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Rumble Gun Dragon

- #PR/0039EN

Date Reviewed: June 19, 2013

[AUTO](VC):When this unit's drive check reveals a grade 3 «Narukami», choose one opponent's grade 1 or less rear-guards, and retire it.

Rating:  3.00

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Destiny
Heroic

Rumble Gun Dragon

Rumble Gun Dragon is the Narukami sort-of equivalent of Dragon Monk Goku. When Rumble Gun is the vanguard and drive checks a grade three Narukami, you can retire a grade one or lower rear guard on your opponent’s side.

At 10k, Rumble Gun is less than Vermillion, and if we’re talking about Narukami, we have to compare potential vanguards to Vermillion. His skill will only retire lower grade rear guards, which is useful, but not something that can be depended on. The skill will activate whether the attack hits or not, and will activate twice if two grade three units are checked.

Decks using these types of skill often want to increase the number of grade three units run. In order to hope to get the skill off effectively, you will most likely need to run eight grade threes. If nothing else, Rumble Gun could make a good secondary vanguard for a Vermillion centric deck, able to threaten grade ones until you can ride your Vermillion.

Rumble Gun would have been much better if it had been made a clone of Goku, able to retire anything instead of just grade one or lower. As it is, really, the spot of lower grade removal is already occupied by Deathscythe in Narukami decks, and he can hit grade twos as well.

Rating: 2/5 – Narukami has better things to ride, and more consistent removal tools.


Chrisser07

Howdy guys!
 
We’re in the middle of the week’s list,  and we the mighty Rumble Gun Dragon!
 
Now looking at this guy’s art, it’s pretty cool for a narukami, and being a thunder dragon, it clearly displays that it’s not a unit to be crossed with.
 
On to the skills, while drive checking a grade 3 you get to retire one of your opponent’s rear guards. This one here is the same as Dragon Monk Goku. The latter has been known to have its own build combined with either a Dragonic Overlord or a Dragonic Waterfall. This made new kagero players to enjoy nasty builds from a trial deck.
 
The concept is the same with Rumble Gun. This guy can be couple with Vermillion (Rumble being used early game and Vermillion on late game) and deliver 2nd stage attacks while having the possibility of retiring annoying rears. With that ability, the grade 3’s are no longer “dead drive checks” because they now act as a “retire trigger”. Once you get too many grade 3’s in hand, you can just dump them with Helena’s skill or even as a cost for Guld.
 
What’s also important to take note is that this is also one of the few Narukami units that can retire any unit, since so far majority of their effects focused on retiring front rows. Having a narukami that can snipe anything, well, that’s pretty good.
 
I don’t suggest racking up your grade 3’s too much if you’re going for this build. Around 8 would be enough, though having 9 isn’t bad as well, since it’s just the same concept with Raindear and Sarah, just as long as you have the capacity to use them so that they won’t be dead cards.
 
Recommended for new players, though I’m not sure with the price since it’s a PR card (here in our country it’s affordable). This card is fun to use, especially if you’re a retire junkie who just wants to see your opponent struggle. >=)
 
 
Rating time!
 
Art:                              4.0       (badass. Nuff said) 
Competitiveness:           4.0       (give this card credit y’all!) 
Fun Factor:                   4.0       (burn them! burn them with lightning!)

 


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