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Mayuri - Trigger Happy

Review Date: 03.18.09

Average Card Rating

Competitive Play: 3.50
Casual Play: 4.75

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


Ray02
Mayuri-Trigger Happy

A staple in any squad 12 deck, Mayuri-Trigger Happy is easily one of if not the best mill cards in the entire game, and was certainly deserving of its errata.

Although you cannot simply play him and discard every one of your characters to discard insane amounts of cards, but you can easily mill a TON of cards by using his effect on one of your characters during the turn you play him, and another during the beginning of your opponents turn. This allows for insanely high amounts of cards milled for 6 energy.

He also has 5 INT which gives you the option of attacking with him and allowing you to use his effect on himself if your opponent decides to try and stop you.

He is an amazing cards for any squad 12 deck.

Competitive play: 4/5 He is basically squad 12 only, but what isn't deck specific these days

Casual play: 4.5/5

NavyCherub
Top 8
GenCon
2008
Mayuri - Trigger Happy

This is one of the better Mayuris out there. He can bomb his own guys to mill a ton of cards, and his stats aren't too shabby either. His ability can launch you toward the end game really fast, and it's even better when you plan on using Utter Destruction since you won't lose nearly as much.

Unfortunately, he's lost his effectiveness over time since various cards hate on him (QQ, Path up the Hill, etc.). However, he is very good for what he plans on doing.

Competitive - 3/5 - If you're running mill, he's pretty much a necessity.
Casual - 5/5 - He's way better here.

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