Subject: Re: Can you help me with my Trunks Saiyan MBS deck? ---------- Original Message ---------------------------------- From: Jpcp27 Hey Matt can you help me with this deck, it works very well but it needs a little extra something. There's alot of red anger, black beatdown and pink style decks(majin buu(evil) in a deck with no tokui-waza and all red and orange anger cards) if that helps at all. I've done the best I can with the cards I can get. There's one card I know I need and that is Time is a Warrior's Tool. Anyways heres my deck: MP: lv1 Trunks the Swift( tell me if swordsman is better) lv2 Trunks the Quick lv3 Trunks the Mighty lv4 Trunks the Powerful lv5 Trunks the Battler Mastery: MBS Saiyan Style Allies: 0 Dragonballs:3 Alt Dende 1, 2, & 7 Non-Combat:5 3x King Cold Smiles 1x Expectant Trunks 1x Trunks Prepares Combats:8 2x Confrontation 3x Trunks Energy Sphere 3x Super Saiyan Effect Physicals Offenses:28(+3 Trunks Draws Steel) 2x Saiyan Neckbreaker 2x Saiyan Prepared Smash 3x Saiyan Spindletop Punch 3x Saiyan Hurricane Kick 3x Trunks Sword Pos. 4 3x Saiyan Snap Kick 3x Trunks Sword Pos. 1 3x Saiyan Direct Strike 2x Saiyan Chin Kick 2x Saiyan Knee Strike 2x Saiyan Gut Kick Physical Defenses:12 3x Trunks Draws Steel( doubles as an attack) 3x Saiyan Duck 3xSaiyan Power Block 3x Trunks Swiftly Moving Energy Offenses:15 3x Saiyan Explosion 2x Saiyan Energy Bomb 2x Saiyan Two Gun Woo 2x Saiyan Might 2x Saiyan Power 2x Saiyan Aura Blast 1x Saiyan Suspended Blast 1x Saiyan Strength Blast Energy Defenses:13 3x Saiyan Energy Deflection 3x Saiyan Hand Swipe 3xSaiyan Neutralization 3x Goku Swiftly Moving 1x Saiyan Elusion Just in case you're wondering, my main strategy is to gain anger fats and level up to beat my opponent don with the higher levels. Thanx for your help with this, I really needed it. Next week we finally get to have DBZ tourneys. We used to only have practice days where you can play any card games on. Please write your advice back to: jpcp27@aol.com ********* You've got a very random selection of decks you play against, especially the pink deck that makes no sense whatsoever. Saiyan MBS... strange but interesting. In your case, Swift and Swordsman are bad options. I'd go with Trunks 1 HT for at least it would be useful for a couple turns. Swordsman only works in Sword decks, and Swift is a good ally, pretty much nothing else. I can see what you are trying to do, and well, I guess you could do that. It could be fun getting to level 5 and getting big draws. Your Dragon Balls are a bit strange, but if those are the ones you want to use then sure. I can see Alt 2. You might as well run alt 4 because you don't run very many non-combats. Alt 1 is probably unnecessary. Actually, I think you should try running Earth DBs like 1, 3, 5, and 7 so you can Gut Kick for them and get bigger hands, but hey, that's just my opinion. Non-Combats - the only one that is worth running in your deck is Expectant Trunks. Outside of the staples ones which I don't see you own, you might as well just not run any more. Saiyan deck without the almighty Saiyan Truce Card -_-. That card is so good it isn't funny. You need that and Dazed. Super Saiyan Effect is limit 1 per deck, so you have an illegal deck. You also need a third Confrontation, fourth TES, and of course Time is A Warrior's Tool. I would recommend Power of the Dragon for Dragon Ball tech only if you run into those problems. Big Man on Campus might help out a bit as well, and I would consider running Aura Clash or two mainly because your goal is to jump levels, and could use some tech against characters like Roshi and Buu. Unlocked Potential on your level 4 might help out as well. I'm looking at your physical attacks, and quite honestly, there's only one physical attack I'd run in a normal Saiyan deck (Chin Kick in anger variations that don't use MBS Mastery). In other words, cut all of those physical attacks except for Gut Kick. Here are some recommendations for replacements: Saiyan Destiny Saiyan Cross Punch (maybe) Saiyan Beef Saiyan Acute Rapid Slam Saiyan Headshot (sensei) - Wait a minute... you don't run a Sensei O_O? Saiyan Surprise Saiyan Cliff Slam Saiyan Charge Saiyan Dashing Kick Try those out. Your physical defenses... TSM is decent (you could run 4), Saiyan Power Block is as well. I'd try out Pikkon's Leg Catch, and maybe Saiyan Blocking Technique. Your Energy Attacks, IMO, should be limited to Saiyan Strength Blast, Ki Ball, and Power Beam. You can probably survive with those, and maybe Krillin's Solar Flare. You should be running Saiyan Planet Explosion so using the energies should be for the effects. Saiyan Neutralization is pretty decent. Don't forget Aura and Goku's Running Defense, and maybe Goku's Energy Absorption, and you should be set. Key is getting to level 5 in your situation. You should easily get there with your Mastery alone, so don't fret. Aura Clashes will help, so you should focus on card drawing and making those cards actually useful in combat. Random physical attacks with bad effects don't count. Also, there's a better card than Trunks Draws Steel; it is Fierce Left Kick. Wait a minute... no Location/Battleground either O_O? Run City In Turmoils because they are that annoying. -- matthewlow@franceslow.com "You will not be allowed to do this to anyone else!" - Gohan --