POJO.COM'S YU-GI-OH! TRADING
CARD GAME SPOILERS
U.S. - Dark Revelation Volume 1
English Card No. | English Name | Type | Attribute | Level | ATK | DEF | English Text |
DR1-EN001 | Master Kyonshee | Zombie | EARTH | 4 | 1750 | 1000 | A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts. |
DR1-EN002 | Kabazauls | Dinosaur | WATER | 4 | 1700 | 1500 | A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane. |
DR1-EN003 | Inpachi | Machine | EARTH | 4 | 1600 | 1900 | A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit. |
DR1-EN004 | Dark Jeroid | Fiend/Effect | DARK | 4 | 1200 | 1500 | When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select 1 face-up monster on the field. As long as the monster remains face-up on the field, decrease its ATK by 800 points |
DR1-EN005 | Newdoria | Fiend/Effect | DARK | 4 | 1200 | 800 | When this card is destroyed and sent to the Graveyard as a result of battle, destroy 1 monster on the field. |
DR1-EN006 | Helpoemer | Fiend/Effect | DARK | 5 | 2000 | 1400 | If this card is destroyed and sent to the Graveyard as a result of battle, this card's effect is activated. As long as this card is in the Graveyard, your opponent discards 1 card randomly from his/her hand at the end of his/her Battle Phase. This card cannot be Special Summoned from the Graveyard. |
DR1-EN007 | Gravekeeper's Spy | Spellcaster/Effect | DARK | 4 | 1200 | 2000 | FLIP: Special Summon 1 Monster Card that includes "Gravekeeper's" in its card name with an ATK of 1500 or less from your Deck. |
DR1-EN008 | Gravekeeper's Curse | Spellcaster/Effect | DARK | 3 | 800 | 800 | When this card is Normal Summoned, Flip Summoned, or Special Summoned, inflict 500 points of damage to your opponent's Life Points. |
DR1-EN009 | Gravekeeper's Guard | Spellcaster/Effect | DARK | 4 | 1000 | 1900 | FLIP: Return 1 monster on your opponent's side of the field to its owner's hand. |
DR1-EN010 | Gravekeeper's Spear Soldier | Spellcaster/Effect | DARK | 4 | 1500 | 1000 | When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. |
DR1-EN011 | Gravekeeper's Vassal | Spellcaster/Effect | DARK | 3 | 700 | 500 | The Battle Damage this card inflicts to your opponent's Life Points is treated as Effect Damage instead. |
DR1-EN012 | Gravekeeper's Watcher | Spellcaster/Effect | DARK | 4 | 1000 | 1000 | When your opponent activates a card that includes an effect whereby your opponent discards from his/her hand, send this card from your hand to the Graveyard to negate the activation and the effect of the card and destroy it. |
DR1-EN013 | Gravekeeper's Chief | Spellcaster/Effect | DARK | 5 | 1900 | 1200 | You can only have 1 "Gravekeeper's Chief" on your side of the field. As long as this card remains on the field, your Graveyard is unaffected by the effect of "Necrovalley". If you Tribute Summon this card successfully, you can Special Summon 1 Monster Card that includes "Gravekeeper's" in its card name from your Graveyard to the field. |
DR1-EN014 | Gravekeeper's Cannonholder | Spellcaster/Effect | DARK | 4 | 1400 | 1200 | Tribute 1 Monster Card on your side of the field that includes "Gravekeeper's" in its card name to inflict 700 points of damage to your opponent's Life Points. You cannot Tribute "Gravekeeper's Cannonholder" for this effect. |
DR1-EN015 | Gravekeeper's Assailant | Spellcaster/Effect | DARK | 4 | 1500 | 1500 | You cannot activate this card's effect unless "Necrovalley" is on the field. When this card declares an attack, you can change the battle position of 1 face-up monster on your opponent's side of the field. |
DR1-EN016 | A Man with Wdjat | Spellcaster/Effect | DARK | 4 | 1600 | 1600 | When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position. |
DR1-EN017 | Mystical Knight of Jackal | Beast-Warrior/Effect | LIGHT | 7 | 2700 | 1200 | When this card destroys 1 monster on your opponent's side of the field and sends it to your opponent's Graveyard as a result of battle, you can then return the card to the top of your opponent's Deck. |
DR1-EN018 | A Cat of Ill Omen | Beast/Effect | DARK | 2 | 500 | 300 | FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Trap Card to your hand instead. |
DR1-EN019 | Yomi Ship | Aqua/Effect | WATER | 3 | 800 | 1400 | When this card is destroyed and sent to the Graveyard as a result of battle, destroy the monster that destroyed this card. |
DR1-EN020 | Winged Sage Falcos | Winged Beast/Effect | WIND | 4 | 1700 | 1200 | You can return your opponent's face-up Attack Position monster, that this card destroyed and sent to the Graveyard as a result of battle, to the top of your opponent's Deck. |
DR1-EN021 | An Owl of Luck | Winged Beast/Effect | WIND | 2 | 300 | 500 | FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Field Spell Card to your hand instead. |
DR1-EN022 | Charm of Shabti | Rock/Effect | EARTH | 1 | 100 | 100 | Discard this card from your hand. Until the End Phase, make the Battle Damage to monsters that include "Gravekeeper's" in their card name 0. |
DR1-EN023 | Cobra Jar | Reptile/Effect | EARTH | 2 | 600 | 300 | FLIP: Special Summon 1 "Poisonous Snake Token" (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200). When the "Poisonous Snake Token" is destroyed as a result of battle, inflict 500 points of damage to your opponent's Life Points. |
DR1-EN024 | Spirit Reaper | Zombie/Effect | DARK | 3 | 300 | 200 | This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand. |
DR1-EN025 | Nightmare Horse | Zombie/Effect | DARK | 2 | 500 | 400 | This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. |
DR1-EN026 | Reaper on the Nightmare | Zombie/Fusion/Effect | DARK | 5 | 800 | 600 | "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand. |
DR1-EN027 | Dark Designator | Spell Card | SPELL | Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand. | |||
DR1-EN028 | Card Shuffle | Spell Card | SPELL | Pay 300 Life Points to use this card's effect. Shuffle either your or your opponent's Deck. You can only use this effect during your turn, once per turn. | |||
DR1-EN029 | Reasoning | Spell Card | SPELL | Your opponent declares a monster Level. Then pick up cards from the top of your Deck until a monster that can be Normal Summoned is picked up. If that monster is the same Level as the one declared by your opponent, send all picked up cards to the Graveyard. If not, Special Summon the picked up monster and send the remaining cards to the Graveyard. | |||
DR1-EN030 | Dark Room of Nightmare | Spell Card | SPELL | Each time damage, except Battle Damage, is inflicted to your opponent's Life Points, inflict 300 points of damage to your opponent's Life Points. This card's effect is not applied to the effect of "Dark Room of Nightmare". | |||
DR1-EN031 | Different Dimension Capsule | Spell Card | SPELL | Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand. | |||
DR1-EN032 | Necrovalley | Spell Card | SPELL | As long as this card remains on the field, negate the effects of Spell, Trap, and Monster Cards that affect a card(s) in the Graveyard, and neither player can remove cards in the Graveyards from play. Also, as long as this card remains on the field, increase the ATK and DEF of all monsters that include "Gravekeeper's" in their card name by 500 points. | |||
DR1-EN033 | Buster Rancher | Spell Card | SPELL | Only a monster with an ATK of 1000 points or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points if the opponent's monster that battles it is in Attack Position and its ATK is 2500 or more, OR if the opponent's monster that battles it is in Defense Position and its DEF is 2500 or more. | |||
