Save 25% - Pre-order "The DBZ Collectible Card Game for the GBA" at

Main Page
Pojo's DBZ Budokai Tourney
Message Board
DBZ Polls
DBZ Quizzes
Chat Room
Site FAQ
Who'd Play Who?
Contact Us

Trading Card Game
Scores CCG Section
Card of the Day
Tourney Reports
Tips & Strategies
Top 10 Lists
Apprentice League & Patch
IQ's Crew
DBZ Checklists

Episode Summaries
U.S. Dubbed DBZ
U.S. Dubbed DB
U.S. Dubbed DBGT
Jap. Fansub DB
Jap. Fansub DBZ
Jap. Fansub DBGT

By Fans
Episode Summaries
Manga Reviews
Song Parodies
Fan Fiction
Time Travel
Voice Overs
What If...?

Adventure History
Akira Toriyama
Attack List
Before Dragon Ball
Character Appearances
Character Deaths
Daizenshyu Guide
DB Summary
DBZ Summary
DBGT Summary
Dialogue Scripts
Dragon Balls
Dragon Ball GT Info
Dragon Ball Mix-Ups
Dragon Ball Time Line
Dragon Ball Wishes
Dragon Ball World Guide
Every Single Fight
Final Battle!
Jap. Game Reviews
Growing Up
Important Numbers
Item Guide
Japanese Lessons
King Kamehameha
Merchandise Guide
Movie Reviews
Name Puns
Name Translations
Newbie Guide
Power Levels
Relation Charts
Red Ribbon Army Ranks
Room of Spirit and Time
Saiya-jin Forms
Special Attacks
Tenkaichi Budoukai Info
Training Locations
Voice Actors

Daizenshyu Scans
Image Gallery

Video Games
Game Reviews
DBZ Sagas Walkthrough

Episode Summaries

Get our Pojo DBZ book from for about $10!

DBZ CCG Card of the Day

Image from

Blue Terror

Androids Saga


Reviewed June 12, 2002


Standard Rating: 4.48 (based on 6 reviews)
Tuff Enuff: 3.95 (based on 6 reviews)

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

A Score Guy
This card is pretty darn amazing because it turns into any card in your life, deals 3 life cards and it only costs 2 power stages too bad it's been restricted to limit 1 per deck. (O)_(O)


This card is pretty much what we call a staple because this is the first cards you think about when you're building a blue deck. It does get a lil weaker now that it's a limit 1 per deck but the card's still really good. Too bad all those Blue players won't be able to use 3 of it for Regionals..... MUWHAHAHAH!!!


Rating 4.2

Tuff Enuff

hmmm... what to say about this card? It's good and if you don't use it in your Blue deck then you needzz to or else everyone will make fun of you. You might even be called the next Brian O_O; that boy needz to learn how to read.... ;-D

Rating 4.4

NOTE: Those ratings will change after July 1st cuz that when this card kinda becomes limit 1. ;_; and to think of what will happen to Namekian's Strike and Straining Destruction Move. ;-p

Aik Tongtharadol
Ah, Blue Terror...let's see here. First off, you shouldn't be using this card unless you declare TW because that would just be silly! But this should be in almost every Blue TW deck, just for the ability to grab any card out of your deck(besides DBs). As of July 1st, this card will be restricted but that just means you shouldn't have any excuse for not putting this card in your deck! Mmmmm, being able to put almost any card from your deck into your hand :)

Standard: 4.0

Tuff Enuff: 4.0

Blue Terror was the only reason to play a blue deck till the new blue mastery came along... now Blue is easily the most dominant style, and this card adds a versatility to any deck that is rivaled only by non-combat searchers like Fatherly Advice. Whether fishing for a defense to save your butt, an attack to finish off an opponent, a solution to a non-combat or ally problem, or the final component of a combo that will "seal the deal", no Blue Deck should be without a full complement of these beauties. As I'm sure IQ will point out, can only be used in Blue decks, but when half the decks around are blue that hardly seems like a big deal. :p

Standard: 4.9

TE gets a slightly lower rating because the anger lowering of blue is slightly less potent, but hardly matters. 

Tuff Enuff: 4.8

Now this is a sweet card. Energy attack doing 3 life (which can be beefed up, and usually is, by android attack drills) that lets you search for ANY card in your entire deck and place it in your hand. There are so many combos with this card. A lot. This card has always been a thorn in my side. The ability to pull cards like Trunks Energy Sphere before damage is assessed or Goku's Dragonball Quest is so amazing. This card is and will be a staple in Blue Decks for a long, long time.

Rating : 4.75

In TE, I don't know. You don't see that much blue in TE. If you're gonna play blue, use it of course, but since you have to declare a tokui-waza to use the search ability, I can't give this card that high of a rating. 

Rating: 2.0

Blue Terror

A must in any blue deck. Sure, the attack doesn't really do much, 3 life cards is more of an annoyance more than anything, but its the secondary effect that really makes this card shine. The ability to search for any card from your life deck (save db's of course) and put them into your hand is simply an amazing power. There are so many combos that you can use with this card, it isnt even worth mentioning here.. but this is definitely a staple for blue. 

Standard 4.5
TE 4.5

Blue Terror is a staple in any blue deck. Whether is be beatdown, anger, dragonball, or DV, Blue Terror is in the deck. The only reason someone should not play three Blue Terrors is if they don't own three copies of the card. And if that is the case, they need to go out and trade/buy some Blue Terrors. You can link three blue terrors together for some nasty damage if you have alot of +lifecard modifiers in play. If not, search for your favorite card to demolish your opponent with; sit back and watch the fireworks go.

Standard - 4.5/5

Tuff Enuff - 4.0/5

- All material copyright of

This site is not associated with Cartoon Network or TOEI Entertainment.
Dragonball Z  is a registered trademark of TOEI Animation CO., LTD.