www.pojo.com/yu-gi-oh

POJO.COM'S YU-GI-OH! TRADING CARD GAME SPOILERS
U.S. - Dark Revelation Volume 1

English Card No. English Name Type Attribute Level ATK DEF English Text
DR1-EN001 Master Kyonshee Zombie EARTH 4 1750 1000 A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts. 
DR1-EN002 Kabazauls Dinosaur  WATER 4 1700 1500 A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.
DR1-EN003 Inpachi Machine EARTH 4 1600 1900 A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit.
DR1-EN004 Dark Jeroid Fiend/Effect DARK 4 1200 1500 When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select 1 face-up monster on the field. As long as the monster remains face-up on the field, decrease its ATK by 800 points 
DR1-EN005 Newdoria Fiend/Effect DARK 4 1200 800 When this card is destroyed and sent to the Graveyard as a result of battle, destroy 1 monster on the field.
DR1-EN006 Helpoemer Fiend/Effect DARK 5 2000 1400 If this card is destroyed and sent to the Graveyard as a result of battle, this card's effect is activated. As long as this card is in the Graveyard, your opponent discards 1 card randomly from his/her hand at the end of his/her Battle Phase. This card cannot be Special Summoned from the Graveyard.
DR1-EN007 Gravekeeper's Spy Spellcaster/Effect DARK 4 1200 2000 FLIP: Special Summon 1 Monster Card that includes "Gravekeeper's" in its card name with an ATK of 1500 or less from your Deck. 
DR1-EN008 Gravekeeper's Curse Spellcaster/Effect DARK 3 800 800 When this card is Normal Summoned, Flip Summoned, or Special Summoned, inflict 500 points of damage to your opponent's Life Points.
DR1-EN009 Gravekeeper's Guard Spellcaster/Effect DARK 4 1000 1900 FLIP: Return 1 monster on your opponent's side of the field to its owner's hand.
DR1-EN010 Gravekeeper's Spear Soldier Spellcaster/Effect DARK 4 1500 1000 When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
DR1-EN011 Gravekeeper's Vassal Spellcaster/Effect DARK 3 700 500 The Battle Damage this card inflicts to your opponent's Life Points is treated as Effect Damage instead.
DR1-EN012 Gravekeeper's Watcher Spellcaster/Effect DARK 4 1000 1000 When your opponent activates a card that includes an effect whereby your opponent discards from his/her hand, send this card from your hand to the Graveyard to negate the activation and the effect of the card and destroy it.
DR1-EN013 Gravekeeper's Chief Spellcaster/Effect DARK 5 1900 1200 You can only have 1 "Gravekeeper's Chief" on your side of the field. As long as this card remains on the field, your Graveyard is unaffected by the effect of "Necrovalley". If you Tribute Summon this card successfully, you can Special Summon 1 Monster Card that includes "Gravekeeper's" in its card name from your Graveyard to the field.
DR1-EN014 Gravekeeper's Cannonholder Spellcaster/Effect DARK 4 1400 1200 Tribute 1 Monster Card on your side of the field that includes "Gravekeeper's" in its card name to inflict 700 points of damage to your opponent's Life Points. You cannot Tribute "Gravekeeper's Cannonholder" for this effect. 
DR1-EN015 Gravekeeper's Assailant Spellcaster/Effect DARK 4 1500 1500 You cannot activate this card's effect unless "Necrovalley" is on the field. When this card declares an attack, you can change the battle position of 1 face-up monster on your opponent's side of the field.
DR1-EN016 A Man with Wdjat Spellcaster/Effect DARK 4 1600 1600 When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position.
DR1-EN017 Mystical Knight of Jackal Beast-Warrior/Effect LIGHT 7 2700 1200 When this card destroys 1 monster on your opponent's side of the field and sends it to your opponent's Graveyard as a result of battle, you can then return the card to the top of your opponent's Deck.
DR1-EN018 A Cat of Ill Omen Beast/Effect DARK 2 500 300 FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Trap Card to your hand instead.
DR1-EN019 Yomi Ship Aqua/Effect WATER 3 800 1400 When this card is destroyed and sent to the Graveyard as a result of battle, destroy the monster that destroyed this card.
DR1-EN020 Winged Sage Falcos Winged Beast/Effect WIND 4 1700 1200 You can return your opponent's face-up Attack Position monster, that this card destroyed and sent to the Graveyard as a result of battle, to the top of your opponent's Deck.
DR1-EN021 An Owl of Luck Winged Beast/Effect WIND 2 300 500 FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Field Spell Card to your hand instead.
DR1-EN022 Charm of Shabti Rock/Effect EARTH 1 100 100 Discard this card from your hand. Until the End Phase, make the Battle Damage to monsters that include "Gravekeeper's" in their card name 0. 
DR1-EN023 Cobra Jar Reptile/Effect EARTH 2 600 300 FLIP: Special Summon 1 "Poisonous Snake Token" (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200). When the "Poisonous Snake Token" is destroyed as a result of battle, inflict 500 points of damage to your opponent's Life Points.
DR1-EN024 Spirit Reaper Zombie/Effect DARK 3 300 200 This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.
DR1-EN025 Nightmare Horse Zombie/Effect DARK 2 500 400 This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field.
DR1-EN026 Reaper on the Nightmare Zombie/Fusion/Effect DARK 5 800 600 "Spirit Reaper" + "Nightmare Horse"
This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.
DR1-EN027 Dark Designator Spell Card SPELL       Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand.
DR1-EN028 Card Shuffle Spell Card SPELL       Pay 300 Life Points to use this card's effect. Shuffle either your or your opponent's Deck. You can only use this effect during your turn, once per turn.
DR1-EN029 Reasoning Spell Card SPELL       Your opponent declares a monster Level. Then pick up cards from the top of your Deck until a monster that can be Normal Summoned is picked up. If that monster is the same Level as the one declared by your opponent, send all picked up cards to the Graveyard. If not, Special Summon the picked up monster and send the remaining cards to the Graveyard.
DR1-EN030 Dark Room of Nightmare Spell Card SPELL       Each time damage, except Battle Damage, is inflicted to your opponent's Life Points, inflict 300 points of damage to your opponent's Life Points. This card's effect is not applied to the effect of "Dark Room of Nightmare".
DR1-EN031 Different Dimension Capsule Spell Card SPELL       Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand.