DR1-EN034 | Hieroglyph Lithograph | Spell Card | SPELL | Pay 1000 Life Points. During the current Duel, your hand size limit becomes 7. | |||
DR1-EN035 | Dark Snake Syndrome | Spell Card | SPELL | Inflict damage to both players' Life Points during each of your Standby Phases. The first damage begins at 200 points and is doubled during each of your following Standby Phases. | |||
DR1-EN036 | Terraforming | Spell Card | SPELL | Add 1 Field Spell Card from your Deck to your hand. | |||
DR1-EN037 | Banner of Courage | Spell Card | SPELL | During your Battle Phase only, increase the ATK of all monsters on your side of the field by 200 points. | |||
DR1-EN038 | Metamorphosis | Spell Card | SPELL | Tribute 1 monster on your side of the field. Special Summon 1 Fusion Monster of the same Level as the Tributed monster from your Fusion Deck. | |||
DR1-EN039 | Royal Tribute | Spell Card | SPELL | This card can only be activated when "Necrovalley" is on your side of the field. Both players discard all Monster Cards in their hands to the Graveyard. | |||
DR1-EN040 | Reversal Quiz | Spell Card | SPELL | Send all cards in your hand and on your side of the field to the Graveyard. Call the type of card (Spell, Trap, or Monster) on top of your Deck. If you call it right, exchange your current Life Points with your opponent's current ones. | |||
DR1-EN041 | Coffin Seller | Trap Card | TRAP | Each time Monster Card(s) are sent to your opponent's Graveyard, inflict 300 points of damage to your opponent's Life Points. | |||
DR1-EN042 | Curse of Aging | Trap Card | TRAP | Discard 1 card from your hand. Decrease the ATK and DEF of all monsters on your opponent's side of the field by 500 points until the end of the turn this card is activated. | |||
DR1-EN043 | Barrel Behind the Door | Trap Card | TRAP | You can only activate this card when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Switch the Effect Damage you receive to your opponent's Life Points. | |||
DR1-EN044 | Raigeki Break | Trap Card | TRAP | Discard 1 card from your hand. Destroy 1 card on the field. | |||
DR1-EN045 | Narrow Pass | Trap Card | TRAP | This card can only be activated when both players have 2 monsters or less on their respective sides of the field. Both players can only Normal Summon up to 2 additional monsters on their sides of the field. | |||
DR1-EN046 | Disturbance Strategy | Trap Card | TRAP | Your opponent adds all cards in his/her hand to the Deck and shuffles the Deck. Your opponent then draws the same number of cards that he/she added to the Deck. | |||
DR1-EN047 | Trap of Board Eraser | Trap Card | TRAP | You can only activate this card when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Negate the Effect Damage you receive and your opponent then selects 1 card from his/her hand and discards it. | |||
DR1-EN048 | Rite of Spirit | Trap Card | TRAP | Select 1 Monster Card that includes "Gravekeeper's" in its card name from your Graveyard and Special Summon it. This card's activation and effect are unaffected by "Necrovalley". | |||
DR1-EN049 | Non Aggression Area | Trap Card | TRAP | You can only activate this card during your Standby Phase. Discard 1 card from your hand. Your opponent cannot Normal Summon, Set and/or Special Summon during his/her next turn. | |||
DR1-EN050 | D. Tribe | Trap Card | TRAP | All monsters on your side of the field are treated as Dragon-Types until the End Phase of this turn. | |||
DR1-EN051 | Lava Golem | Fiend/Effect | FIRE | 8 | 3000 | 2500 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 monsters on your opponent's side of the field, and is Special Summoned to your opponent's side of the field. This card inflicts 1000 points of damage to the Life Points of this card's controller during each of his/her Standby Phases. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn. |
DR1-EN052 | Byser Shock | Fiend/Effect | DARK | 5 | 800 | 600 | When this card is Normal Summoned, Flip Summoned, or Special Summoned, return all Set cards on the field to their owner's respective hands. |
DR1-EN053 | Question | Spell Card | SPELL | When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she calls it right, the monster is removed from play. If he/she calls it wrong, the monster is Special Summoned to your side of the field. | |||
DR1-EN054 | Rope of Life | Trap Card | TRAP | When 1 of your monsters is sent to the Graveyard as a result of battle, discard your entire hand to activate this card. Special Summon the monster to the field, increasing the ATK of the monster by 800 points. | |||
DR1-EN055 | Nightmare Wheel | Trap Card | TRAP | Select 1 monster on your opponent's side of the field. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. During each of your Standby Phases, this card inflicts 500 points of damage to your opponent's Life Points. When the selected monster is removed from the field, destroy this card. | |||
DR1-EN056 | People Running About | Pyro | FIRE | 2 | 600 | 600 | Although they always suffer in silence, they swear an oath to inevitably revolt. |
DR1-EN057 | Oppressed People | Aqua | WATER | 1 | 400 | 2000 | They are oppressed, but believe they will have their freedom someday. |
DR1-EN058 | United Resistance | Thunder | WIND | 3 | 1000 | 400 | The people that gather to swear to fight their oppressors. A revolution is coming. |
DR1-EN059 | X-Head Cannon | Machine | LIGHT | 4 | 1800 | 1500 | A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters. |
DR1-EN060 | Y-Dragon Head | Machine/Union | LIGHT | 4 | 1500 | 1600 | Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) |
DR1-EN061 | Z-Metal Tank | Machine/Union | LIGHT | 4 | 1500 | 1300 | Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) |
DR1-EN062 | Dark Blade | Warrior | DARK | 4 | 1800 | 1500 | They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. |
DR1-EN063 | Pitch-Dark Dragon | Dragon/Union | DARK | 3 | 900 | 600 | Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Dark Blade" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) |
DR1-EN064 | Kiryu | Dragon/Union | DARK | 5 | 2000 | 1500 | Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Dark Blade" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 900 points, and you can Tribute this card to allow the equipped monster to attack your opponent's Life Points directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) |
DR1-EN065 | Decayed Commander | Zombie/Effect | EARTH | 4 | 1000 | 1500 | When this card is Normal Summoned successfully, you can Special Summon 1 "Zombie Tiger" from your hand. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand. |
DR1-EN066 | Zombie Tiger | Zombie/Union | EARTH | 3 | 1400 | 1600 | Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Decayed Commander" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 500 points, and each time it destroys 1 of your opponent's monsters, your opponent discards 1 card randomly from his/her hand. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) |
DR1-EN067 | Giant Orc | Fiend/Effect | DARK | 4 | 2200 | 0 | If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this battle position until the end of your next turn. |
DR1-EN068 | Second Goblin | Fiend/Union | DARK | 1 | 100 | 100 | Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Giant Orc" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) |
