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Perdition Dragon, Vortex Dragonewt - #BT17/003EN

Date Reviewed: Feb. 18, 2015

[ACT](VC): Legion20000 "Perdition Dragon, Whirlwind Dragon" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion) [ACT](VC):[Counter Blast (2) & Choose a card with the same name as a unit on your (VC) from your hand, and discard it] If this unit is Legion, choose up to two of your opponent's grade 2 or less rear-guards, and retire them. Then, if the number of cards in your opponent's damage zone is four or less, choose one of your opponent's vanguards, deal one damage, during that damage check, all trigger effects are nullified. This ability cannot be used for the rest of that turn. [AUTO](VC):During your main phase, when your opponent's rear-guard is put into the drop zone, this unit gets [Power]+3000 until end of turn.

Rating:  3.50

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Saikyo
Cardfighter
R

Perdition Dragon, Vortex Dragonewt

 

I was going to call this "I'll-review-Kagero-if-it-kills-me" week, but then I realised that would involve me reviewing a bunch of cards that aren't bad enough to rail on mercilessly but also fails to make me mildly moist. The worst kind of cards to review. So I picked the best 3 to end this week on and away we went.

 

So here we have a new boss for the new sub-clan, Perdition Dragons. He legions with Perdition Dragon Vortex Whirlwind, and as a reward, once per turn, during the Main Phase, you toss either Vortex Dragonewt or Whirlwind from the hand to retire 2 Grade 2 or below rear-guards the opponent has, and then deal 1 damage to them if they're on 4 or less. AND negating trigger effects, if that was what was revealed. Normal skill is a Sutherland skill ie. +3k when a unit dies in the Main Phase. 

 

I'm a bit iffy about centering Perdition Dragons around him. If anything he should really serve as a backup to Dragonic Overlord "The Great". He requires one of 6 targets in your hand to spring, so its chance based, AND it cuts into the number of available attackers at your disposal until he can go off once. I suppose if you have the necessary pieces in the opening hand to start with fair enough, it may be excusable to ride Dragonewt then but I still wouldn't try to mulligan your hand specifically for this.

 

Nor would I try to build the deck around trying to look for ways to make him live. Most of the time it's going to come at the expense of dedicating the deck to digging at the expense of use-able offense. Whether by running excessive Draw Triggers or using lots of cyclers or Calamity Tower Wyvern, I don't really want to take liberties like this when a Crit Trigger is simpler to make good.

 

Dragonewt is a card best saved for a situation when you could. It's not something to look to be using all the time because it's not spammable and requires actions you don't need to take. The cost's fair, but it seems a bit slow.

 

3/5


Nanya

Perdition Dragon, Vortex Dragonewt
 
Oh, hey!  Vortex Dragon, what happened?  You're awesome now.
 
Seriously, when I first saw this thing, I thought it was the unholy love child between Dragruler Phantom, Blazing Flare Dragon and Nouvelle Vague.  The legion mate is Whirlwind Dragon, who's a simple 12K beater.
 
But unlike all the OTHER legions that have 12K beaters we've reviewed, this one's actually good.
 
Remember back when I reviewed Pro-Glare and how I said that he thought himself the strongest?  Yeah, Vortex Dragonewt beat him down so badly that he didn't say much after that.
 
Anyway, the non-legion skill does what Kagero did back in BT-01 and BT-02.  Kill a rear guard, get stronger.  Man, that's a major throwback, isn't it?  As for the Legion skill...
 
Hey, Kai, would it kill you to stop copying Ren's boss units from Season 3 already?  Even if it does make an awesome Type-2 Legion.
 
CB2, Persona Legion Blast, which is either the Legion or the Mate, to retire two of your opponent's rear guards and deal one damage to them if they're under 5 damage, but unlike Dragruler Phantom, there's no Damage Check for that one.  See why it's like Nouvelle?  Seriously, who thought this was a good idea?
 
At the very least, it follows the Kagero playstyle, retire rear guards and smash the vanguard.
 
Rating: 4/5

 


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