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 Yugioh Tournament Reports


Zombie Tech Deck - Whateverdot, New York - Shaddymaze

 

I’m Shaddymaze and I'm from Brooklyn, New York. I went to this place called Whateverdot

on March 11, 2006, and 12 people showed up. On this particular day they were doing a

Swiss format, where we play four matches and the top player gets $20 store

credit. I was running my Zombie Deck.

 

Zombie Tech Deck

Total Cards (41)

 

Monsters (19)

Pyramid Turtle x 3

Regenerating Mummy x 2

Spirit Reaper x 2

Vampire Lord x 2

Ryu Kokki x 2

Magician of Faith

Breaker the Magical Warrior

Magical Merchant

Morphing Jar

Des Lacooda

Mobius the Frost Monarch

Sangan

Treeborn Frog

 

Spells (12)

Book of Life x 3

Premature Burial

Nobleman of Crossout

Snatch Steal

Heavy Storm

Confiscation

Enemy Controller

Swords of Revealing Light

Mystical Space Typhoon

Dark Hole

 

Traps(10)

Bottomless Trap Hole x 3

Sakuretsu Armor x 2

Torrential Tribute

Call of the Haunted

Waboku x 2

Dust Tornado

 

I know the following Tournament Report is rather long, but I got sick of reading those two

 sentence duels where little is remembered and the most exciting parts are a blur. I like longer

reports where the details are known. With that said, I may have gone overboard with the

turn-by-turn detail, but it gives the FULL situation, which is what I hope to give in the following

report. I spent a lot of time on it, so please digest it at your leisure and enjoy.

 

 

Match #1

Duel #1

 

For the first match I go up against this odd character (the kind a little too into Naruto) I flip

 the coin and lose, and he decides to go first. I'm starting the think I need a different coin.

 

He draws and sets one S/T and summons Archfiend Solder, then ends.

 

I draw and have Heavy, Snatch, Reaper, Bottomless, Call, and Book of Life. I set Reaper

 and the Bottomless and end.

 

He summons Giant Orc, which I bottomless and then he attacks with Archfiend to my face

 down monster, putting Reaper face up. Then he sets one S/T then ends. I'm seeing fiends,

so I'm thinking about saving my Bottomless's for Dark Necrofear's and especially Dark Ruler

Ha Des.

 

I draw another Bottomless, I guess prayers do get answered. Then I play Heavy on his

two S/T's, a Sakuretsu Armor and Skill Drain. I set the Bottomless and play Snatch on his

Archfiend Soldier and put Reaper into attack. Archfiend Soldier and Reaper attack directly

(and in that order, Goldd, Wu-Lord of Dark World might hit and I want to do as much

certain damage as possible). He's now at 5800 and Reaper takes a Negate Attack from

his hand. Then I end my turn.

 

He draws and gains 1000 from Snatch and is now at 6800. He summons Mystic Tomato

(Tomato) and attacks my Reaper, and I take 1100 and am now at 6900. Then he sets two

S/T's and then ends.

 

I draw Sakuretsu Armor. Then attack with Archfiend Soldier to his Tomato and he activates

his face down S/T, Dust Tornado on my Snatch, putting Archfiend Soldier on his side. I enter

Main Phase 2 and put Reaper into defense and then set the Sakuretsu Armor. Then I end.

 

He draws, and then puts both Archfiend Soldier and Tomato into defense. Odd I thought until

 he activates his face down set card, Zero Gravity, putting my Reaper and his Archfiend

 Soldier and Tomato into attack mode. He attacks with Archfiend first and I take the 1600

 and am now at 5300. He attacks with Tomato and I activate Sakuretsu Armor on it. He then

 sets one S/T an ends.

 

I draw Pyramid Turtle and set it and then end. He activates his one face down S/T, Solemn

 Wishes at my end phase.

 

He draws and gains 500 from Solemn Wishes and is now at 7300. That might get annoying.

He attacks my new set card, Pyramid Turtle, with Archfiend Soldier and Pyramid Turtle

searches for V. Lord. Then he sets one monster and ends.

 

I draw Torrential and then attack the Archfiend Soldier with V. lord putting him at 7200, and

 he drops a MST from V. Lord's effect. Then I end my turn. And all he has is a Solemn

Wishes active and a face down monster.

 

He draws and gains 500 from Solemn Wishes, putting him at 7700 then summons another

Archfiend Soldier, which I activate Bottomless on, since I have him on the run. Besides, why

summon a 1900 attack monster against V. Lord's 2000. He must of had a combination. Then

 he flips summons a Mask of Darkness, which gets him back Zero Gravity, which he sets,

then ends.