DR1-EN069 | Vampire Orchis | Plant/Effect | EARTH | 4 | 1700 | 1000 | When this monster is Normal Summoned successfully, you can Special Summon 1 "Des Dendle" from your hand. |
DR1-EN070 | Des Dendle | Plant/Union | EARTH | 4 | 300 | 2000 | Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Vampire Orchis" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster destroys 1 of your opponent's monsters, Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/1 Star/ATK 800/DEF 800). (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) |
DR1-EN071 | Burning Beast | Pyro/Union | FIRE | 4 | 1500 | 1000 | Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Freezing Beast" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) |
DR1-EN072 | Freezing Beast | Aqua/Union | WATER | 4 | 1500 | 1000 | Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) |
DR1-EN073 | Union Rider | Machine/Effect | WIND | 2 | 1000 | 1000 | You can take control of up to 1 Union Monster that is currently a monster on your opponent's side of the field, and equip it to this card. The Union Monster that is equipped to this card cannot be changed back to a monster using its own effect. |
DR1-EN074 | D.D. Crazy Beast | Beast/Effect | EARTH | 3 | 1400 | 1400 | A monster that this card destroys as a result of battle is removed from play. |
DR1-EN075 | Spell Canceller | Machine/Effect | WIND | 5 | 1800 | 1600 | As long as this card remains face-up on the field, Spell Cards cannot be activated. The effects of all Spell Cards are also negated. |
DR1-EN076 | Neko Mane King | Beast/Effect | EARTH | 1 | 0 | 0 | During your opponent's turn, when this card is sent to the Graveyard by the effect of your opponent's Spell, Trap, or Monster Card, your opponent's turn ends. |
DR1-EN077 | Helping Robo For Combat | Machine/Effect | LIGHT | 4 | 1600 | 0 | Each time this card destroys your opponent's monster as a result of battle, draw 1 card, then select and return 1 card from your hand to the bottom of your Deck. |
DR1-EN078 | Dimension Jar | Machine/Effect | DARK | 2 | 200 | 200 | FLIP: Both players can remove from play up to 3 monsters from their opponent's Graveyard. |
DR1-EN079 | Great Phantom Thief | Spellcaster/Effect | EARTH | 3 | 1000 | 1000 | Each time this card inflicts Battle Damage to your opponent's Life Points, declare the name of 1 card. Then see your opponent's hand and discard all copies of the declared card in his/her hand to the Graveyard. |
DR1-EN080 | Roulette Barrel | Machine/Effect | LIGHT | 4 | 1000 | 2000 | Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose level is equal to the result. |
DR1-EN081 | Paladin of White Dragon | Dragon/Ritual/Effect | LIGHT | 4 | 1900 | 1200 | This monster can only be Ritual Summoned with the Ritual Spell Card, "White Dragon Ritual." You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand. When this monster attacks a face-down Defense Position monster, destroy the face-down monster with this card's effect. You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon" from your hand or your Deck. ("Blue-Eyes White Dragon" cannot attack during that turn.) |
DR1-EN082 | White Dragon Ritual | Spell Card | SPELL | This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand. | |||
DR1-EN083 | Frontline Base | Spell Card | SPELL | Once per turn, during your Main Phase, you can Special Summon 1 Union Monster of Level 4 or lower from your hand. | |||
DR1-EN084 | Demotion | Spell Card | SPELL | Downgrade the monster equipped with this card by 2 Levels. | |||
DR1-EN085 | Combination Attack | Spell Card | SPELL | During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn. | |||
DR1-EN086 | Kaiser Colosseum | Spell Card | SPELL | If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect. | |||
DR1-EN087 | Autonomous Action Unit | Spell Card | SPELL | Pay 1500 Life Points. Select 1 monster from your opponent's Graveyard, Special Summon it to your side of the field in Attack Position, and equip it with this card. When this card is removed from the field, destroy the equipped monster. | |||
DR1-EN088 | Poison of the Old Man | Spell Card | SPELL | Select and activate 1 of the following effects: ●Increase your Life Points by 1200 points. ●Inflict 800 points of damage to your opponent's Life Points. |
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DR1-EN089 | Ante | Spell Card | SPELL | Each Player selects 1 card from his/her hand, then looks at the Level of the selected cards. The card with more Levels returns to the hand of the player who selected it. The player who selected the card with fewer Levels takes 1000 Life Points damage and sends the card to the Graveyard. If a non-Monster Card is selected, it is treated as Level 0. If they are the same Level, each player returns his/her card to his/her hand. | |||
DR1-EN090 | Dark Core | Spell Card | SPELL | Discard 1 card from your hand. Remove 1 face-up monster on the field from play. | |||
DR1-EN091 | Raregold Armor | Spell Card | SPELL | As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster. | |||
DR1-EN092 | Metalsilver Armor | Spell Card | SPELL | As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster. | |||
DR1-EN093 | Kishido Spirit | Spell Card | SPELL | Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal. | |||
DR1-EN094 | Tribute Doll | Spell Card | SPELL | Tribute 1 monster on your side of the field to activate this card. Special Summon 1 Level 7 monster that can be Normal Summoned from your hand. That monster cannot attack this turn. | |||
DR1-EN095 | Wave-Motion Cannon | Spell Card | SPELL | Send this card on the field to the Graveyard during your Main Phase. Inflict damage to your opponent's Life Points equal to the number of your Standby Phases that have passed after this card's activation x 1000 points. | |||
DR1-EN096 | Huge Revolution | Trap Card | TRAP | This card can only be activated during your Main Phase when "People Running About," "Oppressed People," and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field. | |||
DR1-EN097 | Thunder of Ruler | Trap Card | TRAP | You can only activate this card during your opponent's Standby Phase. Your opponent cannot conduct his/her Battle Phase this turn. | |||
DR1-EN098 | Spell Shield Type-8 | Trap Card | TRAP | Select and activate 1 of the following effects: ●Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card. ●Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it. |
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DR1-EN099 | Meteorain | Trap Card | TRAP | During this turn, when your monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. | |||
DR1-EN100 | Pineapple Blast | Trap Card | TRAP | You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent's side of the field than your side, destroy your opponent's monsters so that your opponent controls the same number of monsters as you. Your opponent selects which monsters are destroyed. | |||
DR1-EN101 | Secret Barrel | Trap Card | TRAP | Inflict damage to your opponent's Life Points equal to the total number of cards on your opponent's side of the field and in your opponent's hand x 200 points. | |||
DR1-EN102 | Physical Double | Trap Card | TRAP | You can only activate this card during your opponent's turn. Select 1 monster on your opponent's side of the field and Special Summon 1 "Mirage Token" in face-up Attack or Defense Position on your side of the field. The "Mirage Token" has the same Level, Type, Attribute, ATK, and DEF as the selected monster. Destroy the "Mirage Token" at the end of the turn. | |||
