Subject: Re: My Awesome Deck (i know youll jus love it)- Orange CS Gohan Ally ---------- Original Message ---------------------------------- From: robert carlysle Date: Fri, 3 Oct 2003 11:14:04 -0700 (PDT) My Awesome Deck Hi my name is Robert Don Carlysle and this is called Ally Assault it doesn?t have 20 but it?s got what it needs. Its energy based and if I can?t get my allies out in time I have plenty of energy to hit them hard. Enjoy! Sensei South Kai Sensei Sensei Deck A Hero?s Heart Is Strong Trunks Saga x2 (fun for namekian decks and blue prevention decks) Orange Destruction Ball Buu Sagax2 Chi-Chi?s Cheering Drill Babadi Saga x1 (read explanation for a hero?s heart is strong) Mastery Orange style mastery Cell Saga (allies get the +1 boost too and it helps against physical attacks.) Personality Gohan level 1 World Games High Tech Gohan level 2 Trunks Saga High Tech Gohan level 3 Cell Saga High Tech Location West City Buu Saga x1(awesome with Gohan level 1 >=D) Allies Dende level 1 Frieza Saga x1 Master Roshi level 1 Brolly Saga Subset x1 Krillin level 1 Cell Saga x1 Yamcha level 1 Cell Saga x1 Tien level 1 Cell Saga x1 Piccolo level 1 Buu Saga x1 Chi-Chi level 1 Saiyan Saga x1 Bardock level 1 Capsule Corp Power Pack II (works wonders with team work kamehameha) Torbie level 1 World Games x1 (awesome for namekian and blue prevention) Oolong aka Piggy level 1 Buu saga x1 (awesome with other allies) Nail level 1 Frieza Saga x1 Drills Orange Energy Dan Drill Trunks Saga x1 (fun with namekian) >> Yeah fun comboed with a way to remove the card from the discard. >> That's about it. If you want to try Roshi's Gawking Drill I'm not >> stopping you, but I think you might be able to get away from this >> unless you run a quick way to remove the card you discard. << Orange Spy Drill Buu Saga x1 (terrific against ally hate decks) >> I don't see how. Sure you can look at your opponent's draw... which >> is good... << Orange Lifting Drill Saiyan Saga x1 (awesome against android 20 absorbing drill) >> And any Drill decks for that matter. Except Freestyle... << Orange Haulting Drill Cell Saga x1 (good when allies take over combat) >> Yeah but you can't turn off your drill. Think it over. << Orange Laser Drill Fusion Saga x1 (helps me with dropping stages) >> Alright... only with Orange attacks but if you have a plan then why >> not. << Orange Aura Drill Androids Saga x1 (has got to be the best drill ever +2 for energy that rules) >> It actually isn't. Good drill, but by all means not the best drill. >> It can definitely help. << Orange Destruction Drill Freiza Saga x1 (android 20s absorbing drill won?t last against this!) >> Dude this drill owns. I hate this drill when it is used against me. >> << Hercules Assault Drill Fusion Saga x1 (good with orange laser drill) >> It is? Matthew doesn't see the connection. Better yet, take this >> drill out and use it as a bookmarker. << Non-Combats Mind Control Device Brolly Saga Subset x1 (keeps down Babadi decks anger) Mommy?s Coming Dear Frieza Saga x1 (let me see mommy?s coming dear versus after my opponent plays a Saiyan truce card = complete ownage) Hero?s Way Trunks Saga x1 (Z Warriors Gather of the Discard Pile) Dragon Balls Alternate Dende Dragon Ball Six Buu Saga x1 Physical Attacks Orange Searching Maneuver Androids Saga x1 Orange Uppercut Androids Saga x2 Energy Combat Krillin?s Heat Seeking Blast Trunks Saga x3 (who doesn?t have this card in their deck?!) >> Let's see... *looks at MLow's decks*... not one of my decks run this >> card. Why? It is good in only certain decks. If it only strikes for 4 >> life cards, in a sense it could be just bleh because a barrage of >> multiple energies will normally let one in and do more. I tend to >> recommend this in decks with extreme modifiers or enough to steal a >> Dragon Ball. << Orange Scatter Shot Capsule Corp Power Pack I x3 (a masterpiece energy attack) >> Yes it is. << Orange Junction Energy Blast Trunks Saga x3 (I once hit someone for 20+ cards with that can you say overkill very very big overkill) >> Now how this does 20+ is beyond me. This is one of my favorite cards, >> don't get me wrong, but it doesn't do that much. Mines usually do >> around 14. Twenty is very very rare as you'll need a million >> different modifiers because having that many allies out with your >> selection is rare. << Orange Energy Discharge Cell Saga x3 >> Cut this. << Heroic Kamehameha Buu Saga x3 >> What the random. Cut this. << Orange Stare Down Androids Saga x3 (if you haven?t guessed I hate android 20 absorbing drills) >> Yeah, and try running that Drill some day. This card is uber good >> tech. << Orange Mouth Shot Buu Saga x2 (nice little boost) >> Still I wouldn't run it. Orange Kamehameha Attack Frieza Saga x1 (I plan to get Gohan?s Kamehameha) >> Either way both cards don't help. << Orange 5-Finger Focus Fusion Saga x2 (nice attack with Hercules assault drill >=D) >> Nice card with Laser Drill. I'd go with Tribeam though. << Orange Energy Shot Cell Games x3 >> Nah. << Orange Energy Smash Cell Games x2 >> Only in CS, but still cut it. << Team Work Kamehameha Yamcha Season x2 >> I used to love this card, but now it is just a pretty card I own, >> nothing more. << Combat Cards Ally Wins Saiyan Saga x2 (oh hi blue prevention just go and discard the top 15 get it over with) Time Is A Warriors Tool Frieza Saga (complete ownage) Gathering of Heros (nice power level boost ally receiver thing not bad) Physical Defense Tiens Block Cell Games x2 Nappa?s Physical Resistance Saiyan Saga x1 Orange High Block Babadi Saga x3 (I dun really like