Subject: Re: Nubb Orange Energy Gohan - Now Orange A19 >---------- Original Message ---------------------------------- >From: "Thomas Anderson" >Date: Sat, 04 Oct 2003 02:20:22 +0000 > >I've just started playing this game about 3 weeks ago and i think i got a hang of it. i started with orange and am very fond with energy beatz. and since i found an ultra (vegita, the malevolent) in one of my babadi saga packs, i got some pretty good cards to help with my orange. So i'm asking you to take a look at my deck and see if it's good or not. Give any suggestions. Thank you for your attention. > >Orange Gohan Energy drill beating!..deck: >Main Personality: >Gohan Hi-tech double sided >Gohan, Mystic Training >Gohan, Mystic Empowered >Gohan, Earth's Protector > >Mastery: >Orange Buu > >Sensei and Sensei Deck: >North Kai >1x Orange Rapid Attack > >Non-Combat: >1x Orange Special Beam Cannon Drill - Probably not. >1x Orange Steady Drill - Um... I'd probably pass. >1x Orange Burning Aura Drill - Ditto. >1x Orange Haulting Drill - Sure. >2x Android 20 Absorbing Drill - Sure. >1x Orange Focusing Drill - 3 of them. >1x Jeice's Style Drill - Nah. >1x Orange Energy Phasing Drill - Can work nicely. >1x Orange Energy Dan Drill - Maybe. >1x Orange Lifting Drill - Works against many decks. >1x Orange Spontaneous Drill - Could work. >1x Tien's Mental Conditioning - Probably not needed. >1x Awful Abrasions - Maybe for anti-anger. > >Dragon Ball: >Alt. Dende Dragon Ball 1 >Alt. Dende Dragon Ball 2 >Dende Dragon Ball 3 >Dende Dragon Ball 6 > >Physical Blocks: >1x Orange Shoulder Throw >1x Orange Surprize Reaction >1x Orange Deflection >1x Orange Fist Catch >3x Orange High Block >3x Orange Wrist Flex Takedown >3x Orange Side Step >3x Tiens Block > >Physical Attacks: >1x Orange Firebreath >1x Orange Car Push >1x Hercule's Drop Kick >1x Orange Searching Maneuver >2x Orange Flying Drop Kick >2x Orange Elbow Smash >2x Orange Headbutt > >Energy Blocks: >1x Orange Neck Restraints >3x Orange Energy Catch >3x Orange Resistance >3x Orange Energy Guard > >Energy Attacks: >1x Spice Prepares an Energy Blast >1x Orange Eye Beam >1x Orange Special Beam Cannon >1x Herioc Kamehameha >1x Orange Rush >1x Orange Mouth Shot >1x Orange Goku's Kamehameha >1x Orange Focused Attack >1x Orange 5-finger Focus >1x Orange Sneak Attack >2x Orange Energy Concentraition >3x Orange Energy Smash >2x Orange Rage >2x Orange Uniting Strike > >Allies: >Goku, The Leader >Grand Kai >Chi-Chi > >*********** >Yeah you are right, you are a beginner. Before I tear your deck apart, you might want to know that you don't just slap any character with any Mastery and expect it to work. You need to plan it out ahead of time, making a theme for it. How I see this deck is just a collection of Orange cards thrown together with the first MP you have all 5 levels of. That doesn't work. > >You need a theme for your deck. Orange Buu is nice with energy, but your drills are an integral part of the deck. Focusing Drill is one of the key cards for it, and thus you need 3. Control comes from being able to balance the drills with energy attacks and knowing which ones are necessary. You can't just run any and expect it to work. > >North Kai is great; one card in your Sensei Deck isn't. Fill it with stuff. Orange Reflex, A Hero's Heart is Strong, Black Scout Maneuver, Breakthrough Drill, HUH???, and so forth. Something, hopefully it fits the theme. > >Your Drills... some are nicely chosen, some aren't. Comments are above. You could use Expectant Trunks and other good nons to support as well. Don't forget Vegeta's Quickness Drill. > >Your Dragon Balls are really odd. Normally when someone plays only some Dende Balls, they are alt/normal 3, 5, and 7. Try those out. > >Most of your physical blocks are really poor options. I would try Tien's Block out possibly, but you should keep your Fist Catches. Don't forget Pikkon's Leg Catch seeing it helps you with stages. Other than that, pretty much all the others should be ditched. >Your only physical attack that you should use is Searching Maneuver. Ditch the others in favor of Orange Uppercut. > >Your Energy Blocks should consist of your Absorbing Drills, Goku's Energy Absorption, maybe Swiftly Moving, Aura, Running Defense, and so forth. You don't need to have your energy defense be Orange. > >Orange Sneak Attack and Orange 5 Finger Focus (comboed with Energy Empowerment Drill) are the only really decent energy