DR1-EN103 | Rivalry of Warlords | Trap Card | TRAP | Each player sends monsters from his/her side of the field to the Graveyard so that he/she only controls 1 Type of monster. As long as this card remains on the field, each player can only have 1 Type of monster on the field. | |||
DR1-EN104 | Formation Union | Trap Card | TRAP | Select and activate 1 of the following effects: ●Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card. ●Unequip 1 of your equipped Union Monsters and Special Summon it to your side of the field in face-up Attack Position. |
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DR1-EN105 | Adhesion Trap Hole | Trap Card | TRAP | You can only activate this card when your opponent successfully Normal Summons, Flip Summons, or Special Summons a monster(s). As long as the monster(s) remains on the field, the original ATK of the monster(s) is halved. | |||
DR1-EN106 | XY-Dragon Cannon | Machine/Fusion/Effect | LIGHT | 6 | 2200 | 1900 | "X-Head Cannon" +
"Y-Dragon Head" This card cannot be Special Summoned except by removing from play the above cards on your side of the field; then you can Special Summon this card from your Fusion Deck (You do not use "Polymerization"). Discard 1 card from your hand to destroy 1 face-up Spell or Trap Card on your opponent's side of the field. |
DR1-EN107 | XYZ-Dragon Cannon | Machine/Fusion/Effect | LIGHT | 8 | 2800 | 2600 | "X-Head
Cannon" + "Y-Dragon Head" + "Z-Metal Tank" This card cannot be Special Summoned except by removing from play the above cards on your side of the field; then you can Special Summon this card from your Fusion Deck (You do not use "Polymerization"). Discard 1 card from your hand to destroy 1 card on your opponent's side of the field. |
DR1-EN108 | XZ-Tank Cannon | Machine/Fusion/Effect | LIGHT | 6 | 2400 | 2100 | "X-Head Cannon" + "Z-Metal Tank" This card cannot be Special Summoned except by removing from play the above cards on your side of the field; then you can Special Summon this card from your Fusion Deck (You do not use "Polymerization"). Discard 1 card from your hand to destroy 1 face-down Spell or Trap Card on your opponent's side of the field. |
DR1-EN109 | YZ-Tank Dragon | Machine/Fusion/Effect | LIGHT | 6 | 2100 | 2200 | "Y-Dragon Head" +
"Z-Metal Tank" This card cannot be Special Summoned except by removing from play the above cards on your side of the field; then you can Special Summon this card from your Fusion Deck (You do not use "Polymerization"). Discard 1 card from your hand to destroy 1 face-down Monster Card on your opponent's side of the field. |
DR1-EN110 | Great Angus | Beast | FIRE | 4 | 1800 | 600 | A very violent beast, it is always berserk. People say that they have never seen it silent. |
DR1-EN111 | Aitsu | Fairy | FIRE | 5 | 100 | 100 | He seems to be very unreliable, but he might have incredible potential. |
DR1-EN112 | Sonic Duck | Winged Beast | WIND | 3 | 1700 | 700 | A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control. |
DR1-EN113 | Luster Dragon | Dragon | WIND | 4 | 1900 | 1600 | A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power. |
DR1-EN114 | Amazoness Paladin | Warrior/Effect | EARTH | 4 | 1700 | 300 | Increase the ATK of this monster by 100 points for each monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer". |
DR1-EN115 | Amazoness Fighter | Warrior/Effect | EARTH | 4 | 1500 | 1300 | All Battle Damage to this card's controller that he/she takes from a battle involving this monster becomes 0. |
DR1-EN116 | Amazoness Swords Woman | Warrior/Effect | EARTH | 4 | 1500 | 1600 | The opponent takes all Battle Damage to this card's controller that he/she would take from a battle involving this card. |
DR1-EN117 | Amazoness Blowpiper | Warrior/Effect | EARTH | 3 | 800 | 1500 | Select 1 face-up monster on your opponent's side of the field during each of your Standby Phases. Decrease the ATK of the selected monster by 500 points until the end of this turn. |
DR1-EN118 | Amazoness Tiger | Beast/Effect | EARTH | 4 | 1100 | 1500 | You can only have 1 "Amazoness Tiger" on your side of the field. Increase the ATK of this card by 400 points for each monster on your side of the field that includes "Amazoness" in its name, or is named "Amazon Archer". As long as this card remains face-up on the field, your opponent cannot attack another monster that includes "Amazoness" in its name, or is named "Amazon Archer". |
DR1-EN119 | Skilled White Magician | Spellcaster/Effect | LIGHT | 4 | 1700 | 1900 | Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). Tribute this card with 3 Spell Counters on it to Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard. |
DR1-EN120 | Skilled Dark Magician | Spellcaster/Effect | DARK | 4 | 1900 | 1700 | Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). Tribute this card with 3 Spell Counters on it to Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard. |
DR1-EN121 | Apprentice Magician | Spellcaster/Effect | DARK | 2 | 400 | 800 | When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Spellcaster-Type monster Level 2 or lower from your deck and Special Summon it on the field in face-down Defense Position. |
DR1-EN122 | Old Vindictive Magician | Spellcaster/Effect | DARK | 2 | 450 | 600 | FLIP: Destroy 1 monster on your opponent's side of the field. |
DR1-EN123 | Chaos Command Magician | Spellcaster/Effect | LIGHT | 6 | 2400 | 1900 | Negate the effect of a Monster Card that targets this 1 card. |
DR1-EN124 | Magical Marionette | Spellcaster/Effect | DARK | 5 | 2000 | 1000 | Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Increase the ATK of this card by 200 points for each Spell Counter on this card. Also, remove 2 Spell Counters from this card to destroy 1 monster on the field. |
DR1-EN125 | Pixie Knight | Spellcaster/Effect | LIGHT | 2 | 1300 | 200 | When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and places that card on the top of your Deck. |
DR1-EN126 | Breaker the Magical Warrior | Spellcaster/Effect | DARK | 4 | 1600 | 1000 | When this card is Normal Summoned successfully, put 1 Spell Counter on it (max. 1). Increase the ATK of this card by 300 points for each Spell Counter on this card. Also, remove 1 Spell Counter from this card to destroy 1 Spell or Trap Card on the field. |
DR1-EN127 | Magical Plant Mandragola | Spellcaster/Effect | DARK | 2 | 500 | 200 | FLIP: Put 1 Spell Counter on each face-up card on the field that you can put a Spell Counter on. |
DR1-EN128 | Magical Scientist | Spellcaster/Effect | DARK | 1 | 300 | 300 | Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Fusion Deck at the end of the turn. |
DR1-EN129 | Royal Magical Library | Spellcaster/Effect | LIGHT | 4 | 0 | 2000 | Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). Remove 3 Spell Counters from this card to draw 1 card from your Deck. |
DR1-EN130 | Armor Exe | Rock/Effect | LIGHT | 4 | 2400 | 1400 | This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card. |
DR1-EN131 | Tribe-Infecting Virus | Aqua/Effect | WATER | 4 | 1600 | 1000 | Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field. |
DR1-EN132 | Des Koala | Beast/Effect | DARK | 3 | 1100 | 1800 | FLIP: Inflict 400 points of damage to your opponent's Life Points for each card in your opponent's hand. |
DR1-EN133 | Cliff the Trap Remover | Warrior/Effect | DARK | 3 | 1200 | 1000 | When this
card inflicts Battle Damage to your opponent's Life Points, you can select
and activate 1 of the following effects: ●Destroy 1 Spell Card or Trap Card on the field. ●Send 2 cards from the top of your opponent's Deck to his/her Graveyard. |
