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Swordsman of the Explosive Flames, Palamedes

- #BT03/005 

Date Reviewed: Mar. 5, 2013

[AUTO](VC/RC):When this unit attacks, if the number of grade 3 «Royal Paladin» vanguards and/or rear-guards you have is two or more, this unit gets Power +3000 until end of that battle.

Ratings Summary

Rating: 4.40

Ratings are based on a 1 to 5 scale. 1 being the worst. 
3 ... average.  5 is the highest rating.

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3D

Palamedes, preferably known as POWER-MEDES is an excellent card that pretty much never has gone out of style. Just look at him fabously EXPLODING.

Palamedes is granted an additional +3000 during your turn while you have two or more Grade 3 Royal Paladin Units on the field. This allows him to hit a variety of numbers not only including the usual standard 16, 20 and 21 but also additional 22 with Toypugal (who is a 9000 booster that shares it's skill with POWER-MEDES) which is noteworthy due to the existence of Chief Nurse Shamsiel as well as Majesty Lord Blaster in opposing Royal Paladin decks.

Another particular number it can hit, which you will hear quite a bit about in the following days, is 18000 against the ever so annoying Dragonic Overlord The End. The thing is with the condition fulfilled, POWER-MEDES can be boosted with your starter (most likely Wingal Brave) meaning Brave is never dead in site which is actually noteworthy due to fact that his condition isn't the easiest to fulfill, especially considering the fact he scales up with Blaster Blade/Dark for a grand total OF 14000. Yeah, so not that amazing.

The real beauty of POWER-MEDES is that he, himself is a Grade 3 Royal Paladin, which means if normal called to the rearguard he is instantly a 13000 Attacker which is just wow really. A Practically conditon-less 13000 attacker is amazing and deserves an EXPLODING rating.

4 POWER OUT OF 5 POWER!

Elliot
"Gale" Gaylord

Long before the Vanguard slot was opened up to sheer insanity, rear-guards and their potential were constantly of concern while building a deck. They had their limits, but many specific combos were capable of reaching large numbers at a cost. Such is not the case with today's card. Swordsman of the Explosive Flames, Palamedes single handedly redefined what it means to be a rear-guard and blew everything else out of the water, causing several generations of cards to be scaled back in power for fear of creating another problem.
 
Palamedes attacks for 13K simply by being. No tricks, no setup - if he's a rear-guard, he's online. The condition of needing two more more Grade 3 Royal Paladins in the rear-guard or Vanguard circles is entirely superfluous due to his own inclusion. There's no shortage of 7K and up booster to pair with him, and you can expect his column to be completed instantly due to the nature of the decks he's in. As far as rear-guards go, I'd label him public enemy number two, right behind Silent Tom.
 
Even as a Vanguard, Palamedes doesn't perform too poorly. He can reach the 21K threshold without skipping a beat, so you never have to feel obligated to replace him. After all, Alfred works in the rear-guard too.
 
I can't rate this card any less than 5/5; it's an automatic inclusion at 2 or greater in any Royal Paladin deck sans Majesty Lord Blaster.

David NavyCherub Lynn

Swordsman of the Explosive Flames, Palamedes
 
Palamedes is a poorly designed card. I'm sure there was some good intention to make him have a condition of some sort, to keep the player on their toes as they try to keep his ability active. Unfortunately, Palamedes fell through the cracks and entered the game as we all know him - a conditionless 13000 beater.
 
Conditionless you say? Yeah, pretty much. You see, Palamedes gains 3000 power when he attacks as long as you control two or more Royal Paladin grade 3s. There is actually a grade 2 version of this card that does the same thing, but there is one major difference that makes the grade 2 Palamedes mediocre and the grade 3 Palamedes amazing - The Swordsman of the Explosive Flames himself is a grade 3, and you can't call grade 3s unless your vanguard himself is a grade 3. In other words, unless Palamedes is your vanguard, there are no situations where his ability is not active.
 
This makes Palamedes one of the most useful rearguard grade 3s in the game, though the appearance of crossrides has made him potentially less and more useful at the same time. With 13000 power, Palamedes can hit any vanguard in the game without a boost with the rare exception of a Shamsiel that has had two damage hit the table within the turn. He can also hit the magic numbers of 20000 and 21000 with incredible ease and at no cost, making traditional, 11000 and lower defense vanguards fear his presence immediately. Even Majesty Lord Blaster doesn't like him too much, since a Toypugal behind a Palamedes is an even 22000 against him. Crossrides like the End and Phantom Blaster Overlord don't have as much to fear, since the situations that would allow for Palamedes to naturally hit 23000 or higher are too specific and situational to really ever be relevant, so in that sense Palamedes has lost some effectiveness, as the End will be a very popular deck for a very long time. That doesn't diminish his other uses, though, and there is still not much reason not to run him in a Royal Paladin deck of any kind.
 
4/5


AzureWings

Hey guys, AzureWings here. Today on this lovely Tuesday March 5th we have a Royal Paladin that is a must have in almost every competitive deck, Swordsman of the Explosive Flames, Palamedes.
 
Palamedes is probably one of the most consistent rearguards in Vanguard seeing as in order for his effect to activate, you need to have at least two Royal Paladin grade 3's on the field. Now in order to play Palamedes, you need to have a Grade 3 Vanguard. So basically his effect is almost a for sure thing.
 
Now when it comes to offensive capabilities, he's a 10k base with a 3k boost from his effect. Now considering we are entering a world where 13k defense is becoming the norm, attacking for 13k unboosted is a great asset, boost it with anything thats 5k or higher, you're now forcing 10k shield. When it comes to acting on the defensive side, for obvious reasons, it can't intercept. However because of the 13k attacking power, its not uncommon for your opponent to try and take out Palamedes,so for this reason it does relieve a bit of pressure from your Vanguard(Temporarily) so while yes you're losing a Valuable rearguard but maybe that turn of facing less pressure to your Vanguard is just what you need.(So its the lesser of two evils really).
 
So to wrap this up, Palamedes is a phenomenal tool for the Royal Paladins allowing them to reach great numbers in the rearguard(18-21k with ease) while the cost is basically for free. This card may be expensive but considering it works in..pretty well every build, its worth it. For these reasons and more I don't have anything bad to say, other then if you ride it, you might temporarily have a 10k vanilla Vanguard. But I mean, thats like many rearguard only units in this game.
 
Now I want to give Palamedes a perfect score, but unfortunately I just can't because of that small issue I pointed out. So a 4.5/5 it is.
 
I will however give the artwork a 5/5. I absolutely love it.
Especially the wings...even though they're not Azure...

 


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