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Star-Vader, Chaos Breaker Dragon

- #BT13/007EN (RRR)

Date Reviewed: May 9, 2014

text: See Below

Rating: 4.50 

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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WarLycan36

Go Rogue,
Go Pro
YouTube
Page

Star-Vader, Chaos Breaker Dragon
Power: 11000
Grade 3
Clan: Link Joker
Race: Cyber Dragon
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (1)-card with "Star-vader" in its card name] During your opponent's end phase, when an opponent's locked card is unlocked, you may pay the cost. If you do, retire that unit, and draw a card.
[ACT](VC):[Counter Blast (1) & Choose a card with "Star-vader" in its card name from your hand, and discard it] Choose one of your opponent's rear-guards, and lock it. This ability cannot be used for the rest of that turn. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

...this card is ridiculously good that it's painful to even go against! Chaos Breaker has 11,000 Power, the ability to not just freely Lock any unit by discarding a Star-Vader and a Counterblast, but also an effect to retire it and to draw a card! This is just insane as it's probably the best defense based card in the current game and will be that way for a while...and we're not even going to mention an easy +2 if not more!

Overall, a clan that supports Chaos Breaker with an effect that only truly works with adding more Locks for future retirement; and this card is practically perfect doe this!

Rating: 5/5
Art: 5/5
Next Time: Dragons in tuxes?

Go Яogue...Go Pro!
...and DON'T he a Sackboy!!!


Saikyo
Cardfighter
R

Star-Vader, Chaos Breaker Dragon

Why the hell we didn't review this thing the moment it was okay to review BT13 stuff is beyond me, but allow me to fix this oversight and review it for you right now! Mid Game, you can discard any Star-Vader and Counterblast 1 to lock ANY rear-guard the opponent has, and when the opponent unlocks during the End Phase and you're on 4 damage...NOPE! You Soulblast a Star-Vader to retire the unlocked unit and draw a card.

First skill's pretty awesome. Essentially, for CB1 you're converting any card into the hand into a 10k shield. It also helps to seal annoying columns for a turn. But where he's really awesome is in Late Game. His Limit Break is a net +2 assuming you didn't lock with his other skill (the opponent's -1 down and you're +1 up). But Chaos Breaker's hardly the only locker in the deck. You're meant to abuse this with Infinite Zero Dragon and then use Chaos's skill to lock 3 in a Triangle Lock formation, then during the End Phase, murder them all and draw 3 for a whopping net +6 (+8 if you're a dick and lock a 4th unit with Dust Tail Unicorn). OUCH.

Yeah, so you've basically Narukami'd the field for cheap. Before I wasn't a big fan of locking since it was strictly inferior to retiring, but then Chaos Breaker happened and now you get the best of both worlds; you save shield guarding and you get rid of a problematic card PERMANENTLY as opposed to temporarily.

A question about this card that I've seen raised is "Is Chaos Breaker any good if I just drop him on Turn 3?" My answer is yeah, he's okay, but then your gambit for the entire fight is just wheedling away at one column at a time and annoying the opponent rather than murdering them outright.

In summary, he's awesome, but slow without external support like Infinite Zero. Still, when he succeeds he's a nuke. He's going to be a force to be reckoned with on the pro scene for good reason.

4/5

 


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