DR1-EN134 | Magical Merchant | Insect/Effect | LIGHT | 1 | 200 | 700 | FLIP: Pick up cards from the top of your Deck until a Spell Card or Trap Card is picked up. Add that card to your hand. Send the remaining cards to the Graveyard. |
DR1-EN135 | Koitsu | Fairy/Union | WATER | 10 | 200 | 100 | Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Aitsu" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 3000 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) |
DR1-EN136 | Cat's Ear Tribe | Beast-Warrior/Effect | EARTH | 1 | 200 | 100 | The original ATK of your opponent's monster(s) that battles with this card during his/her turn becomes 200 points during the Damage Step. |
DR1-EN137 | Ultimate Obedient Fiend | Fiend/Effect | FIRE | 10 | 3500 | 3000 | This card can only attack if this card is the only card on your side of the field and if you also have no cards in your hand. The effects of Effect Monsters that this card destroys are negated. |
DR1-EN138 | Dark Cat with White Tail | Beast/Effect | EARTH | 2 | 800 | 500 | FLIP: Return 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field to their owners' hands. |
DR1-EN139 | Amazoness Spellcaster | Spell Card | SPELL | Until the end of this turn, switch the original ATK of 1 face-up monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer", with the original ATK of 1 face-up monster on your opponent's side of the field. | |||
DR1-EN140 | Continuous Destruction Punch | Spell Card | SPELL | If the DEF of the attacked Defense Position monster on your side of the field is higher than the ATK of the attacking monster on your opponent's side of the field, destroy the attacking monster. Damage calculation is applied normally. | |||
DR1-EN141 | Big Bang Shot | Spell Card | SPELL | Increase the ATK of a monster equipped with this card by 400 points. When the equipped monster attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card is removed from the field, remove the equipped monster from play. | |||
DR1-EN142 | Gather Your Mind | Spell Card | SPELL | Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn. | |||
DR1-EN143 | Mass Driver | Spell Card | SPELL | Tribute 1 monster on your side of the field to inflict 400 points of damage to your opponent's Life Points. | |||
DR1-EN144 | Senri Eye | Spell Card | SPELL | Once per turn, during each of your Standby Phases, you can pay 100 Life Points to look at 1 card on the top of your opponent's Deck and return it to its original position. Your opponent cannot look at the card. | |||
DR1-EN145 | Emblem of Dragon Destroyer | Spell Card | SPELL | Add 1 "Buster Blader" from your Deck or your Graveyard to your hand. | |||
DR1-EN146 | Jar Robber | Spell Card | SPELL | You can only activate this card when "Pot of Greed" is activated. Negate the effect of the "Pot of Greed" and draw 1 card from your Deck. | |||
DR1-EN147 | My Body as a Shield | Spell Card | SPELL | When your opponent activates a card that has the effect that destroys 1 or more monsters on the field, pay 1500 Life Points to negate the activation of the card and destroy it. | |||
DR1-EN148 | Pigeonholing Books of Spell | Spell Card | SPELL | Pick up the top 3 cards of your Deck and return those cards to the top of the Deck in any order. Your opponent cannot look at the cards. | |||
DR1-EN149 | Mega Ton Magical Cannon | Spell Card | SPELL | Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field. | |||
DR1-EN150 | Pitch-Black Power Stone | Trap Card | TRAP | After activation, put 3 Spell Counters on this card. During each of your turns you can move 1 of this card's Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card, this card is destroyed. | |||
DR1-EN151 | Amazoness Archers | Trap Card | TRAP | You can only activate this card when your opponent declares an attack and if there is a monster(s) on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer". All monsters on your opponent's side of the field are changed to face-up Attack Position (Flip Effects are not activated), and as long as they remain face-up on the field, their ATK(s) are decreased by 500 points. Your opponent must attack with all of his/her monsters. | |||
DR1-EN152 | Dramatic Rescue | Trap Card | TRAP | You can only activate this card when a card is activated that targets a monster on the field that includes "Amazoness" in its card name, or is named "Amazon Archer". Return the targeted monster to its owner's hand and Special Summon 1 other monster from your hand. | |||
DR1-EN153 | Exhausting Spell | Trap Card | TRAP | Remove all Spell Counters on both sides of the field. | |||
DR1-EN154 | Hidden Book of Spell | Trap Card | TRAP | You can only activate this card during your turn. Select 2 Spell Cards from your Graveyard and add them to your Deck. Your Deck is then shuffled. | |||
DR1-EN155 | Miracle Restoring | Trap Card | TRAP | Remove 2 Spell Counters on your side of the field. Special Summon 1 "Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position. | |||
DR1-EN156 | Remove Brainwashing | Trap Card | TRAP | As long as this card remains face-up on the field, the control of all monsters on the field returns to the original owners. | |||
DR1-EN157 | Disarmament | Trap Card | TRAP | Destroy all Equip Spell Cards on the field. | |||
DR1-EN158 | Anti-Spell | Trap Card | TRAP | Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it. | |||
DR1-EN159 | The Spell Absorbing Life | Trap Card | TRAP | Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field. | |||
DR1-EN160 | Dark Paladin | Spellcaster/Fusion/Effect | DARK | 8 | 2900 | 2400 | "Dark Magician" + "Buster Blader" This monster cannot be Special Summoned except by Fusion Summon. As long as this card remains face-up on the field, you can discard 1 card from your hand to negate the activation of a Spell Card and destroy it. Increase the ATK of this card by 500 points for each Dragon-Type monster on the field and in either player's Graveyard. |
DR1-EN161 | Double Spell | Spell Card | SPELL | Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and use it from the Graveyard as your Spell Card. | |||
DR1-EN162 | Diffusion Wave-Motion | Spell Card | SPELL | Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attack(s) are not activated. | |||
DR1-EN163 | Battle Footballer | Machine | FIRE | 4 | 1000 | 2100 | A cyborg with high defense power. Originally it was invented for a football machine. |
DR1-EN164 | Nin-Ken Dog | Beast-Warrior | WIND | 4 | 1800 | 1000 | A Ninja dog who has mastered extreme Ninjutsu. Through hard training, it learned the technique to metamorphose into a human being. |
DR1-EN165 | Acrobat Monkey | Machine | EARTH | 3 | 1000 | 1800 | An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically. |
DR1-EN166 | Arsenal Summoner | Spellcaster/Effect | WIND | 4 | 1600 | 1600 | FLIP: Add 1 card that includes "Guardian" in its card name from your Deck to your hand. You cannot add "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian". |
DR1-EN167 | Guardian Elma | Fairy/Effect | WIND | 3 | 1300 | 1200 | This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Butterfly Dagger - Elma" on your side of the field. When this card is Normal Summoned or Special Summoned successfully, you can equip 1 appropriate Equip Spell Card in your Graveyard to this card. |
DR1-EN168 | Guardian Ceal | Pyro/Effect | FIRE | 4 | 1700 | 1400 | This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Shooting Star Bow - Ceal" on your side of the field. Send an Equip Spell Card on your side of the field equipped to this card to the Graveyard to destroy 1 monster on your opponent's side of the field. |
