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Earth Dreamer

- #G-BT04/099

Date Reviewed: Oct. 27, 2015

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Put this unit on top of your deck] At the beginning of your opponent's ride phase, if the number of your opponent's [Rest] rear-guards is three or more, you may pay the cost. If you do, shuffle your deck, and draw two cards.

Rating: 3.0

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Saikyo
Cardfighter
R

Earth Dreamer
 
Neat new Stand Trigger for Megacolony. As his GB1 skill, at the start of the opponent's Ride Phase, if the opponent has 3 rested rear-guards or more, he shuffles himself from RG circle back to the deck, and you draw 2 cards.
 
So obviously he's supposed to work in G-Megacolony only since only that seems to readily be able to stun 3 on the board for a low cost. Darkface stunning 2 and something like Sweet Cocktail ideally to stun another is basically what you're aiming for. Or at least it's the case at first, if Paraspear didn't exist to make any experience with a Megacolony deck miserable. Most importantly, this is by far and away the most cost effective recycling trigger we have, not only gaining a strict +1 in card advantage, but also most of the time the drawn cards will be 5k shield average so most of the time it works out mathematically in terms of shield value.
 
Only goes in one deck but it's annoying for any RGs that tend to stay still. Not perfect since it's a Stand Trigger and thus has more room to fizzle early, but it's worth using.
 
3/5


Nanya
Earth Dreamer
 
Here's to the first Stand Trigger we've covered since Performing Zombie back in...
 
SHEESH!  Has it really been 8 months since the last Stand Trigger review?
 
Anyway, Earth Dreamer is another one of those triggers that has a skill that puts itself to the top of the deck and allows you to draw cards.  In this case, two cards if your opponent has three or more rear-guards at rest at the start of their ride phase.  Obviously with the way Megacolony works, this GB1 skill is stupidly easy to pull off.
 
It's no different than some of the other triggers that have been released lately, only this one's a stand, not a crit, but, for Megacolony, that's not bad, more attacks are good, especially with units that can stun rear guards on hit.
 
Rating: 3/5

 


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