DR1-EN032 Necrovalley Spell Card SPELL       As long as this card remains on the field, negate the effects of Spell, Trap, and Monster Cards that affect a card(s) in the Graveyard, and neither player can remove cards in the Graveyards from play. Also, as long as this card remains on the field, increase the ATK and DEF of all monsters that include "Gravekeeper's" in their card name by 500 points.
DR1-EN033 Buster Rancher Spell Card SPELL       Only a monster with an ATK of 1000 points or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points if the opponent's monster that battles it is in Attack Position and its ATK is 2500 or more, OR if the opponent's monster that battles it is in Defense Position and its DEF is 2500 or more.
DR1-EN034 Hieroglyph Lithograph Spell Card SPELL       Pay 1000 Life Points. During the current Duel, your hand size limit becomes 7.
DR1-EN035 Dark Snake Syndrome Spell Card SPELL       Inflict damage to both players' Life Points during each of your Standby Phases. The first damage begins at 200 points and is doubled during each of your following Standby Phases. 
DR1-EN036 Terraforming Spell Card SPELL       Add 1 Field Spell Card from your Deck to your hand.
DR1-EN037 Banner of Courage Spell Card SPELL       During your Battle Phase only, increase the ATK of all monsters on your side of the field by 200 points.  
DR1-EN038 Metamorphosis Spell Card SPELL       Tribute 1 monster on your side of the field. Special Summon 1 Fusion Monster of the same Level as the Tributed monster from your Fusion Deck. 
DR1-EN039 Royal Tribute Spell Card SPELL       This card can only be activated when "Necrovalley" is on your side of the field. Both players discard all Monster Cards in their hands to the Graveyard.
DR1-EN040 Reversal Quiz Spell Card SPELL       Send all cards in your hand and on your side of the field to the Graveyard. Call the type of card (Spell, Trap, or Monster) on top of your Deck. If you call it right, exchange your current Life Points with your opponent's current ones.
DR1-EN041 Coffin Seller Trap Card TRAP       Each time Monster Card(s) are sent to your opponent's Graveyard, inflict 300 points of damage to your opponent's Life Points. 
DR1-EN042 Curse of Aging Trap Card TRAP       Discard 1 card from your hand. Decrease the ATK and DEF of all monsters on your opponent's side of the field by 500 points until the end of the turn this card is activated.
DR1-EN043 Barrel Behind the Door Trap Card TRAP       You can only activate this card when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Switch the Effect Damage you receive to your opponent's Life Points.
DR1-EN044 Raigeki Break Trap Card TRAP       Discard 1 card from your hand. Destroy 1 card on the field.
DR1-EN045 Narrow Pass Trap Card TRAP       This card can only be activated when both players have 2 monsters or less on their respective sides of the field. Both players can only Normal Summon up to 2 additional monsters on their sides of the field.
DR1-EN046 Disturbance Strategy Trap Card TRAP       Your opponent adds all cards in his/her hand to the Deck and shuffles the Deck. Your opponent then draws the same number of cards that he/she added to the Deck.
DR1-EN047 Trap of Board Eraser Trap Card TRAP       You can only activate this card when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Negate the Effect Damage you receive and your opponent then selects 1 card from his/her hand and discards it.
DR1-EN048 Rite of Spirit Trap Card TRAP       Select 1 Monster Card that includes "Gravekeeper's" in its card name from your Graveyard and Special Summon it. This card's activation and effect are unaffected by "Necrovalley".
DR1-EN049 Non Aggression Area Trap Card TRAP       You can only activate this card during your Standby Phase. Discard 1 card from your hand. Your opponent cannot Normal Summon, Set and/or Special Summon during his/her next turn.
DR1-EN050 D. Tribe Trap Card TRAP       All monsters on your side of the field are treated as Dragon-Types until the End Phase of this turn.
DR1-EN051 Lava Golem Fiend/Effect FIRE 8 3000 2500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 monsters on your opponent's side of the field, and is Special Summoned to your opponent's side of the field. This card inflicts 1000 points of damage to the Life Points of this card's controller during each of his/her Standby Phases. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn.
DR1-EN052 Byser Shock Fiend/Effect DARK 5 800 600 When this card is Normal Summoned, Flip Summoned, or Special Summoned, return all Set cards on the field to their owner's respective hands.
DR1-EN053 Question Spell Card SPELL       When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she calls it right, the monster is removed from play. If he/she calls it wrong, the monster is Special Summoned to your side of the field.
DR1-EN054 Rope of Life Trap Card TRAP       When 1 of your monsters is sent to the Graveyard as a result of battle, discard your entire hand to activate this card. Special Summon the monster to the field, increasing the ATK of the monster by 800 points.
DR1-EN055 Nightmare Wheel Trap Card TRAP       Select 1 monster on your opponent's side of the field. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. During each of your Standby Phases, this card inflicts 500 points of damage to your opponent's Life Points. When the selected monster is removed from the field, destroy this card.
DR1-EN056 People Running About Pyro FIRE 2 600 600 Although they always suffer in silence, they swear an oath to inevitably revolt.
DR1-EN057 Oppressed People Aqua WATER 1 400 2000 They are oppressed, but believe they will have their freedom someday.
DR1-EN058 United Resistance Thunder WIND 3 1000 400 The people that gather to swear to fight their oppressors. A revolution is coming.
DR1-EN059 X-Head Cannon Machine LIGHT 4 1800 1500 A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
DR1-EN060 Y-Dragon Head Machine/Union LIGHT 4 1500 1600 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
DR1-EN061 Z-Metal Tank Machine/Union LIGHT 4 1500 1300 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
DR1-EN062 Dark Blade Warrior DARK 4 1800 1500 They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
DR1-EN063 Pitch-Dark Dragon Dragon/Union DARK 3 900 600 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Dark Blade" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
DR1-EN064 Kiryu Dragon/Union DARK 5 2000 1500 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Dark Blade" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 900 points, and you can Tribute this card to allow the equipped monster to attack your opponent's Life Points directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
DR1-EN065 Decayed Commander Zombie/Effect EARTH 4 1000 1500 When this card is Normal Summoned successfully, you can Special Summon 1 "Zombie Tiger" from your hand. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.