DR1-EN169 | Guardian Grarl | Dinosaur/Effect | EARTH | 5 | 2500 | 1000 | This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Gravity Axe - Grarl" on your side of the field. If this is the only card in your hand, you can Special Summon it. |
DR1-EN170 | Guardian Baou | Fiend/Effect | DARK | 4 | 800 | 400 | This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Wicked-Breaking Flamberge - Baou" on your side of the field. Each time this card destroys 1 of your opponent's monsters and sends it to the Graveyard as a result of battle, increase the ATK of this card by 1000 points. Also, the effects of an Effect Monster that this card destroys as a result of battle are negated. |
DR1-EN171 | Guardian Kay'est | Sea Serpent/Effect | WATER | 4 | 1000 | 1800 | This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Rod of Silence - Kay'est" on your side of the field. This card is unaffected by any Spell Cards. Also, this card cannot be an attack target of your opponent's monsters. |
DR1-EN172 | Guardian Tryce | Thunder/Effect | LIGHT | 5 | 1900 | 1700 | This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Twin Swords of Flashing Light - Tryce" on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon to your side of the field the monster in the Graveyard that was used for the Tribute Summon of this card. |
DR1-EN173 | Cyber Raider | Machine/Effect | DARK | 4 | 1400 | 1000 | When this card is Normal Summoned, Flip Summoned, or Special
Summoned successfully, select and activate 1 of the following effects: ●Select 1 Equip Card equipped to 1 monster on the field and destroy it. ●Select 1 Equip Card equipped to 1 monster on the field and equip it to this card. |
DR1-EN174 | Reflect Bounder | Machine/Effect | LIGHT | 4 | 1700 | 1000 | When this face-up Attack Position card is attacked by a monster on your opponent's side of the field, before damage calculation is resolved in the Damage Step, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking monster. Then, after damage calculation is resolved, this card is destroyed. |
DR1-EN175 | Little-Winguard | Warrior/Effect | WIND | 4 | 1400 | 1800 | Once during each of your End Phases, you can change the battle position of this card. |
DR1-EN176 | Des Feral Imp | Reptile/Effect | DARK | 4 | 1600 | 1800 | FLIP: Select 1 card from your Graveyard, add it to your Deck, and shuffle your Deck. |
DR1-EN177 | Different Dimension Dragon | Dragon/Effect | LIGHT | 5 | 1200 | 1500 | This card cannot be destroyed by the effect of a Spell or Trap Card that does not target it. This card is not destroyed as a result of battle against a monster with an ATK of 1900 or less. |
DR1-EN178 | Shinato, King of a Higher Plane | Fairy/Ritual/Effect | LIGHT | 8 | 3300 | 3000 | This card can only be Ritual Summoned with the Ritual Spell Card, "Shinato's Ark". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster. |
DR1-EN179 | Dark Flare Knight | Warrior/Fusion/Effect | DARK | 6 | 2200 | 800 | "Dark Magician" + "Flame Swordsman" Any damage to this card's controller caused as a result of battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your hand or Deck. |
DR1-EN180 | Mirage Knight | Warrior/Effect | LIGHT | 8 | 2800 | 2000 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Dark Flare Knight". When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster. During the End Phase after this card was involved in battle, remove this card from play. |
DR1-EN181 | Berserk Dragon | Zombie/Effect | DARK | 8 | 3500 | 0 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "A Deal with Dark Ruler". This card can attack all monsters on your opponent's side of the field once each. Decrease the ATK of this card by 500 points during the End Phase of each of your turns. |
DR1-EN182 | Exodia Necross | Spellcaster/Effect | DARK | 4 | 1800 | 0 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Contract with Exodia". This card is not destroyed as a result of battle or by the effects of Spell or Trap Cards, and during each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when any of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" or "Left Leg of the Forbidden One" is not in your Graveyard. |
DR1-EN183 | Gyaku-Gire Panda | Beast/Effect | EARTH | 3 | 800 | 1600 | Increase the ATK of this card by 500 points for each monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. |
DR1-EN184 | Blindly Loyal Goblin | Warrior/Effect | EARTH | 4 | 1800 | 1500 | As long as this card remains face-up on the field, control of this card cannot switch. |
DR1-EN185 | Despair from the Dark | Zombie/Effect | DARK | 8 | 2800 | 3000 | When this card is sent from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to the field. |
DR1-EN186 | Maju Garzett | Fiend/Effect | DARK | 7 | ? | 0 | The ATK of this card becomes equal to the combined original ATK of the 2 monsters you Tributed for the Tribute Summon of this card. |
DR1-EN187 | Fear from the Dark | Zombie/Effect | DARK | 4 | 1700 | 1500 | When this card is sent from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to the field. |
DR1-EN188 | Dark Scorpion - Chick the Yellow | Warrior/Effect | DARK | 3 | 1000 | 1000 | When this
card inflicts Battle Damage to your opponent's Life Points, you can select
and activate 1 of the following effects: ●Return 1 card on the field to its owner's hand. ●Pick up 1 card on the top of your opponent's Deck (Your opponent does not look at the card). Select the top or the bottom of the Deck and return the card there. |
DR1-EN189 | D. D. Warrior Lady | Warrior/Effect | LIGHT | 4 | 1500 | 1600 | When this card battles with your opponent's monster, after damage calculation you can remove the opponent's monster and this card from play. |
DR1-EN190 | Thousand Needles | Beast/Effect | EARTH | 4 | 1000 | 1800 | When this Defense Position card is attacked and if the DEF of this card is higher than the ATK of the attacking monster, destroy the attacking monster at the end of the Damage Step. |
DR1-EN191 | Shinato's Ark | Spell Card | SPELL | This card is used to Ritual Summon "Shinato, King of a Higher Plane". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. | |||
DR1-EN192 | A Deal with Dark Ruler | Spell Card | SPELL | You can only activate this card during a turn in which a Level 8 or higher monster on your side of the field was sent to the Graveyard. Special Summon 1 "Berserk Dragon" from your hand or Deck. | |||
DR1-EN193 | Contract with Exodia | Spell Card | SPELL | You can only activate this card when you have "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard. Special Summon 1 "Exodia Necross" from your hand. | |||
DR1-EN194 | Butterfly Dagger - Elma | Spell Card | SPELL | Increase the ATK of a monster equipped with this card by 300 points. When this card is equipped to a monster, and is destroyed and sent to the Graveyard, this card can be returned to the owner's hand. | |||
DR1-EN195 | Shooting Star Bow - Ceal | Spell Card | SPELL | Decrease the ATK of a monster equipped with this card by 1000 points. A monster equipped with this card can attack your opponent's Life Points directly. | |||
DR1-EN196 | Gravity Axe - Grarl | Spell Card | SPELL | Increase the ATK of a monster equipped with this card by 500 points. As long as this card remains on the field, monsters on your opponent's side of the field cannot change their battle positions. | |||