em cuz I dont have much endurance) Vegeta?s Physical Stance Saiyan Saga x1 Orange Fist Catch Androids Saga x3 (GODLY) Energy Defense Gohans Energy Deflection Cosmic Anthologies x1 (I want more of these) Orange Resistance Trunks Saga x3 Goku Swiftly Moving Buu Saga x3 Nappa?s Energy Aura Saiyan Saga x1 Orange Energy Guard Buu Saga x1 Orange Energy Stance Tuff Enuff x1 Please give this deck a rating of 1-10 and any suggestions possible MASENKO Robert Carlysle --------------------------------- Tuff Enuff eh? Lucky this time I caught that before I teched the deck. The spaces hurt my eyes but oh well. Let's see... Gohan, in my opinion is a decent option for ally, but only when he's on level 2 CS or 4 WGS. His problem mainly stems from the fact that his level 1 is terrible for ally, nearly regardless of which one he uses (the MBS 1 is the only one I'd even attempt right now... well maybe SS or KBS if you are extreme). His level 1 WGS HT isn't all that good. He goes to full, which is rarely good in ally, with his power. The energy attack that he does really doesn't do all that much, seeing a simple block can easily destroy the point of it. That and early game you won't do much of anything. Thus, you've got a major problem. The CS level 2 is the best option, with WGS as a small possibility. I have no idea how the TS HT comes into play but oh well. The CS HT 3 is decent because of the removal, but I would also consider the WGS 3 because of the big energy, cost of 3, and the ability to regenerate allies if you play Videl (which all depends, which is why Gohan right now needs a little help). The CS Mastery is ok, but the problem is Orange really doesn't have that many good options for ally. You won't be throwing that many Orange energies out, and physical decks should be the least of your worries outside of Multiform. The MBS Mastery is good for Drill lock that can support your allies, and IMO that's your best bet. The only problem is Gohan needs to get to level 2 to be consistent. And thus... you have a major problem. West City... sure it might work nicely with Gohan 1 WGS HT, but... still not worth it if you ask me. Wow you do 4 more power stages with your power and Junction. -_- You don't have many options. I would choose Winter Countryside or City In Turmoil, depending on which way you want to go with your deck. All your allies are good options, but don't forget to try out blocking allies. I have no idea how Bardock works with TWK because your ally cannot take over combat unless you are at zero or one above anyway. Thus, if you can see your opponent's hand, any of your allies can use TWK to efficiency. Your Sensei deck needs help. If you really want South Kai then fine. I'd go with North or Roshi just because you really need the Sensei room, but your choice. Make sure you run Orange Reflex, Goku's Blinding Strike, Black Scout Maneuver, and HUH??? (in standard). Oh, and A Hero's Heart is Strong too. Your Drills... gotta comment above because of the randomness of them. Let's see... you seem to have a big hatred of Android 20 Absorbing Drill... but you don't run it yourself. Now why you don't is beyond me. What else... Orange has a powerful Mastery for Drills, and I think it would work really well. You can pull that Aura Drill you like so much to make up for the CS Mastery, and lockdown your opponent's attacks with Absorbing Drill on energies and Haulting Drill on physicals... maybe not seeing you are ally. I would try and run Quickness Drill as well, and don't forget your Caught Off Guard Drills and possibly Victorious/Champion. Your non-combats really scare me, especially your explanations. Mind Control Deck owning Babidi Anger? I honestly have never ever seen a Babidi deck that is even decently good. I think I've only seen one in my life time and that deck did a poor job of trying to take over every single one of my allies, which was pretty funny. Mommy's Coming Dear owning Saiyan Truce Card? That card screws you over as well, and there is something called Gohan's Kick that your opponent will most likely play. Hero's Way... I guess if you don't own ZWG you could try this out. Now the funny part is the lack of other non-combats. I'm thinking stuff like Expectant Trunks and the UR ones. Strikes me as odd you don't run those. You have an interesting Dragon Ball and I guess it could work. Maybe toss in alt 3 while you are at it to turn off certain Locations/Battlegrounds. Physicals... Searching Maneuver is a "I guess so," but you need 3 Uppercuts as they give the deck a ton of synergy. Energies... see above. Tribeam, Staredown, Reflex, Scatter Shot, maybe 5 Finger Focus, Energy Lob, Group Attack, maybe Junction... probably is all I'd run. Your Combats need so much help. You need your staples like TES, Confrontation, Dazed, Battle Pausing, and so forth. Time is good. Gathering is decent for physical tech. Ally Wins you can cut. Your physical blocks... should be few. Maybe some omnis. You'll need some, but your allies, namely Chi-Chi should do the work. Energy Blocks... Goku's Energy Absorption, Goku's Running Defense, Nappa's Energy Aura, maybe Gohan's Energy Deflection, some omnis, maybe Ally's Sacrifice... and of course the almighty Absorbing Drill. Maybe a few others, but that's all you'd need if you play it right. Good luck. I give this a 2.4 because of the lack of staples and a poor choice for a MP. You've got some choices on cards right like Staredown and Scatter Shot, but overall you need a little work. Good luck. -- matthewlow@franceslow.com "You will not be allowed to do this to anyone else!" - Gohan --