attacks in that collection. You need the good ones like Energy Lob in some cases, Orange Scatter Shot, Orange Staredown, Tien's Tri-Beam, and so forth. Random energies don't make the cut. Krillin's Heat Seeking Blast is good too. > >Allies... well, Goku the Leader is a terrible option. Grand Kai is meh, ok. Chi-Chi SS is a great ally. You don't need too many in this deck, maybe 1-3. Choose ones that will help your deck out though, maybe ones with energies. > >Good Luck. > >-- >matthewlow@franceslow.com >"You will not be allowed to do this to anyone else!" - Gohan >-- Thanks For the Review on my deck! I really aprieciate it! But that was a really long time ago. I got really good and spent alot of time (and money) trying to get the cards i have now. that deck i sent you was my first first deck i ever had and now this is the one i have now. I totally didn't like the way of having to draw drills that cluttered up my hand and it was kind slow to get all my drills out. By then, i would only have about 40 cards in my deck because buu kept on hitting me while i was getting my drills. So i switched to Cell saga and i have a much easier time having successful energy attacks. The Theme to this deck (you Probably know) is to gain anger and goto my lvl 3 as fast as possible for maximum card advantage and just do alot of energies. I use orange gambit and it works most of the time. but i can't seem to beat that color....BLUE PREVENTION! i only have one way to stop it and thats the dragon ball. Some people say to use Uub but i really like android 19. Do you have any ideas of how to make my attacks do atleast more than 1 life? And Thanks again for rating my first deck! Orange Energy Bombardment! Main Personality: 1. Android 19 2. Android 19, Recalled 3. Android 19, Recharged Mastery: Orange Cell Sensei And Sensei Deck Goku Sensei 1x HuH??? 2x Black Scout Maneuver 1x A Hero's Heart is Strong 3x Horrified 3x Paused Pose Non-Combat: 1x Orange Haulting Drill 2x Android 20 Absorbing Drill 1x Orange Energy Phasing Drill 1x Orange Lifting Drill 1x Orange Spontaneous Drill 2x Orange Aura Drill 1x Intensity Drill Dragon Ball: ALt Namek Dragon Ball 7 Physical Blocks: 1x Nappa's Physical Resistance 1x Vageta's Physical Stance 3x Tien's Block 3x Orange Fist Catch 3x Orange Side Step 3x Orange Wrist Flex Takedown Physical Attacks: 2x Orange Vegeta's Assault 2x Orange Flying Drop Kick Combat: 2x Transformation 2x Release 3x Orange Gambit 1x Super Saiyan Effect 1x Cell's Threatening Position 1x Android 17 Smirks 1x TIAWT Energy Blocks: 3x Orange Resistance 3x Orange Energy Guard 1x Nappa's Energy Aura Energy Attacks: 3x Orange 5-finger focus 3x Orange Focused Attack 3X Orange Rage 3x Orange Goku's Kamhamehah 3x Orange Strike 3x Orange Scatter shot 3x Orange energy Discharge 3x Orange staredown 3x Orange special beam cannon 3x Orange Ki Assailment 3x Orange sneak attack haha you don't have to review this.. haha maybe just comment alittle on it. thank you very much ************ *cries* I spending my last days of break teching decks and people don't need them anymore :/. I keep pretty much all the decks sent to me that don't have errors or are duplicates, so please let me know if you are taking the deck apart. Your new deck is a bit better than your old one but not by a lot. You are running a lot of really bad cards like Orange Strike that don't fit the theme at all. I'd run the level 4 as well. I don't see how Blue Prevention is so hard to beat. You can just Sensei in 2-3 A Hero's Heart is Strong or North Kai him. Or just run Aura Clash/Straining Jump Kick Move and knock Buu off his level 1, and then easily energy the guy to death. I still think you should play MBS Mastery, just play it correctly and you shouldn't get dead hands too often. Don't overload on the drills, but more or less create a Drill lock in which it doesn't matter if you do draw all dead cards; Absorbing + Haulting with Focusing + Mastery is the lock. And hope Aura Clash doesn't come around (Winter Countryside comes to mind). Take my advice from your first deck as well. Many of the bad cards are in both versions. Also, don't forget that A19 is an Android, so use and abuse Android cards like A13's Prepared Stance, Super A13's Destruction Bomb, A19's Energy Burst, A16 Smiles, and so forth. Have fun. Keep in mind Orange Drill doesn't want to level. -- matthewlow@franceslow.com "You will not be allowed to do this to anyone else!" - Gohan --