DR1-EN197 | Wicked-Breaking Flamberge - Baou | Spell Card | SPELL | Send 1 card from your hand to the Graveyard to equip this card. Increase the ATK of a monster equipped with this card by 500 points. If a monster equipped with this card destroys a monster as a result of battle, the effect of that monster is negated. | |||
DR1-EN198 | Rod of Silence - Kay'est | Spell Card | SPELL | Increase the DEF of a monster equipped with this card by 500 points. Negate the effect of a Spell Card (excluding this card) that targets the monster equipped with this card and destroy the Spell Card. | |||
DR1-EN199 | Twin Swords of Flashing Light - Tryce | Spell Card | SPELL | Send 1 card from your hand to your Graveyard to equip this card. Decrease the ATK of a monster equipped with this card by 500 points. A monster equipped with this card can attack twice during the same Battle Phase. | |||
DR1-EN200 | Precious Cards from Beyond | Spell Card | SPELL | When you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards from your Deck. | |||
DR1-EN201 | Rod of the Mind's Eye | Spell Card | SPELL | If a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points. | |||
DR1-EN202 | Fairy of the Spring | Spell Card | SPELL | Add 1 Equip Spell Card from your Graveyard to your hand. You cannot activate that Equip Spell Card this turn. | |||
DR1-EN203 | Token Thanksgiving | Spell Card | SPELL | Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points. | |||
DR1-EN204 | Morale Boost | Spell Card | SPELL | Each time a player equips an Equip Spell Card, increase the Life Points of the controller of that Equip Spell Card by 1000 points. Each time an Equip Spell Card is removed from the field, the controller of that Equip Spell Card takes 1000 points of damage. | |||
DR1-EN205 | Non-Spellcasting Area | Spell Card | SPELL | All face-up Monster Cards on the field, except for Effect Monsters, are unaffected by any Spell Card (excluding this card). | |||
DR1-EN206 | Different Dimension Gate | Spell Card | SPELL | Select 1 Monster Card each from you and your opponent's sides of the field and remove them from play. When this card is destroyed and sent to the Graveyard, return those monsters to the field in the same battle position as when they were removed from play. | |||
DR1-EN207 | Final Attack Orders | Trap Card | TRAP | As long as this card remains on the field, all face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed. | |||
DR1-EN208 | Staunch Defender | Trap Card | TRAP | You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During this turn, your opponent can only designate the selected monster as an attack target and your opponent must attack the selected monster with all face-up monsters. | |||
DR1-EN209 | Ojama Trio | Trap Card | TRAP | Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/2 Stars/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller takes 300 points of damage. | |||
DR1-EN210 | Arsenal Robber | Trap Card | TRAP | Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard. | |||
DR1-EN211 | Skill Drain | Trap Card | TRAP | Pay 1000 Life Points. As long as this card remains on the field, the effects of all face-up Effect Monsters on the field are negated. | |||
DR1-EN212 | Really Eternal Rest | Trap Card | TRAP | Destroy all monsters equipped with Equip Cards. | |||
DR1-EN213 | Kaiser Glider | Dragon/Effect | LIGHT | 6 | 2400 | 2200 | This card is not destroyed as a result of battle when this card battles with a monster with the same ATK. When this card is destroyed and sent to the Graveyard, return 1 monster on the field to its owner's hand. |
DR1-EN214 | Interdimensional Matter Transporter | Trap Card | TRAP | Select 1 face-up monster on your side of the field and remove it from play until the End Phase of the turn this card is activated. | |||
DR1-EN215 | Cost Down | Spell Card | SPELL | Discard 1 card from your hand. Downgrade all Monster Cards in your hand by 2 Levels until the End Phase of the turn this card is activated. | |||
DR1-EN216 | Gagagigo | Reptile | WATER | 4 | 1850 | 1000 | This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice. |
DR1-EN217 | D. D. Trainer | Fiend | DARK | 1 | 100 | 2000 | A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny. |
DR1-EN218 | Ojama Green | Beast | LIGHT | 2 | 0 | 1000 | He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. |
DR1-EN219 | Archfiend Soldier | Fiend | DARK | 4 | 1900 | 1500 | An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done. |
DR1-EN220 | Pandemonium Watchbear | Beast/Effect | DARK | 4 | 1300 | 1800 | As long as this card remains face-up on your side of the field, "Pandemonium" on your side of the field is not destroyed by your opponent's card effects. |
DR1-EN221 | Sasuke Samurai #2 | Warrior/Effect | WIND | 1 | 200 | 300 | Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated. |
DR1-EN222 | Dark Scorpion - Gorg the Strong | Warrior/Effect | DARK | 5 | 1800 | 1500 | When this
card inflicts Battle Damage to your opponent's Life Points, you can select
and activate 1 of the following effects: ●Return 1 Monster Card on your opponent's side of the field to the top of its owner's Deck. ●Send 1 card from the top of your opponent's Deck to the Graveyard. |
DR1-EN223 | Dark Scorpion - Meanae the Thorn | Warrior/Effect | DARK | 4 | 1000 | 1800 | When this
card inflicts Battle Damage to your opponent's Life Points, you can select
and activate 1 of the following effects: ●Add 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Deck to your hand. ●Add 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Graveyard to your hand. |
DR1-EN224 | Outstanding Dog Marron | Beast/Effect | LIGHT | 1 | 100 | 100 | When this card is sent to your Graveyard, add it to your Deck and shuffle it. |
DR1-EN225 | Great Maju Garzett | Fiend/Effect | DARK | 6 | 0 | 0 | The ATK of this card becomes twice the original ATK of 1 monster that you Tributed for the Tribute Summon of this card. |
DR1-EN226 | Iron Blacksmith Kotetsu | Beast-Warrior/Effect | FIRE | 2 | 500 | 500 | FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand. |
DR1-EN227 | Goblin of Greed | Fiend/Effect | EARTH | 4 | 1000 | 1800 | As long as this card remains face-up on your side of the field, neither player can activate an effect by discarding from his/her hand. |
DR1-EN228 | Mefist the Infernal General | Fiend/Effect | DARK | 5 | 1800 | 1700 | When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, discard 1 card randomly from your opponent's hand. |
DR1-EN229 | Vilepawn Archfiend | Fiend/Effect | EARTH | 2 | 1200 | 200 | The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. As long as this card remains on the field, your opponent cannot attack any Archfiend Monster Card on your side of the field except "Vilepawn Archfiend". |
DR1-EN230 | Shadowknight Archfiend | Fiend/Effect | WIND | 4 | 2000 | 1600 | The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent is halved. |
DR1-EN231 | Darkbishop Archfiend | Fiend/Effect | WATER | 3 | 300 | 1400 | The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card on your side of the field is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card. |
DR1-EN232 | Desrook Archfiend | Fiend/Effect | LIGHT | 3 | 1100 | 1800 | The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When a "Terrorking Archfiend" on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the "Terrorking Archfiend". |
