Subject: Re: Black Bardock Hand Disruption ---------- Original Message ---------------------------------- From: "Mark Ziarnik" Date: Tue, 4 May 2004 19:19:28 -0400 Hi? I'm putting together decks for Worlds, and I was looking for some input on this deck. It's black Bardock hand destruction. I'll take any and all suggestions on this. MP Bardock 1-3 Mastery Black Style Mastery (CS) Physical Combat 3 Black Defensive Burst 3 Black Face Slap 3 Black Snap Kick 3 Black Swivel Attack 3 Black Side Thrust 3 Black Body Destruction 3 Black Clash 3 Black Buffer Block 1 Vegeta's Physical Stance 1 Nappa's Physical Stance 1 Masterful Defense Energy Combat 3 Black Chaos Detonation 3 Black Knife Hand Strike 3 Black Turning Kick 3 Black Energy Web 3 Black Straight Beam 3 Black Flight 1 Nappa's Energy Aura 1 General Rildo's Force Field Combat 3 Confornatation 3 Champions of Earth 3 Trunks Energy Sphere 1 Super Saiyan Effect 1 Time is a Warrior's Tool 1 Epic Battle of Saiyans Non-Combat 3 Black Thought Focus 3 Black Searching Technique 3 Black Geezer Patrol 2 Caught Off Guard Drill 1 Vegeta's Quickness Drill Dragon Balls 1 Earth Dragon Ball 3 1 Earth Dragon Ball 5 1 Earth Dragon Ball 7 Sensei North Kai Sensei 1 HUH??? 3 Black Big Bang 3 Black Front Punch 3 Breakthrough Drill ********************** Interesting. Not the Black Bardock I see normally, but there's nothing wrong with this kind of version. Unfilled Sensei is the first problem. Black has so many good Sensei Deck cards it isn't funny. Pivot Kick, Scout Maneuver, A Hero's Heart is Strong, Backbreaker, Energy Swirl... Black Snap Kick is a terrible card. Might as well Pivot Kick it away. I don't like Side Thrust anymore either. You're not running Gohan's Kick, which seems odd. Seeing your opponent's hand will let you know there are going to way too many times Stasis is going to screw you over by ending Combat. I don't even know what Black Straight Beam is. I'm thinking about Black Interruption/Black Precise Aim/Black Full Force Impact. Black Broly Blast is an extremely broken card with Bardock, giving your opponent a random hand and you'll be able to know it. Events... for some reason I think you're lacking in this area. I usually run a lot more. Battle Pausing, Dazed, Power of the Dragon... you've got great selections, don't get me wrong. I'm thinking you can run a lot more because you'll know if your opponent is going to Sphere or not, know what I mean? Thinking Cell's Presence, Drills are for the Weak, Are You Tuff Enuff??? type ones. Game altering ones. Nons - Well you're missing VD/WTLTH/FA but I assume you don't have them. Interesting that you're going with all these removal ones. I think they would work nicely, but there aren't too many specific cards you really need to nail for your deck to work (like ally hate against ally, HUH???/Kicks/Furys against DB, etc). I can understand your choices though. If it works for you, it works. I usually run Expectant Trunks as a staple as well. Not a terrible deck, but you've got a few questionable cards. I don't fully understand your strategy; more like disruption type deck based on knowing your opponent's hand and throwing attacks based on what blocks your opponent doesn't have. Lockdown decks will be your biggest problem. You don't seem to have too many game altering cards to get out of big scrapes. Also you're missing a Battleground/Location, as well as major anger hate. 1-3 anger decks are going to run all over you. I'm thinking Apocalyptic Battle for anger tech and City In Turmoil to help against lockdown. If you need room, maybe slim down on your Geezer Patrol/Searching Techniques since you won't be able to use them. Kind of hard to tech something like this. You've got some basics down but missing other things. Good luck, and with Super 17 Saga coming, you'll be able to see lots of other options than just throwing attacks that your opponent won't be able to block. -- matthewlow@franceslow.com "You will not be allowed to do this to anyone else!" - Gohan --