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Eternal Idol, Pacifica- #EB06/001EN (RRR)

Date Reviewed: August 1, 2013

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (3)] When this unit attacks a vanguard, you may pay the cost. If you do, choose up to two of your «Bermuda Triangle» rear-guards, return them to your hand, search your deck for up to one «Bermuda Triangle», call it to (RC), and shuffle your deck. [CONT](VC):If you have a card named "Top Idol, Pacifica" in your soul, this unit gets [Power]+2000. [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Rating:  5.00

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Destiny
Heroic

Eternal Idol, Pacifica

Today we review the first crossride to be introduced to the Bermuda Triangle clan. Like all crossrides, Eternal Idol Pacifica receives an additional 2k power when Top Idol Pacifica is in soul, which, on top of her base 11k, makes her a static 13k vanguard.

Pacifica’s limit break may seem not so great at first. For a counterblast of three, when attacking, you can bounce two Bermuda units, and call a Bermuda from the deck. At first, you may be thinking this is not so good, because you are losing two, and only getting one back, which is true, but what you are also doing is adding a fourth attack, and potentially triggering some of the bounce skills of the Bermudas you returned to hand, such as Celtic, or Girls Rock Rio. Assuming you are bouncing one Rio, here is what is happening: you regain two cards from the field, trigger Rio and draw again, call a new unit from the deck, and then drive check two cards. In terms of card presence, that is a plus SIX. That number can only go up if you drive check draw triggers, too. That is a pretty big swing in card presence, so you can understand why the counterblast cost is so hefty.

Pacifica builds are really good because they do not have to devote entirely to the PRISM archtype, but can benefit from it. You can still run the bounce/ draw units, but also use some of the new bounce/ boost units, too. This adds a lot of draw power and consistency to the deck, making Pacifica, arguably, better than tomorrow’s card.

Rating: 5/5 – Plus six cards. Enough said.

 


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