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Platinum Blond Fox Spirit, Tamamo

- #BT09/010EN

Date Reviewed: July 24, 2013

[AUTO](VC) Limit Break 4(This ability is active if you have four or more damage):When this unit attacks a vanguard, this unit gets [Power]+5000 until end of battle. [ACT](VC):[Counter Blast (1)] Choose one of your grade 2 or greater «Murakumo» rear-guards, search your deck up to one card with the same card name as that unit, call it to (RC), shuffle your deck, and at the end of that turn, put the unit called with this effect on the bottom of your deck.

Rating:  4.0

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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WarLycan36

Go Rogue,
Go Pro
YouTube
Page

What's up, you guys?! Sorry about not reviewing Magatsu Storm; I actually fell asleep while typing it up...that and apparently, I can sleeptype...whatever the heck THAT is...anyway, it's Wednesday in my crazy picks week, and today, we're looking at...

Platinum Blond Fox Spirit, Tamamo
Power: 10000
Grade 3
Clan: Murakumo
Race: High Beast
[AUTO](VC) Limit Break 4(This ability is active if you have four or more damage):When this unit attacks a vanguard, this unit gets [Power]+5000 until end of battle.
[ACT](VC):[Counter Blast (1)] Choose one of your grade 2 or greater «Murakumo» rear-guards, search your deck up to one card with the same card name as that unit, call it to (RC), shuffle your deck, and at the end of that turn, put the unit called with this effect on the bottom of your deck.

For the record, if I get a single reply on how this is named after a Naruto character, I'm going to slap someone. With that out of the way, Tamamo is essentially a Power Breaker meaning that its Limit Break gives him +5,000 power when attacking the opponent's Vanguard, so I really can't judge with or against that kind of effect very much. With that said, lets take a look at his other effect. At a cost of a single Counterblast, you can clone Jutsu any Grade 2 or higher Murakumo card you have for a turn. Personally, it's an okay effect, but is still lacking seeing how it can't clone a booster whenever you would need one to begin with. Also, it's temporary which is an unfortunate yet also fortunate side effect of the clone Jutsu skill. As far as unfortunate, it's mainly because its a temporary call then vanishes to the bottom of the deck, which is where it becomes fortunate. Seeing how only Grade 0's are ones with Triggers, they aren't going to be clone able which means you will be calling a non-Trigger unit when you are using Tamamo and putting it back on bottom afterwards. With it at the bottom, it's out of the way as far as Checks go, and that essentially means that it'll slightly increase the odds of pulling a Trigger knowing that there are non Trigger cards at the bottom.

Overall, Tamamo is an okay card, but nothing to go nuts over.
Rating: 3/5
Art: 5/5 (It kinda looks like Amaterasu from Okami...THINK OF THE CHILDREN, AMMI!!!). xD

Go Rogue...Go Pro!!!
...and DON'T be a Sackboy

XP

Destiny
Heroic

Platinum Blond Fox Spirit, Tamamo

Tamamo is Murakumo’s basic model of limit breaking vanguard. He is a sort that is represented’ in each clan, by a few qualities, including a generic +5k limit break, the existence of a unit specific 11k booster, and a skill that clearly represents the clan’s theme.

The limit break is great; a free 5k, and with the specific booster, you can hit 26k. That’s a really good range to be able to hit consistently each turn, threatening any non-crossridden 11k vanguard to drop at least two cards or more to guard. The other skill, however, is the one we are mainly interested in. Counterblast one, and copy jutsu (from the deck) one of your rear guards that is grade two or higher, and return the copy to the bottom of the deck at the end of the turn. As long as you have one rear guard suitable to the front row, you effectively have two. Free cards are awesome, and though you lose the second rear guard at the end of the turn, the copied unit’s attack can cost your opponent some cards to guard.

Tamamo is arguably the best vanguard to go with in the Murakumo clan. The skill is simple and effective, you don’t have to worry about persona blasts or ride chains, and the limit break is one, the like of which has proven success in any metagame.

Rating: 5/5 – It does everything right, in terms of Murakumo’s theme.

 

 


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