>    Hi Spike. remember me? Last time I sent you a
>Flaming Punch deck with Rattata. And now after some
>play testing, I find out that playing more then one
>color is just too frustrating for me. I've decided to
>go mono-fire. So here it is...
>
>Pokemon-16
>
>4 Charmander
>3 Charmeleon
>3 Fossil Magmar
>3 Scyther
>3 Tauros
>
>Trainer-20
>
>4 Bill
>2 Oak
>3 Gust
>3 Plus Power
>4 Energy Removal
>2 S Energy Removal
>2 Energy Retrieval
>
>Energy-26
>
>20 Fire
>4 Double Colorless
>
>Strategy
>
>The whole strategy has evolve from fast damage to
beat
>down. I've found out there isn't too many ER player
>here so I have little fear of energy crisis. First
>attack with Magmar then use Tauros or Scyther(helps
>against water) and finally use Charmeleon to blow
them
>away. Although it is a fire deck SER doesn't crush
the
>deck. 3/4 of the pokemon doesn't have discarding
>attack providing with little retreat cost.

***

Hmm. I lika dat. I lika dat a lot. I don't see decks
like this often enough. There's a lot of Stage 1s
(Kadabra, Charmeleon) that deserve to be used on their
own, but so often people don't because they're
obscured by the shadow of their respective Stage 2s.
And you certainly seem to know what you're doing with
this deck. I'm just gonna give you a couple of
pointers to show what I would do from here.

1) Your Pokemon are all great. There's just one thing
I would do, and that is to replace the Tauros with a
couple of Kangaskhans. Tauros is good, but could be
better--in particular, lack of confusion from his
second attack would be nice. Bottom line is, he's just
average, neither good nor bad in most situations. Why
don't you go with 2 Kangaskhans, and hold the third
slot for a bit--I might want another Magmar or
Scyther, but let's see what else we need.

2) Your trainers are likewise fine. There is just one
thing you need, and that is a method of searching.
Now, I'm going to give you two choices here that I
think are the most obvious--either drop the SER, or
drop 1 each GOW and Bill. I probably would personally
drop the SER, but then months of playing mono-fire
have made me hypersensitive to discarding my own
energy. So just keep your different options in mind.
Other than that, your trainers are great!

3) Mono deck--check. Lots of colored energy--check. 4
DCE in a deck that just begs for them--check. Looks
like we're good to go! Oh, one other thing. You said
26 energy, but I count 24. Typo or what?

***

16 Trainers:

4 Charmander
3 Charmeleon
3 Magmar
4 Scyther
2 Kangaskhan

20 Trainers:

4 Bill
2 Oak
3 GOW
3 PlusPower
4 Energy Removal
2 Computer Search
2 Energy Retrieval

24 Energy:

20 Fire Energy
4 DCE

***

This deck was already great. I just put the finishing
touches on. As you can see, I chose to add a
Scyther--you could also go with something else if you
wanted. Searching helps immensely, and Kangaskhan
gives you stalling and heavy colorless damage. Now go
forth and kick ass!

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