DR1-EN233 | Infernalqueen Archfiend | Fiend/Effect | FIRE | 4 | 900 | 1500 | The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains on the field, during each Standby Phase, increase the ATK of 1 Archfiend Monster Card by 1000 points until the End Phase. |
DR1-EN234 | Terrorking Archfiend | Fiend/Effect | DARK | 4 | 2000 | 1500 | This card cannot be Normal Summoned or Flip Summoned unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. The effects of an Effect Monster that this card destroyed as a result of battle are negated. |
DR1-EN235 | Skull Archfiend of Lightning | Fiend/Effect | DARK | 6 | 2500 | 1200 | The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card. |
DR1-EN236 | Metallizing Parasite - Lunatite | Aqua/Union | WATER | 7 | 1000 | 500 | Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster will be unaffected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.) |
DR1-EN237 | Tsukuyomi | Spellcaster/Spirit | DARK | 4 | 1100 | 1400 | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, select 1 face-up monster on the field and flip it into face-down Defense Position. |
DR1-EN238 | Mudora | Fairy/Effect | EARTH | 4 | 1500 | 1800 | The ATK of this card increases by 200 points for every Fairy-Type monster in your Graveyard. |
DR1-EN239 | Keldo | Fairy/Effect | EARTH | 4 | 1200 | 1600 | When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent's Graveyard, add them to your opponent's Deck and the Deck is then shuffled. |
DR1-EN240 | Kelbek | Fairy/Effect | EARTH | 4 | 1500 | 1800 | A monster that attacks this card returns to its owner's hand. Damage calculation is applied normally. |
DR1-EN241 | Zolga | Fairy/Effect | EARTH | 4 | 1700 | 1200 | When you Tribute Summon a monster by Tributing this card, increase the Life Points of the player who controlled this card on the field by 2000 points. |
DR1-EN242 | Agido | Fairy/Effect | EARTH | 4 | 1500 | 1300 | When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.) |
DR1-EN243 | Legendary Flame Lord | Spellcaster/Ritual/Effect | FIRE | 7 | 2400 | 2000 | This card can only be Ritual Summoned with the Ritual Spell Card, "Incandescent Ordeal". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card. |
DR1-EN244 | Dark Master - Zorc | Fiend/Ritual/Effect | DARK | 8 | 2700 | 1500 | This card can only be Ritual Summoned with the Ritual Spell Card, "Contract with the Dark Master". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. During your turn, you can roll 1 six-sided die. If the result is 1 or 2, destroy all monsters on your opponent's side of the field. If the result is 3, 4, or 5, destroy 1 monster on your opponent's side of the field. If the result is 6, destroy all monsters on your side of the field. |
DR1-EN245 | Spell Reproduction | Spell Card | SPELL | Send 2 Spell Cards from your hand to the Graveyard. Select 1 Spell Card from your Graveyard and add it to your hand. | |||
DR1-EN246 | Dragged Down into the Grave | Spell Card | SPELL | You and your opponent look at each other's hands, select 1 card from each other's hands and discard them to the Graveyard, and each draw 1 card. | |||
DR1-EN247 | Incandescent Ordeal | Spell Card | SPELL | This card is used to Ritual Summon "Legendary Flame Lord". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. | |||
DR1-EN248 | Contract with the Abyss | Spell Card | SPELL | This card is used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning. | |||
DR1-EN249 | Contract with the Dark Master | Spell Card | SPELL | This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. | |||
DR1-EN250 | Falling Down | Spell Card | SPELL | Destroy this card if there is no Archfiend card on your side of the field. Take control of 1 of your opponent's monsters that is equipped with this card. You take 800 points of damage during each of your opponent's Standby Phases. | |||
DR1-EN251 | Checkmate | Spell Card | SPELL | Tribute 1 Archfiend monster on your side of the field. During this turn, 1 "Terrorking Archfiend" on your side of the field can attack your opponent's Life Points directly. | |||
DR1-EN252 | Cestus of Dagla | Spell Card | SPELL | You can only equip this card to a Fairy-Type monster. Increase the ATK of a monster equipped with this card by 500 points. When the monster equipped with this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an equal amount. | |||
DR1-EN253 | Final Countdown | Spell Card | SPELL | Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel. | |||
DR1-EN254 | Archfiend's Oath | Spell Card | SPELL | Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveyard. | |||
DR1-EN255 | Mustering of the Dark Scorpions | Spell Card | SPELL | You can only activate this card when there is a face-up "Don Zaloog"(s) on your side of the field. You can Special Summon from your hand any of the cards that include "Dark Scorpion" in their card name, or are named "Cliff the Trap Remover". (You can only Special Summon up to 1 card with each card name.) | |||
DR1-EN256 | Pandemonium | Spell Card | SPELL | Neither player has to pay Life Points during the Standby Phase for Archfiend monsters. Each time a player's Archfiend Monster Card(s) are destroyed and sent to the Graveyard, except as a result of battle, that player can select 1 Archfiend Monster Card from his/her Deck that has a lower Level than the destroyed card and add it to his/her hand. | |||
DR1-EN257 | Altar for Tribute | Trap Card | TRAP | Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster. | |||
DR1-EN258 | Frozen Soul | Trap Card | TRAP | You can only activate this card when your Life Points are at least 2000 lower than your opponent's. Skip your opponent's next Battle Phase. | |||
DR1-EN259 | Battle-Scarred | Trap Card | TRAP | Select 1 Archfiend monster on your side of the field to activate this card. Your opponent also pays the same Life Points that you pay for the selected monster during the Standby Phase. If this card is removed from the field, destroy the selected monster. When the selected monster is removed from the field, destroy this card. | |||
DR1-EN260 | Dark Scorpion Combination | Trap Card | TRAP | You can only activate this card when there are "Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During this turn, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted to your opponent by each of those cards becomes 400 points. | |||
DR1-EN261 | Archfiend's Roar | Trap Card | TRAP | Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be Tributed under any conditions and is destroyed during the End Phase of this turn. | |||
DR1-EN262 | Dice Re-Roll | Trap Card | TRAP | Once this turn, negate 1 six-sided die roll and re-roll it. | |||
DR1-EN263 | Spell Vanishing | Trap Card | TRAP | Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard. | |||
DR1-EN264 | Sakuretsu Armor | Trap Card | TRAP | You can only activate this card when your opponent declares an attack. Destroy the attacking monster. | |||
DR1-EN265 | Ray of Hope | Trap Card | TRAP | Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it. | |||
DR1-EN266 | Blast Held by a Tribute | Trap Card | TRAP | You can only activate this card when your opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up Attack Position monsters on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points. | |||
DR1-EN267 | Judgment of Anubis | Trap Card | TRAP | Discard 1 card from your hand. Negate the activation and the effect of a Spell Card controlled by your opponent that has the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. After that, you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster. |