From: Super Fly [supercrazyman736@hotmail.com] Sent: Wednesday, March 20, 2002 5:25 PM To: PoJo@pojo.com Subject: Android's 16's Lockdown From: "dbzcard man" Android 16's Lockdown >From – Adam J. (dbz cardman) This deck plays mostly beatdown, but it can also win by dragonball victory. The way I play it is this: it has strong attacks, some of which act defensively as well, so I shut them down and then just keep hitting them. I’ve never gotten past lvl. 1, and this deck isn’t supposed to do that, so I’d like to keep my Main personality, but any other tweaks that you have I would be welcome to. Thanks in advance. Peace. Android 16’s lockdown Number of cards in deck - 75 Main personality- Android 16 lvl.1 x1 – 1,675,000 – 1,900,000 (when attacking, oppnt. Draws 1 less card) Android 16 lvl.2 x1 – 2,675,000 – 2,900,000 (Defense shield, stops 1st unstpd. Energy attack. Gain 3 power stages w/every successful attack) Android 16 lvl.3 x1 – 3,000,000 – 3,045,000 ( all successful attacks performed against you do a maximum of 3 life cards of damage or 3 power stages of damage) Mastery – trunks saga black Drills Black Striking Drill x3 (+2 p/s w/every physical attack) Black Takedown Drill x3 (attacker may draw extra card every phase he makes an attack) Physical Attacks Black Defensive Burst x3 (3 l/c of D. If successful, oppnt. Can’t perform physicals) Black Off-Balancing Punch x3 (if successful, stops next attack performed this combat) Black Draining Aura x2 (3 p/s of D. If you declared tokui waza, +5 p/s.) Black Overpowering Attack x2 (+6 p/s of D. you can’t perform physicals for the rest of combat) Garlic Jr’s Kyokaika Technique x1 (7p/s of D. Remove after use. 1 per deck) Goku’s Physical attack x3 (draw bottom card from discard pile) Energy Attacks Black energy Web x3 (6 l/c of D. If successful, opponent can’t perform energy attacks for remainder of combat) Black Fatality x3 (5 l/c, +1 anger) Black Fore Fist Punch x2 ( 6 l/c and 3 p/s of D.) Black Turning Kick x3 (5 l/c, or stops physical attack, +1 anger) Tien’s Tri Beam x2 (2 l/c, stays in play for 2 more turns, remove after use.) Good Advice x1 (8 l/c, oppnt’s anger –3. limit 1. Remove after use.) Android 20’s Energy Dive x1 ( +3 p/s of D. costs 1 p/s to perform.) Captain Ginyu’s Visionary Attack x1 (costs 1 p/s to perform.) Krillin’s Energy Disk x1 (same as above) Trunks Makes Himself Clear x1 (+2 anger, oppnt’s anger –2, Limit 1. Remove after use) Physical Defenses Black Finger Block x3 (gain 3 p/s) Chiaotzu’s Psychic Halt x1 (oppnt. Can only defend for rest of C. Limit 1. Remove after use.) Nappa’s Physical Resistance x2 (no P/A will work against me for rest of C. Remove aftr. Use.) Vegeta’s physical Resistance x1 (same as above) Energy Defenses Goku’s Energy Absorption x1 (take 2 from discard and put at bttm. Of life deck. Limit 1. Remove after use) Goku’s Super Saiyan Blast! x2 (stops physical or energy, remove after use) Nappa’s Energy Aura x1 ( no E/A will work against me for rest of C. Remove after use) Non-combats Vegeta Scans the City x1 ( lower oppnt. By 1 MP lvl. Limit 1. Remove after use.) Powerful Followers x3 (stop oppnt’s current or next combat) Allies Android 19 lvl. 1 x1 100,000 – 1,200,000 (stops an energy attack) Android 17 lvl 1 x1 299,000 – 1,500,000 (anger lvl. Can’t be lowered) King Cold lvl. 1 x1 225,000 – 900,000 (after oppnt declares combat, remove a random card from his hand & put It on top of their life deck.) Combats Captain Ginyu Frog x1 (reduce a villain personality by 1 lvl. Limit 1, remove after use) Cells Threatening Position x1 (reduce oppnt’s MP down to lvl. 1, limit 1, remove after use. Vegeta’s Surprise Defense x1 ( stops a physical or energy attack, remove after use) Smokescreen x1 (stops physical of energy attack, remove after use) Time is a warrior’s tool x1 (stops all attacks from an opponent in this combat, limit 1) Cells Defense x1 (stops all physical or all energy attacks for rest of C. remove, limit 1) Frieza Smiles x2 (Stops all energy or physical attacks if played as first card in combat) Dragonballs (All Dende Dragonballs power up the main personality to full) Dende Dragonball 1 x1 (oppnt –3 anger) Dende Dragonball 2 x1 (Can shuffle a DB back into owner’s life deck) Dende Dragonball 3 x1 (Draw top 3 cards from discard pile) Dende Dragonball 4 x1 (Discard up to 3 allies in play) Dende Dragonball 5 x1 (Pick up to 5 cards from discard & shuffle them into life deck) Dende Dragonball 6 x1 (Set all opponent’s personalities to 4 above 0) Dende Dragonball 7 x1 (Choose 3 cards from Discard pile and place on top of life deck) Well, the first thing I see is a little lack in both Physical and Energy defense cards. I know Android 16's Personality Power is good for shutting down an opponents attack, but there are cards like Saiyan Inspection (Android Saga) that can prevent you from using any Personality Powers until you place a Dragonball in play. Cards like these will give you a problem, so I recomend putting in some more defensive cards. Cards like Chaiotzu's Psychic Halt (Trunks Saga. Your opponent may only defend for the rest of combat. Limit 1 per deck) will help you out, as well as Black Defensive Aura (Trunks Saga. Stops an opponents Physical or Energy attack. Costs 1 power stage to perform.) could decide the outcome of a battle. Now, I'm not sure on what you meant by the anger. From one point is seem's like it's a problem, from another it seems like you like it like that, so I won't touch on that subject. Drills like Trunks Planning Drill (Trunks Saga. When entering combat as the defender, your main personality gains 2 power stages.) could help you out, even more so if you play very defensively. I also suggest using cards from the Android Saga, since they are heavy in giving bonus' for claiming a Tokui-Waza. Well, I hope I helped you in one way or another. - Crazy Man :) _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com