DR1-EN066 Zombie Tiger Zombie/Union EARTH 3 1400 1600 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Decayed Commander" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 500 points, and each time it destroys 1 of your opponent's monsters, your opponent discards 1 card randomly from his/her hand. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
DR1-EN067 Giant Orc Fiend/Effect DARK 4 2200 0 If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this battle position until the end of your next turn.
DR1-EN068 Second Goblin Fiend/Union DARK 1 100 100 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Giant Orc" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
DR1-EN069 Vampire Orchis Plant/Effect EARTH 4 1700 1000 When this monster is Normal Summoned successfully, you can Special Summon 1 "Des Dendle" from your hand.
DR1-EN070 Des Dendle Plant/Union EARTH 4 300 2000 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Vampire Orchis" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster destroys 1 of your opponent's monsters, Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/1 Star/ATK 800/DEF 800). (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
DR1-EN071 Burning Beast Pyro/Union FIRE 4 1500 1000 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Freezing Beast" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
DR1-EN072 Freezing Beast Aqua/Union WATER 4 1500 1000 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
DR1-EN073 Union Rider Machine/Effect WIND 2 1000 1000 You can take control of up to 1 Union Monster that is currently a monster on your opponent's side of the field, and equip it to this card. The Union Monster that is equipped to this card cannot be changed back to a monster using its own effect. 
DR1-EN074 D.D. Crazy Beast Beast/Effect EARTH 3 1400 1400 A monster that this card destroys as a result of battle is removed from play.
DR1-EN075 Spell Canceller Machine/Effect WIND 5 1800 1600 As long as this card remains face-up on the field, Spell Cards cannot be activated. The effects of all Spell Cards are also negated.
DR1-EN076 Neko Mane King Beast/Effect EARTH 1 0 0 During your opponent's turn, when this card is sent to the Graveyard by the effect of your opponent's Spell, Trap, or Monster Card, your opponent's turn ends.
DR1-EN077 Helping Robo For Combat Machine/Effect LIGHT 4 1600 0 Each time this card destroys your opponent's monster as a result of battle, draw 1 card, then select and return 1 card from your hand to the bottom of your Deck.
DR1-EN078 Dimension Jar Machine/Effect DARK 2 200 200 FLIP: Both players can remove from play up to 3 monsters from their opponent's Graveyard.
DR1-EN079 Great Phantom Thief Spellcaster/Effect EARTH 3 1000 1000 Each time this card inflicts Battle Damage to your opponent's Life Points, declare the name of 1 card. Then see your opponent's hand and discard all copies of the declared card in his/her hand to the Graveyard.
DR1-EN080 Roulette Barrel Machine/Effect LIGHT 4 1000 2000 Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose level is equal to the result.
DR1-EN081 Paladin of White Dragon Dragon/Ritual/Effect LIGHT 4 1900 1200 This monster can only be Ritual Summoned with the Ritual Spell Card, "White Dragon Ritual." You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand. When this monster attacks a face-down Defense Position monster, destroy the face-down monster with this card's effect. You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon" from your hand or your Deck. ("Blue-Eyes White Dragon" cannot attack during that turn.)
DR1-EN082 White Dragon Ritual  Spell Card SPELL       This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand.
DR1-EN083 Frontline Base Spell Card SPELL       Once per turn, during your Main Phase, you can Special Summon 1 Union Monster of Level 4 or lower from your hand.
DR1-EN084 Demotion Spell Card SPELL       Downgrade the monster equipped with this card by 2 Levels.
DR1-EN085 Combination Attack Spell Card SPELL       During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn.
DR1-EN086 Kaiser Colosseum Spell Card SPELL       If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect.
DR1-EN087 Autonomous Action Unit Spell Card SPELL       Pay 1500 Life Points. Select 1 monster from your opponent's Graveyard, Special Summon it to your side of the field in Attack Position, and equip it with this card. When this card is removed from the field, destroy the equipped monster.
DR1-EN088 Poison of the Old Man Spell Card SPELL       Select and activate 1 of the following effects:
●Increase your Life Points by 1200 points.
●Inflict 800 points of damage to your opponent's Life Points.
DR1-EN089 Ante Spell Card SPELL       Each Player selects 1 card from his/her hand, then looks at the Level of the selected cards. The card with more Levels returns to the hand of the player who selected it. The player who selected the card with fewer Levels takes 1000 Life Points damage and sends the card to the Graveyard. If a non-Monster Card is selected, it is treated as Level 0. If they are the same Level, each player returns his/her card to his/her hand.
DR1-EN090 Dark Core Spell Card SPELL       Discard 1 card from your hand. Remove 1 face-up monster on the field from play.
DR1-EN091 Raregold Armor Spell Card SPELL       As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster.
DR1-EN092 Metalsilver Armor Spell Card SPELL       As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster.
DR1-EN093 Kishido Spirit Spell Card SPELL       Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal.
DR1-EN094 Tribute Doll Spell Card SPELL       Tribute 1 monster on your side of the field to activate this card. Special Summon 1 Level 7 monster that can be Normal Summoned from your hand. That monster cannot attack this turn.
DR1-EN095 Wave-Motion Cannon  Spell Card SPELL       Send this card on the field to the Graveyard during your Main Phase. Inflict damage to your opponent's Life Points equal to the number of your Standby Phases that have passed after this card's activation x 1000 points.
DR1-EN096 Huge Revolution Trap Card TRAP       This card can only be activated during your Main Phase when "People Running About," "Oppressed People," and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field.
DR1-EN097 Thunder of Ruler Trap Card TRAP       You can only activate this card during your opponent's Standby Phase. Your opponent cannot conduct his/her Battle Phase this turn.
DR1-EN098 Spell Shield Type-8  Trap Card TRAP       Select and activate 1 of the following effects:
Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
●Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
DR1-EN099 Meteorain Trap Card TRAP       During this turn, when your monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
DR1-EN100 Pineapple Blast Trap Card TRAP       You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent's side of the field than your side, destroy your opponent's monsters so that your opponent controls the same number of monsters as you. Your opponent selects which monsters are destroyed.
DR1-EN101 Secret Barrel Trap Card TRAP       Inflict damage to your opponent's Life Points equal to the total number of cards on your opponent's side of the field and in your opponent's hand x 200 points.
