since it is like broken. You are also using a weak Dragon Ball as your single Dragon Ball. Try out EDB7. You run Smokescreen, and that's one of the absolute worst cards in the game. Take that out, and of course you need your staples, like Confrontation. You have some interesting non-combats. While I won't comment on all of them, I recommend not running Hercule's Assault Drill and trying out some nice Orange Drills with the help of Orange Focusing Drill. The MBS Mastery was made for Orange Focusing Drill. Seriously. But then again you can't Intensity Drill with Focusing Drill... Your Physical blocks are extremely weak and many of them I would really consider burning. I would run Orange Fist Catch, Pikkon's Leg Catch, Goku's Quick Dodge, and maybe the stop alls if you are stuck. Nothing else comes to mind at the moment. Oh, and Energy Setup if you are desperate. Your Energy Blocks are a bit better, but Energy Deflection is weak. You of course need Nappa's Energy Aura (staples... come on, run them) and Goku's Running Defense. Energy Attacks... what... Focused Blast? Energy for 6. Why would you ever consider running this card? Orange Strike is way outdated. You've got a bit of work to go on this section here. Piccolo's Power Blast doesn't interest me, but yes you need 3 Scatter Shots. Splitting Headache is interesting and I applaud you for running this to combo with Intensity Drill. Hey, if you first turn do something like Orange Lifting Drill, enter and draw a card (IR level 1), Mastery to get Orange Aura Drill and Intensity Drill, Krillin's Heat Seeking Blast or something like that to put a card under Intensity Drill, Splitting Headache to put two more, and then discard Intensity Drill to go to level 5... >_< I do NOT ever want to be on the other side of that first turn. Hey, if you can pull it off, have fun. It might mess up a lot of people, but getting first turn won't be easy. Also consider other level 5 MPs and whatnot, you might have something else going with characters like Trunks or Cell, etc. Have fun. This deck looks like a fun deck more than anything. I would, if I were you, make this deck be able to work with Focusing Drills and stay on level 1, and also work on level 5 or other levels with Intensity Drill. It allows for better playing seeing that things can happen and you might get stuck on a certain level. With great Drill setup, staying on 1 might be better in the long run in certain games. You've got a long way to go to make this focused. Good luck though. I think you can pull it off if you work on it though. -- matthewlow@franceslow.com "You will not be allowed to do this to anyone else!" - Gohan --