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Duo True Sister, Meer

- #EB10/003EN

Date Reviewed: Aug. 18, 2014

text: See Below

Rating:  2.88

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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WarLycan36

Go Rogue,
Go Pro
YouTube
Page

What's up, Rogue Squad?! So for this week's cards, we're going to be looking at the new subclan of the Bermuda Triangles, Duos. Apparently, Saikyo calls this week, "Why-didn't-we-give-advice-to-people-before-they-bought-the-stuff-on-Sneak-Peek-Day week"...but I'm just going to call it Duos Week, so let's get started:

Duo True Sister, Meer
Power: 11000
Grade 3
Clan: Bermuda Triangle
Race: Mermaid
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When a «Bermuda Triangle» rides this unit, choose your vanguard, and until end of turn, that unit gets [Power]+10000 and "[AUTO](VC):[Counter Blast (1)] When this unit attacks a vanguard, you may pay the cost. If you do, return all your «Bermuda Triangle» rear-guards to your hand, choose up to two «Bermuda Triangle» from your hand, and call them to separate (RC).".
[CONT](VC):During your turn, if the number of «Bermuda Triangle» rear-guards you have is four or more, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

...this has Mond Blaukleuger written all over it except taken in a more defensive measure. The gimmick for the Duos deck is to get multiple copies of certain cards to be able to either activate certain effects or to give effects added bonuses for having duplicates. Unfortunately, I have never seen an actual, functional Duos deck, so I'll openly admit that my ratings for this week will be a bit odd seeing how I'm very unfamiliar with the subclan. As for Meer, I think it's just an okay card if it isn't for Duos. Ironically, the Bermuda Triangle's Break Rides are meant for their specific themed decks for the most part; Meer is mainly made for Duos, Vert works best with PRISM and Planet Idol, Pacifica works best with......well, Pacifica. As for Meer, it's just okay in my book unless someone with a Duos deck can explain to me otherwise. The fact that you bounce your field to recall 2 of them makes it so that it can grant a 4th attack and keep the bounced cards in your hand for defense, but that's all it does.

Also...why is the SP version of this $80?!

Rating: 2.5/5
Artwork: (B): 4/5
(W): 2.5/5
Next Time: how aren't flowers drowning in the ocean??

Go Rogue...Go Pro!
...And DON'T be a Sackboy!!!


Saikyo
Cardfighter
R

Duo True Sister, Meer

I think we were a bit late with these. But I suppose for the benefit of those who didn't attend the Sneak Preview last week, we must correct this. So starting us off is Bermuda Triangle's newest Break Ride, Meer. She grants your new Vanguard 10k when ridden on in Late Game, as usual, and a new skill that lets you Counterblast 1 when she attacks a Vanguard to bounce all your rear-guards back to your hand and then call two new ones from the hand to the rear-guard.

She's actually neat. Still not a fan of having to wait til Late Game before bouncing anything, but Duos have enough support that'll let them bounce before then, so no complaints. Not so fond of the CB1 though, since in order to make it a justifiable +1 you'll have to call two attackers that can hit the opponent's Vanguard (without boost, as the Break Ride will have bounced everything else, so two 5k shields lost overall). Essentially, most of the time she'll work in a vein similar to Sweet Harmony, Mona, but even then I don't want to eat resources to spring the skills of bounce targets that will then eat MORE resources. Unless it's cards like Prisms Clear and Celtic, which use soul rather than damage.

She's a nice partner to another unit we'll review later this week, though, so hold onto her if you get her.

2.5/5


Nanya

Duo True Sister, Meer

Alright, I'm going to flat out say that I don't know much about the Bermuda Triangle clan, that is, I haven't played with or against them enough to know everything that I should know.

So, what we have here is a Break Ride that... Huh, well, again, I don't know much about the Bermudas, but I do know that they love to gain advantage by bouncing their units back to their hand. I think there's at least one or two that draws cards if you do so.

Anyway, this break ride returns all the rear guards, then superior calls two units back to the field

And there's at least one or two Bermudas that love it when you superior call units to the rear guard.

I don't know what else to say, I wish these cards got more screen time in the show, that's for sure.

Rating: 3.5/5

 


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