DR1-EN102 Physical Double Trap Card TRAP       You can only activate this card during your opponent's turn. Select 1 monster on your opponent's side of the field and Special Summon 1 "Mirage Token" in face-up Attack or Defense Position on your side of the field. The "Mirage Token" has the same Level, Type, Attribute, ATK, and DEF as the selected monster. Destroy the "Mirage Token" at the end of the turn.
DR1-EN103 Rivalry of Warlords Trap Card TRAP       Each player sends monsters from his/her side of the field to the Graveyard so that he/she only controls 1 Type of monster. As long as this card remains on the field, each player can only have 1 Type of monster on the field.
DR1-EN104 Formation Union Trap Card TRAP       Select and activate 1 of the following effects:
●Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card.
●Unequip 1 of your equipped Union Monsters and Special Summon it to your side of the field in face-up Attack Position.
DR1-EN105 Adhesion Trap Hole Trap Card TRAP       You can only activate this card when your opponent successfully Normal Summons, Flip Summons, or Special Summons a monster(s). As long as the monster(s) remains on the field, the original ATK of the monster(s) is halved.
DR1-EN106 XY-Dragon Cannon Machine/Fusion/Effect LIGHT 6 2200 1900 "X-Head Cannon" + "Y-Dragon Head"
This card cannot be Special Summoned except by removing from play the above cards on your side of the field; then you can Special Summon this card from your Fusion Deck (You do not use "Polymerization"). Discard 1 card from your hand to destroy 1 face-up Spell or Trap Card on your opponent's side of the field.
DR1-EN107 XYZ-Dragon Cannon Machine/Fusion/Effect LIGHT 8 2800 2600 "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
This card cannot be Special Summoned except by removing from play the above cards on your side of the field; then you can Special Summon this card from your Fusion Deck (You do not use "Polymerization"). Discard 1 card from your hand to destroy 1 card on your opponent's side of the field.
DR1-EN108 XZ-Tank Cannon Machine/Fusion/Effect LIGHT 6 2400 2100 "X-Head Cannon" + "Z-Metal Tank"
This card cannot be Special Summoned except by removing from play the above cards on your side of the field; then you can Special Summon this card from your Fusion Deck (You do not use "Polymerization"). Discard 1 card from your hand to destroy 1 face-down Spell or Trap Card on your opponent's side of the field.
DR1-EN109 YZ-Tank Dragon Machine/Fusion/Effect LIGHT 6 2100 2200 "Y-Dragon Head" + "Z-Metal Tank"
This card cannot be Special Summoned except by removing from play the above cards on your side of the field; then you can Special Summon this card from your Fusion Deck (You do not use "Polymerization"). Discard 1 card from your hand to destroy 1 face-down Monster Card on your opponent's side of the field.
DR1-EN110 Great Angus Beast FIRE 4 1800 600 A very violent beast, it is always berserk. People say that they have never seen it silent.
DR1-EN111 Aitsu Fairy FIRE 5 100 100 He seems to be very unreliable, but he might have incredible potential.
DR1-EN112 Sonic Duck Winged Beast WIND 3 1700 700 A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.
DR1-EN113 Luster Dragon Dragon WIND 4 1900 1600 A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
DR1-EN114 Amazoness Paladin Warrior/Effect EARTH 4 1700 300 Increase the ATK of this monster by 100 points for each monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer".
DR1-EN115 Amazoness Fighter Warrior/Effect EARTH 4 1500 1300 All Battle Damage to this card's controller that he/she takes from a battle involving this monster becomes 0.
DR1-EN116 Amazoness Swords Woman Warrior/Effect EARTH 4 1500 1600 The opponent takes all Battle Damage to this card's controller that he/she would take from a battle involving this card.
DR1-EN117 Amazoness Blowpiper Warrior/Effect EARTH 3 800 1500 Select 1 face-up monster on your opponent's side of the field during each of your Standby Phases. Decrease the ATK of the selected monster by 500 points until the end of this turn.
DR1-EN118 Amazoness Tiger Beast/Effect EARTH 4 1100 1500 You can only have 1 "Amazoness Tiger" on your side of the field. Increase the ATK of this card by 400 points for each monster on your side of the field that includes "Amazoness" in its name, or is named "Amazon Archer". As long as this card remains face-up on the field, your opponent cannot attack another monster that includes "Amazoness" in its name, or is named "Amazon Archer".
DR1-EN119 Skilled White Magician Spellcaster/Effect LIGHT 4 1700 1900 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). Tribute this card with 3 Spell Counters on it to Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard.
DR1-EN120 Skilled Dark Magician Spellcaster/Effect DARK 4 1900 1700 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). Tribute this card with 3 Spell Counters on it to Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.
DR1-EN121 Apprentice Magician Spellcaster/Effect DARK 2 400 800 When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Spellcaster-Type monster Level 2 or lower from your deck and Special Summon it on the field in face-down Defense Position.
DR1-EN122 Old Vindictive Magician Spellcaster/Effect DARK 2 450 600 FLIP: Destroy 1 monster on your opponent's side of the field. 
DR1-EN123 Chaos Command Magician Spellcaster/Effect LIGHT 6 2400 1900 Negate the effect of a Monster Card that targets this 1 card.
DR1-EN124 Magical Marionette Spellcaster/Effect DARK 5 2000 1000 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Increase the ATK of this card by 200 points for each Spell Counter on this card. Also, remove 2 Spell Counters from this card to destroy 1 monster on the field.
DR1-EN125 Pixie Knight Spellcaster/Effect LIGHT 2 1300 200 When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and places that card on the top of your Deck.
DR1-EN126 Breaker the Magical Warrior Spellcaster/Effect DARK 4 1600 1000 When this card is Normal Summoned successfully, put 1 Spell Counter on it (max. 1). Increase the ATK of this card by 300 points for each Spell Counter on this card. Also, remove 1 Spell Counter from this card to destroy 1 Spell or Trap Card on the field.
DR1-EN127 Magical Plant Mandragola Spellcaster/Effect DARK 2 500 200 FLIP: Put 1 Spell Counter on each face-up card on the field that you can put a Spell Counter on.
DR1-EN128 Magical Scientist Spellcaster/Effect DARK 300 300 Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Fusion Deck at the end of the turn.
DR1-EN129 Royal Magical Library Spellcaster/Effect LIGHT 4 0 2000 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). Remove 3 Spell Counters from this card to draw 1 card from your Deck.
DR1-EN130 Armor Exe Rock/Effect LIGHT 4 2400 1400 This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card.
