Subject: Re: Goku Dragon Ball deck (Saiyan/ Expanded) ---------- Original Message ---------------------------------- From: PoeticKuja Date: Tue, 14 Dec 2004 10:41:49 EST I was wondering if you could take a look at this deck,. It's alittle out dated, in my opinion and it's mostly made of a few cards that I have laying around, I just had to get a Super Dragon Fist (It was a biatch to find. =\) And a few other new cards. Any ways, any suiggestions would be helpful , Thanks. Stuart Hayden >> Heh, alright. I see a couple glaring things that you need to change right off the bat, so let's get started. First off, how in the world did you get Super Dragon Fist... seeing Rich Brady has the only copy released... not to mention it is banned... << Personality Goku, the Hero Goku, the Saiyan Goku, Earth's Hero Goku, Golden Oozaru Goku, the Legendary Goku, the Invincible SS4 >> Goku Ball... Hmm... the Goku variations I'm used to are defensive in >> nature. You're going more of the suicide route, which isn't a bad >> idea. In this case, I'd consider running a different level 4 (even >> though you'll probably never get there. Also, might want to take a >> look at the GT levels. You might want to consider running Goku with a >> backer. I think there a couple you could consider.<< Mastery Saiyan Style Mastery (Trunks Saga) >> You should use WGS since it might actually be useful. << Sensei North Kai Sensei >> North Kai involves you entering. In Ball, run Piccolo Sensei because >> then you won't lose your Balls when senseiing. << Sensei Deck Huh??? 2 Black Scout Maneuver >> You sir need to run actual cards in your Sensei Deck. Anything. >> Something. I mean, even running all anti anger attachers is better >> than nothing. << Non-Combat 2 The Power of Porunga Final Breath Trunks' Reconstruction Eternal Dragon's Quest Goku's Lucky Break Dragon Radar Bulma's Scouter Vegeta's Smirk Fatherly Advice Expectant Trunks >> Just one EDQ is a bit odd. WTLTH > Final Breath. I'd run Initiative. >> Releasing the Sword. Maybe Don't You Just Hate That. << Dragon Balls Namek Dragon Ball 1 Alt. Namek Dragon Ball 2 Alt. Namek Dragon Ball 3 Alt. Namek Dragon Ball 4 Alt. Namek Dragon Ball 5 Alt. Namek Dragon Ball 6 Alt. Namek Dragon Ball 7 >> Why not alt 1? Maybe regular 4. Regular 7 is a possibility. << Physical Combat Super Dragon Punch 3 Saiyan Gut Kick >> ?? Gut Kick is good but remember you need to be in combat to use it. Not sure what kind of Ball deck you are but if you want to stay in combat with Gut Kick, you're supposed to be some sort of beats deck. << Physical Stoppers Nappa's Physical Resistance Vegeta's Stance Saiyan Perfect Defense Perfect Defense >> Vegeta's Stance? Perfect Defense? First one is a horrible card, >> second isn't even a card from what I know... << Energy Stoppers Nappa's Energy Aura Saiyan Elusion General Rilldo's Force field 3 Saiyan Planet Explosion >> You can't run both Aura and Force Field in the same deck. Run SA17's >> Absorption. << Combat Mark of the Dragon 3 It's the Inside That Counts 3 Pure Defense >> Pure Defense is so broken it is restricted. You'll need a ton of better stuff here. Replace Insides with Fortitudes/Spheres. Run Combat enders, both Setup and Event kinds. Startleds. Caught Off Guard Drills. A Location or two to stop CIT. Dazed. POTD. Gust of Wind. Saiyan Truce Card. Stuff for a Ball deck. Good luck. You'll need to decide what you're exactly trying to do in this deck... speedball or stasis or what. Once you know, it will help you a lot. <<