Ratings are based on a 1 to 5 scale
being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 09.22.08
Warrior - Super
Human | Saiyan | Male
This Warrior comes into play with 1 Dragon Ball coin on him.
If the latest preview of Super Saiyan Gohan is any indication, we
will see a sure theme of Gohan being a suicidal character. I don't
know how much I like this. Sure, he'll get stronger once he's
injured, but he'll also be much more fragile as a result. He has to
become the leader of his team in order to make use of his new power,
so aside from just being vulnerable to techniques, he'll be the
first one to take damage from something as simple as Emperor Pilaf.
Then you're out a powerful Super.
The true potential I can see in him is not in any true Super deck,
but as a splash in another deck that likes lots of Dragon Balls,
either to make a wish or to utilize effects without needing damage.
We have yet to see any support for any of Gohan's types, though I
say this without having seen the full set for Awakening yet. In
fact, his types are actually a negative with Ranfan out there. I'm
not saying he's bad, but I'm not seeing a deck where he'd really be
worth a slot.
- SR - Super Energy Warrior
Turn 3, no chi cost
3/2 - 5/0
Gohan, the first of Goku's children to be seen in the Dragonball
card game; Those of you who have played Naruto will recognize his
Attack and Support set, gaining more aggressive power as he is
injured, kinda sounds like a few forms of Naruto.
Well for a turn 3 Warrior he is fairly solid; 3/2 with no Chi cost
is about average for a turn 2 or 3 character, lacking a secondary
ability such as Super Healing, Toughness or Fierce would leave him
on par with any other turn 3 Warrior and only an addition to a deck
running a super theme. His injured status values of 5/0 make him
slightly more playable; he makes a nice added threat when attacking
solo with a large team or 2, forcing a block to avoid 2 planet
damage but don't expect to get much use out of him for this ploy.
The likelyhood of Gohan survivng combat while injured is slim to
none. Combined with One Last Attack you could play him out for an
extra shot but otherwise just use him as an early game head Warrior,
till you can get out SSJ Goku, FF Frieza, Android 17 or Andriod 18
depending on your build.
Constructed: (Super energy build) 3/5 - On color, on curve and not
many other choices that are better Gohan for a super deck.
Constructed: (Beatdown build) 3/5 - Good healed stats for support,
good injured stats for head, good sacrifice block mid game. Not the
best warrior in the bunch but worth an include.
Sealed: 4/5 - In a sealed deck or booster draft both 2 Support and 5
Combat will prove invaluable, don't be afraid to mix it up, it's not
so bad if Gohan takes an injury!
The first preview for the week is
Goku and Chi-Chiʼs
son Gohan. Gohan is a super element warrior and can be deployed on
your turn 3. Gohan is unique from all other warriors because he is
currently the only warrior who gets stronger while injured Gohan
goes from a 3/2 while healthy to a 5/0 beast when being damaged
which captures Gohan nature on DBZ good. As he outstanding stats are
not enough just take a glimpse at his effect that will get you a
free dragonballs attached to Gohan when you play him. The ability
will help you acquire dragonballs to use warriors effects or make a
wish that can turn the tables of any game. I would suggest running
this alongside of Krillin Starter Exclusive is space allows. I will
give Gohan a strong 4 out of 5 and worthy of the super status.
All right, finally we get to
review some cards for the new Dragonball CCG that's catching on.
Starting off we get to look at one of the Super Rares from the first
set, appropriately named 'The Warriors Return'.
Turn-3, Chi Cost-0
Effect: This Warrior comes into play with 1 Dragon Ball coin on him
Stats: 3/2-Healthy; 5/0-Injured
Right off the bat, players of the Naruto CCG will recognize the
stats on Gohan's character as being similar to everyone's favorite
ninja, Naruto. Coming into play healed, his stats don't boast much
power, even for most turn 3 characters, but if you manage to get him
injured, that story all changes, though not by much. While Gohan is
still more powerful in injured status, that makes him more
susceptible to be discarded once he loses a battle. Sad to say, but
on his first outing, Goku's firstborn is not meant to be in a deck
focused on strength, or for attack power.
Gohan's ability is what makes him shine, especiall among decks that
focus on using Wish cards, combining it with other cards, such as
Bulma, who's got the same effect.
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