DR1-EN131 Tribe-Infecting Virus Aqua/Effect WATER 4 1600 1000 Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.
DR1-EN132 Des Koala Beast/Effect DARK 3 1100 1800 FLIP: Inflict 400 points of damage to your opponent's Life Points for each card in your opponent's hand.
DR1-EN133 Cliff the Trap Remover Warrior/Effect DARK 3 1200 1000 When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:
●Destroy 1 Spell Card or Trap Card on the field.
●Send 2 cards from the top of your opponent's Deck to his/her Graveyard.
DR1-EN134 Magical Merchant Insect/Effect LIGHT 200 700 FLIP: Pick up cards from the top of your Deck until a Spell Card or Trap Card is picked up. Add that card to your hand. Send the remaining cards to the Graveyard.
DR1-EN135 Koitsu Fairy/Union WATER 10 200 100 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Aitsu" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 3000 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
DR1-EN136 Cat's Ear Tribe Beast-Warrior/Effect EARTH 1 200 100 The original ATK of your opponent's monster(s) that battles with this card during his/her turn becomes 200 points during the Damage Step.
DR1-EN137 Ultimate Obedient Fiend Fiend/Effect FIRE 10 3500 3000 This card can only attack if this card is the only card on your side of the field and if you also have no cards in your hand. The effects of Effect Monsters that this card destroys are negated.
DR1-EN138 Dark Cat with White Tail Beast/Effect EARTH 2 800 500 FLIP: Return 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field to their owners' hands.
DR1-EN139 Amazoness Spellcaster Spell Card SPELL       Until the end of this turn, switch the original ATK of 1 face-up monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer", with the original ATK of 1 face-up monster on your opponent's side of the field.
DR1-EN140 Continuous Destruction Punch Spell Card SPELL       If the DEF of the attacked Defense Position monster on your side of the field is higher than the ATK of the attacking monster on your opponent's side of the field, destroy the attacking monster. Damage calculation is applied normally.
DR1-EN141 Big Bang Shot Spell Card SPELL       Increase the ATK of a monster equipped with this card by 400 points. When the equipped monster attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card is removed from the field, remove the equipped monster from play.
DR1-EN142 Gather Your Mind Spell Card SPELL       Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn.
DR1-EN143 Mass Driver Spell Card SPELL       Tribute 1 monster on your side of the field to inflict 400 points of damage to your opponent's Life Points.
DR1-EN144 Senri Eye Spell Card SPELL       Once per turn, during each of your Standby Phases, you can pay 100 Life Points to look at 1 card on the top of your opponent's Deck and return it to its original position. Your opponent cannot look at the card.
DR1-EN145 Emblem of Dragon Destroyer Spell Card SPELL       Add 1 "Buster Blader" from your Deck or your Graveyard to your hand.
DR1-EN146 Jar Robber Spell Card SPELL       You can only activate this card when "Pot of Greed" is activated. Negate the effect of the "Pot of Greed" and draw 1 card from your Deck.
DR1-EN147 My Body as a Shield Spell Card SPELL       When your opponent activates a card that has the effect that destroys 1 or more monsters on the field, pay 1500 Life Points to negate the activation of the card and destroy it.
DR1-EN148 Pigeonholing Books of Spell Spell Card SPELL       Pick up the top 3 cards of your Deck and return those cards to the top of the Deck in any order. Your opponent cannot look at the cards.
DR1-EN149 Mega Ton Magical Cannon Spell Card SPELL       Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field.
DR1-EN150 Pitch-Black Power Stone Trap Card TRAP       After activation, put 3 Spell Counters on this card. During each of your turns you can move 1 of this card's Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card, this card is destroyed.
DR1-EN151 Amazoness Archers Trap Card TRAP       You can only activate this card when your opponent declares an attack and if there is a monster(s) on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer". All monsters on your opponent's side of the field are changed to face-up Attack Position (Flip Effects are not activated), and as long as they remain face-up on the field, their ATK(s) are decreased by 500 points. Your opponent must attack with all of his/her monsters.
DR1-EN152 Dramatic Rescue Trap Card TRAP       You can only activate this card when a card is activated that targets a monster on the field that includes "Amazoness" in its card name, or is named "Amazon Archer". Return the targeted monster to its owner's hand and Special Summon 1 other monster from your hand.
DR1-EN153 Exhausting Spell Trap Card TRAP       Remove all Spell Counters on both sides of the field.
DR1-EN154 Hidden Book of Spell Trap Card TRAP       You can only activate this card during your turn. Select 2 Spell Cards from your Graveyard and add them to your Deck. Your Deck is then shuffled.
DR1-EN155 Miracle Restoring Trap Card TRAP       Remove 2 Spell Counters on your side of the field. Special Summon 1 "Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position.
DR1-EN156 Remove Brainwashing  Trap Card TRAP       As long as this card remains face-up on the field, the control of all monsters on the field returns to the original owners.
DR1-EN157 Disarmament Trap Card TRAP       Destroy all Equip Spell Cards on the field.
DR1-EN158 Anti-Spell Trap Card TRAP       Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it.
DR1-EN159 The Spell Absorbing Life Trap Card TRAP       Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field.
DR1-EN160 Dark Paladin Spellcaster/Fusion/Effect DARK 8 2900 2400 "Dark Magician" + "Buster Blader"
This monster cannot be Special Summoned except by Fusion Summon. As long as this card remains face-up on the field, you can discard 1 card from your hand to negate the activation of a Spell Card and destroy it. Increase the ATK of this card by 500 points for each Dragon-Type monster on the field and in either player's Graveyard.
DR1-EN161 Double Spell Spell Card SPELL       Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and use it from the Graveyard as your Spell Card.
DR1-EN162 Diffusion Wave-Motion  Spell Card SPELL       Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attack(s) are not activated.
DR1-EN163 Battle Footballer Machine FIRE 4 1000 2100 A cyborg with high defense power. Originally it was invented for a football machine.
DR1-EN164 Nin-Ken Dog Beast-Warrior WIND 4 1800 1000 A Ninja dog who has mastered extreme Ninjutsu. Through hard training, it learned the technique to metamorphose into a human being.
DR1-EN165 Acrobat Monkey Machine EARTH 3 1000 1800 An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.
