Subject: Gohan Red Anger Beatdown: Total Cell Games Lock Down This is my Gohan Anger Beatdown/Lock Down. If you can hit the combo, your oppenet will not be able to use there allies, attack or even gain anger. In the world of DBZ CCG there are only the strong deck types and every deck type has one or two set of deck that they work well with. For Red it was anger, the point was to gain anger and win by MPP victory. Cell saga add the beatdown to it so most deck seen or Goku Anger/Beatdown or Cell Anger/Beatdown. I have a deck that not only can it win by MPP but can make your oppenet cry. I first made this deck in Trunks just an anger deck later in Cell I change the deck into more beatdown, but with World Games and Babidi sets and the Buu Set the game has change and so has red. Red is now more engery beatdown. This deck is very good and more people who play it know its comeing before it even hits. The deck is base off the Cell Games fight and so puts in the persons I can use Goku, Cell or Gohan. I'm a big gohan fan so i use gohan. Next I need some kind of control. I want my attacks to be hard hitting but I need to control the game as well. Non-combat control, ally control and I need to control my oppenents attacks. Your thinking Blue right? Blue is big on control, but red? What kind of control does red have: Cell's Arena. Now for you who just start playing or done know what it does, here it is: Battleground Power: All attacks cost +1 powerstage to perfform. All successful attacks do +2 life cards of +damage. Now you see the control just wait till you see the deck. The deck has very thing, anger control, don't let them get to level 2 (11). Destroy drills and non combat cards (3 Cards) (A little Short here but a good beatdown deck will just take them off in life cards), Anger raiseing (33 Cards), Ally control (4 Cards) Engery Deck hate (6cards) and a littel discard pile removel. Look at the deck list and you will see how it works. Any one who has played this deck know that 1) the double power rule will work for me (Thats is if your LV1 is not from saiyan saga) and 2.) I never attack first the best way id no matter how good the hand is discard so the top card of your discard pile is red. Gohan Red Anger Beatdown/Lock Down Mastery/Sensei (2) 1 Red Style Mastery (Cell) 1 North Kai Sensei Sensei Deck (5) 3 Red Tilted Punch (Babidi) 2 Chi-Chi Cheering Drill (Babidi) Personalty (5) 1 Level 1 Gohan, the Furious (Trunks) 1 Level 2 Gohan, the Swift (Cell) 1 Level 3 Gohan, the Mighty (Cell) 1 Level 4 Gohan, Ascendant (Cell) 1 Level 5 Gohan, the Winner (Cell) Battlegrounds (3) 3 Cell's Arena (Cell Games Preview) Non-combat (5) 1 Red Dueling Drill (Cell) 1 Red Engery Drill (Cell Games) 1 Red Forward Stance Drill (Cell Games) 1 Initiative (Babidi) 1 Time Chamber Training (Cell) Combat (9) 3 Red Double Strike (World Games) 3 Bracing for Impact (Cell Games) 3 Deadly Attack (Cell Games) Engery Combat (3) 3 Red Engery Shield (Trunks) Physical Combat (55) 2 Red Shattering Leap (Trunks) 3 Red Escape (Buu Preview) 3 Red Energy Defensive Stance (World Games) 3 Red Back Kick (Saiyan) 3 Red Face Slap (Babidi) 3 Red Light Jab (World Games) 2 Red Air Kick (Babidi) 3 Red Power Rush (Trunks) 3 Red Flight (Cell) 2 Red Dodge (Cell) 3 Red Lightning Slash (Trunks) 3 Red Slide (Babidi) 3 Red Side Step (Cell) 3 Combo (Babidi) 3 Hidden Power Level (Saiyan) 1 Garlic Jr's Kyokaika Technique (Trunks) 4 Gohan's Elbow Block (Cell Games) 4 Gohan's Strike (Cell Games) 4 Gohan's Physical Attack (Saiyan) The only thing to do is lock them down and watch the life cards mill away. Please send all comments to xfirelegacy@aol.com