DR1-EN166 Arsenal Summoner Spellcaster/Effect WIND 4 1600 1600 FLIP: Add 1 card that includes "Guardian" in its card name from your Deck to your hand. You cannot add "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".
DR1-EN167 Guardian Elma Fairy/Effect WIND 3 1300 1200 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Butterfly Dagger - Elma" on your side of the field. When this card is Normal Summoned or Special Summoned successfully, you can equip 1 appropriate Equip Spell Card in your Graveyard to this card.
DR1-EN168 Guardian Ceal Pyro/Effect FIRE 4 1700 1400 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Shooting Star Bow - Ceal" on your side of the field. Send an Equip Spell Card on your side of the field equipped to this card to the Graveyard to destroy 1 monster on your opponent's side of the field.
DR1-EN169 Guardian Grarl Dinosaur/Effect EARTH 5 2500 1000 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Gravity Axe - Grarl" on your side of the field. If this is the only card in your hand, you can Special Summon it.
DR1-EN170 Guardian Baou Fiend/Effect DARK 4 800 400 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Wicked-Breaking Flamberge - Baou" on your side of the field. Each time this card destroys 1 of your opponent's monsters and sends it to the Graveyard as a result of battle, increase the ATK of this card by 1000 points. Also, the effects of an Effect Monster that this card destroys as a result of battle are negated.
DR1-EN171 Guardian Kay'est Sea Serpent/Effect WATER 4 1000 1800 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Rod of Silence - Kay'est" on your side of the field. This card is unaffected by any Spell Cards. Also, this card cannot be an attack target of your opponent's monsters.
DR1-EN172 Guardian Tryce Thunder/Effect LIGHT 5 1900 1700 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Twin Swords of Flashing Light - Tryce" on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon to your side of the field the monster in the Graveyard that was used for the Tribute Summon of this card. 
DR1-EN173 Cyber Raider Machine/Effect DARK 4 1400 1000 When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects:
●Select 1 Equip Card equipped to 1 monster on the field and destroy it.
●Select 1 Equip Card equipped to 1 monster on the field and equip it to this card.
DR1-EN174 Reflect Bounder Machine/Effect LIGHT 4 1700 1000 When this face-up Attack Position card is attacked by a monster on your opponent's side of the field, before damage calculation is resolved in the Damage Step, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking monster. Then, after damage calculation is resolved, this card is destroyed.
DR1-EN175 Little-Winguard Warrior/Effect WIND 4 1400  1800 Once during each of your End Phases, you can change the battle position of this card.
DR1-EN176 Des Feral Imp Reptile/Effect DARK 4 1600 1800 FLIP: Select 1 card from your Graveyard, add it to your Deck, and shuffle your Deck. 
DR1-EN177 Different Dimension Dragon Dragon/Effect LIGHT 5 1200 1500 This card cannot be destroyed by the effect of a Spell or Trap Card that does not target it. This card is not destroyed as a result of battle against a monster with an ATK of 1900 or less.
DR1-EN178 Shinato, King of a Higher Plane Fairy/Ritual/Effect LIGHT 8 3300 3000 This card can only be Ritual Summoned with the Ritual Spell Card, "Shinato's Ark". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.
DR1-EN179 Dark Flare Knight Warrior/Fusion/Effect DARK 6 2200 800 "Dark Magician" + "Flame Swordsman"
Any damage to this card's controller caused as a result of battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your hand or Deck.
DR1-EN180 Mirage Knight Warrior/Effect LIGHT 8 2800 2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Dark Flare Knight". When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster. During the End Phase after this card was involved in battle, remove this card from play.
DR1-EN181 Berserk Dragon Zombie/Effect DARK 8 3500 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "A Deal with Dark Ruler". This card can attack all monsters on your opponent's side of the field once each. Decrease the ATK of this card by 500 points during the End Phase of each of your turns.
DR1-EN182 Exodia Necross Spellcaster/Effect DARK 4 1800 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Contract with Exodia". This card is not destroyed as a result of battle or by the effects of Spell or Trap Cards, and during each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when any of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" or "Left Leg of the Forbidden One" is not in your Graveyard.
DR1-EN183 Gyaku-Gire Panda Beast/Effect EARTH 3 800 1600 Increase the ATK of this card by 500 points for each monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
DR1-EN184 Blindly Loyal Goblin Warrior/Effect EARTH 4 1800 1500 As long as this card remains face-up on the field, control of this card cannot switch.
DR1-EN185 Despair from the Dark Zombie/Effect DARK 8 2800 3000 When this card is sent from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to the field.
DR1-EN186 Maju Garzett Fiend/Effect DARK 7 0 The ATK of this card becomes equal to the combined original ATK of the 2 monsters you Tributed for the Tribute Summon of this card.
DR1-EN187 Fear from the Dark Zombie/Effect DARK 4 1700 1500 When this card is sent from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to the field.
DR1-EN188 Dark Scorpion - Chick the Yellow Warrior/Effect DARK 3 1000 1000 When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:
●Return 1 card on the field to its owner's hand.
●Pick up 1 card on the top of your opponent's Deck (Your opponent does not look at the card). Select the top or the bottom of the Deck and return the card there.
DR1-EN189 D. D. Warrior Lady Warrior/Effect LIGHT 4 1500 1600 When this card battles with your opponent's monster, after damage calculation you can remove the opponent's monster and this card from play.
DR1-EN190 Thousand Needles Beast/Effect EARTH 4 1000 1800 When this Defense Position card is attacked and if the DEF of this card is higher than the ATK of the attacking monster, destroy the attacking monster at the end of the Damage Step.
DR1-EN191 Shinato's Ark Spell Card SPELL       This card is used to Ritual Summon "Shinato, King of a Higher Plane". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.
DR1-EN192 A Deal with Dark Ruler Spell Card SPELL       You can only activate this card during a turn in which a Level 8 or higher monster on your side of the field was sent to the Graveyard. Special Summon 1 "Berserk Dragon" from your hand or Deck.
DR1-EN193 Contract with Exodia Spell Card SPELL       You can only activate this card when you have "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard. Special Summon 1 "Exodia Necross" from your hand.
DR1-EN194 Butterfly Dagger - Elma Spell Card SPELL       Increase the ATK of a monster equipped with this card by 300 points. When this card is equipped to a monster, and is destroyed and sent to the Graveyard, this card can be returned to the owner's hand.
DR1-EN195 Shooting Star Bow - Ceal Spell Card SPELL       Decrease the ATK of a monster equipped with this card by 1000 points. A monster equipped with this card can attack your opponent's Life Points directly.
DR1-EN196 Gravity Axe - Grarl Spell Card SPELL       Increase the ATK of a monster equipped with this card by 500 points. As long as this card remains on the field, monsters on your opponent's side of the field cannot change their battle positions.
DR1-EN197 Wicked-Breaking Flamberge - Baou Spell Card SPELL       Send 1 card from your hand to the Graveyard to equip this card. Increase the ATK of a monster equipped with this card by 500 points. If a monster equipped with this card destroys a monster as a result of battle, the effect of that monster is negated.
DR1-EN198 Rod of Silence - Kay'est Spell Card SPELL       Increase the DEF of a monster equipped with this card by 500 points. Negate the effect of a Spell Card (excluding this card) that targets the monster equipped with this card and destroy the Spell Card.
DR1-EN199 Twin Swords of Flashing Light - Tryce Spell Card SPELL       Send 1 card from your hand to your Graveyard to equip this card. Decrease the ATK of a monster equipped with this card by 500 points. A monster equipped with this card can attack twice during the same Battle Phase.
DR1-EN200 Precious Cards from Beyond Spell Card SPELL       When you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards from your Deck.
DR1-EN201 Rod of the Mind's Eye Spell Card SPELL       If a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points.
DR1-EN202 Fairy of the Spring Spell Card SPELL       Add 1 Equip Spell Card from your Graveyard to your hand. You cannot activate that Equip Spell Card this turn.
DR1-EN203 Token Thanksgiving Spell Card SPELL       Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points.
DR1-EN204 Morale Boost Spell Card SPELL       Each time a player equips an Equip Spell Card, increase the Life Points of the controller of that Equip Spell Card by 1000 points. Each time an Equip Spell Card is removed from the field, the controller of that Equip Spell Card takes 1000 points of damage.
DR1-EN205 Non-Spellcasting Area Spell Card SPELL       All face-up Monster Cards on the field, except for Effect Monsters, are unaffected by any Spell Card (excluding this card).
DR1-EN206 Different Dimension Gate Spell Card SPELL       Select 1 Monster Card each from you and your opponent's sides of the field and remove them from play. When this card is destroyed and sent to the Graveyard, return those monsters to the field in the same battle position as when they were removed from play.
DR1-EN207 Final Attack Orders Trap Card TRAP       As long as this card remains on the field, all face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.
DR1-EN208 Staunch Defender Trap Card TRAP       You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During this turn, your opponent can only designate the selected monster as an attack target and your opponent must attack the selected monster with all face-up monsters.
DR1-EN209 Ojama Trio Trap Card TRAP       Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/2 Stars/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller takes 300 points of damage.
DR1-EN210 Arsenal Robber Trap Card TRAP       Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard.
DR1-EN211 Skill Drain Trap Card TRAP       Pay 1000 Life Points. As long as this card remains on the field, the effects of all face-up Effect Monsters on the field are negated.
DR1-EN212 Really Eternal Rest Trap Card TRAP       Destroy all monsters equipped with Equip Cards.
DR1-EN213 Kaiser Glider  Dragon/Effect LIGHT 6 2400 2200 This card is not destroyed as a result of battle when this card battles with a monster with the same ATK. When this card is destroyed and sent to the Graveyard, return 1 monster on the field to its owner's hand.
DR1-EN214 Interdimensional Matter Transporter Trap Card TRAP       Select 1 face-up monster on your side of the field and remove it from play until the End Phase of the turn this card is activated.
DR1-EN215 Cost Down Spell Card SPELL       Discard 1 card from your hand. Downgrade all Monster Cards in your hand by 2 Levels until the End Phase of the turn this card is activated.
DR1-EN216 Gagagigo Reptile WATER 4 1850 1000 This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.
DR1-EN217 D. D. Trainer Fiend DARK 1 100 2000 A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny.
DR1-EN218 Ojama Green Beast LIGHT 2 0 1000 He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
DR1-EN219 Archfiend Soldier Fiend DARK 4 1900 1500 An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
DR1-EN220 Pandemonium Watchbear Beast/Effect DARK 4 1300 1800 As long as this card remains face-up on your side of the field, "Pandemonium" on your side of the field is not destroyed by your opponent's card effects.
DR1-EN221 Sasuke Samurai #2 Warrior/Effect WIND 1 200 300 Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated.
DR1-EN222 Dark Scorpion - Gorg the Strong Warrior/Effect DARK 5 1800 1500 When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:
●Return 1 Monster Card on your opponent's side of the field to the top of its owner's Deck.
●Send 1 card from the top of your opponent's Deck to the Graveyard.
DR1-EN223 Dark Scorpion - Meanae the Thorn Warrior/Effect DARK 4 1000 1800 When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:
●Add 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Deck to your hand.
●Add 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Graveyard to your hand.
DR1-EN224 Outstanding Dog Marron Beast/Effect LIGHT 1 100 100 When this card is sent to your Graveyard, add it to your Deck and shuffle it.
DR1-EN225 Great Maju Garzett Fiend/Effect DARK 6 0 0 The ATK of this card becomes twice the original ATK of 1 monster that you Tributed for the Tribute Summon of this card.
DR1-EN226 Iron Blacksmith Kotetsu Beast-Warrior/Effect FIRE 2 500 500 FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand.
DR1-EN227 Goblin of Greed Fiend/Effect EARTH 4 1000 1800 As long as this card remains face-up on your side of the field, neither player can activate an effect by discarding from his/her hand.
DR1-EN228 Mefist the Infernal General Fiend/Effect DARK 5 1800 1700 When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, discard 1 card randomly from your opponent's hand.
DR1-EN229 Vilepawn Archfiend Fiend/Effect EARTH 2 1200 200 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. As long as this card remains on the field, your opponent cannot attack any Archfiend Monster Card on your side of the field except "Vilepawn Archfiend".
DR1-EN230 Shadowknight Archfiend Fiend/Effect WIND 4 2000 1600 The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent is halved.
DR1-EN231 Darkbishop Archfiend Fiend/Effect WATER 3 300 1400 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card on your side of the field is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card.
DR1-EN232 Desrook Archfiend Fiend/Effect LIGHT 3 1100 1800 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When a "Terrorking Archfiend" on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the "Terrorking Archfiend".
DR1-EN233 Infernalqueen Archfiend Fiend/Effect FIRE 4 900 1500 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains on the field, during each Standby Phase, increase the ATK of 1 Archfiend Monster Card by 1000 points until the End Phase.
DR1-EN234 Terrorking Archfiend Fiend/Effect DARK 4 2000 1500 This card cannot be Normal Summoned or Flip Summoned unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. The effects of an Effect Monster that this card destroyed as a result of battle are negated.
DR1-EN235 Skull Archfiend of Lightning Fiend/Effect DARK 6 2500 1200 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card.
DR1-EN236 Metallizing Parasite - Lunatite Aqua/Union WATER 7 1000 500 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster will be unaffected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.)
DR1-EN237 Tsukuyomi Spellcaster/Spirit DARK 4 1100 1400 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, select 1 face-up monster on the field and flip it into face-down Defense Position.
DR1-EN238 Mudora Fairy/Effect EARTH 1500 1800 The ATK of this card increases by 200 points for every Fairy-Type monster in your Graveyard.
DR1-EN239 Keldo Fairy/Effect EARTH 4 1200 1600 When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent's Graveyard, add them to your opponent's Deck and the Deck is then shuffled.
DR1-EN240 Kelbek Fairy/Effect EARTH 4 1500 1800 A monster that attacks this card returns to its owner's hand. Damage calculation is applied normally.
DR1-EN241 Zolga Fairy/Effect EARTH 4 1700 1200 When you Tribute Summon a monster by Tributing this card, increase the Life Points of the player who controlled this card on the field by 2000 points. 
DR1-EN242 Agido Fairy/Effect EARTH 4 1500 1300 When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.)
DR1-EN243 Legendary Flame Lord Spellcaster/Ritual/Effect FIRE 7 2400 2000 This card can only be Ritual Summoned with the Ritual Spell Card, "Incandescent Ordeal". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card.
DR1-EN244 Dark Master - Zorc Fiend/Ritual/Effect DARK 8 2700 1500 This card can only be Ritual Summoned with the Ritual Spell Card, "Contract with the Dark Master". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. During your turn, you can roll 1 six-sided die. If the result is 1 or 2, destroy all monsters on your opponent's side of the field. If the result is 3, 4, or 5, destroy 1 monster on your opponent's side of the field. If the result is 6, destroy all monsters on your side of the field.
DR1-EN245 Spell Reproduction Spell Card SPELL       Send 2 Spell Cards from your hand to the Graveyard. Select 1 Spell Card from your Graveyard and add it to your hand.
DR1-EN246 Dragged Down into the Grave Spell Card SPELL       You and your opponent look at each other's hands, select 1 card from each other's hands and discard them to the Graveyard, and each draw 1 card.
DR1-EN247 Incandescent Ordeal Spell Card SPELL       This card is used to Ritual Summon "Legendary Flame Lord". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.
DR1-EN248 Contract with the Abyss Spell Card SPELL       This card is used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning.
DR1-EN249 Contract with the Dark Master Spell Card SPELL       This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.
DR1-EN250 Falling Down Spell Card SPELL       Destroy this card if there is no Archfiend card on your side of the field. Take control of 1 of your opponent's monsters that is equipped with this card. You take 800 points of damage during each of your opponent's Standby Phases.
DR1-EN251 Checkmate Spell Card SPELL       Tribute 1 Archfiend monster on your side of the field. During this turn, 1 "Terrorking Archfiend" on your side of the field can attack your opponent's Life Points directly.
DR1-EN252 Cestus of Dagla Spell Card SPELL       You can only equip this card to a Fairy-Type monster. Increase the ATK of a monster equipped with this card by 500 points. When the monster equipped with this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an equal amount.
DR1-EN253 Final Countdown Spell Card SPELL       Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel.
DR1-EN254 Archfiend's Oath Spell Card SPELL       Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveyard.
DR1-EN255 Mustering of the Dark Scorpions Spell Card SPELL       You can only activate this card when there is a face-up "Don Zaloog"(s) on your side of the field. You can Special Summon from your hand any of the cards that include "Dark Scorpion" in their card name, or are named "Cliff the Trap Remover". (You can only Special Summon up to 1 card with each card name.) 
DR1-EN256 Pandemonium  Spell Card SPELL       Neither player has to pay Life Points during the Standby Phase for Archfiend monsters. Each time a player's Archfiend Monster Card(s) are destroyed and sent to the Graveyard, except as a result of battle, that player can select 1 Archfiend Monster Card from his/her Deck that has a lower Level than the destroyed card and add it to his/her hand.
DR1-EN257 Altar for Tribute Trap Card TRAP       Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster.
DR1-EN258 Frozen Soul Trap Card TRAP       You can only activate this card when your Life Points are at least 2000 lower than your opponent's. Skip your opponent's next Battle Phase.
DR1-EN259 Battle-Scarred Trap Card TRAP       Select 1 Archfiend monster on your side of the field to activate this card. Your opponent also pays the same Life Points that you pay for the selected monster during the Standby Phase. If this card is removed from the field, destroy the selected monster. When the selected monster is removed from the field, destroy this card.
DR1-EN260 Dark Scorpion Combination Trap Card TRAP       You can only activate this card when there are "Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During this turn, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted to your opponent by each of those cards becomes 400 points.
DR1-EN261 Archfiend's Roar Trap Card TRAP       Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be Tributed under any conditions and is destroyed during the End Phase of this turn.
DR1-EN262 Dice Re-Roll Trap Card TRAP       Once this turn, negate 1 six-sided die roll and re-roll it.
DR1-EN263 Spell Vanishing Trap Card TRAP       Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard.
DR1-EN264 Sakuretsu Armor Trap Card TRAP       You can only activate this card when your opponent declares an attack. Destroy the attacking monster.
DR1-EN265 Ray of Hope Trap Card TRAP       Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it.
DR1-EN266 Blast Held by a Tribute Trap Card TRAP       You can only activate this card when your opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up Attack Position monsters on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points.
DR1-EN267 Judgment of Anubis Trap Card TRAP       Discard 1 card from your hand. Negate the activation and the effect of a Spell Card controlled by your opponent that has the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. After that, you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster.

www.pojo.com