 

I draw Regenerating, which I summon and put V. lord into defense and put the reaper into

attack mode. I'm trying to force the Zero Gravity activation. Or maybe he won't see this

setup will doing 100 more damage. Then I attack his Mask of Darkness with the Regenerating

 and then 300 from Reaper, putting him at 6500. Then I end.

 

He draws and gains 500 putting him at 7000. Then sets one S/T and ends.

 

I draw Book of Life then attack with the Regenerating and Reaper, which he takes, putting

 him at 4900. I've done 200 extra over two turns, It's peeving me that he's not activating

 the Zero Gravity. What is he waiting for? I set the Call and end, and he activates his S/T at

my end phase, another Solemn Wishes.

 

He draws and gains 1000, putting him at 5900. Then sets one monster and ends. Those

Solemn Wishes are just aggravating, regardless of whether I'm up or not.

 

I draw and get a Sakuretsu Armor. Then attack his face down with Regenerating and he

activates his Zero Gravity finally, putting V. Lord into attack, and Regenerating and Reaper

 into defense. Then I attack his face down monster with V. Lord into another Mask of

Darkness, which gets him back the Zero Gravity. Now I'm thinking he's running a Trap Deck

and using annoying tactics to frustrate his opponent into submission. I end.

 

He draws then gains 1000, putting him at 6900, then sets two S/T's and ends.

 

I draw Ryu Kokki and sacrifice the Reaper for it. Trying to force the Zero Gravity. Then I

attack with Ryu Kokki and he activates his Zero Gravity putting V. Lord and Ryu Kokki into

 defense and my Regenerating into attack. I attack directly with Regenerating, which he takes

 and puts him down to 5100. Finally some damage is going through. Then I end and he

 activates his face down S/T at my end phase, Dust Tornado on my Call.

 

He draws and gains 1000, now he's at 6100. Then he sets one S/T and ends. Traps aplenty,

I've got to doing something quickly just to end this foreplay.

 

Then I draw V. Lord and hoping for a Torrential I sacrifice the Regenerating for another

 V. Lord. He does not respond. Then I put Ryu Kokki and the other V. Lord back into

attack mode and attack with Ryu Kokki and he activates his face down S/T Sakuretsu

Armor. Then I attack with the V. Lords and he takes the 4000, putting him at 2100 and he

 loses two traps, both Skill Drains. Then I end my turn.

 

He draws laughs and gains 1000, now at 3100 then sets one monster then ends. That

opponent laughter is almost never a good sign.

 

I draw Pyramid Turtle, and trying to finish this duel summon it then attack his face down

monster with V. Lord, a night assailant, which kills the Pyramid Turtle, but the other

V. lord attacks, putting him at 1100 and taking another trap, a Sakuretsu armor. Then I end.

 

He draws an scoops, showing me his Dark Ruler Ha Des.

 

Match #1

Duel #2

 

I'm killing myself for not bringing a side deck. I guess it's just not my day.

 

He opts to go 1st again, which I don't mind. Going second seems to be the precursor to my

wins today. He summons Archfiend Soldier and one S/T and ends. His same opening play

from last duel.

 

I draw and have Crossout, Regenerating, Treeborn Frog (Treeborn), Ryu Kokki, Dust

Tornado, and Reaper. I set Treeborn and the Dust Tornado and end.

 

He draws and summons Giant Germ (Germ) and attacks my face down with the Archfiend

and takes out my Treeborn and then I take the 1000 attack from the Germ then he ends.

I activate Dust Tornado on his one set S/T a Sakuretsu Armor during his end phase.

 

I draw a Pyramid Turtle and special summon the Treeborn and I set the Pyramid Turtle and

end my turn.

 

He summons Goblin Elite Attack Force (Goblin Elite) and attacks my Treeborn with Germ

and then my face down with Archfiend, a Pyramid Turtle, which gets me a Ryu Kokki, holding

off his attack. Then he sets one S/T and then ends his turn.

 

I draw a Morphing Jar. I Special Summon the Treeborn and sacrifice it for the Ryu Kokki in

my hand. I attack his Goblin Elite with one and then the other attacks his Archfiend Solder, he’s

now at 7300. Then I end my turn.

 

He draws and sets one monster and puts his Germ into defense then ends.

 

I draw MST and take out his S/T during my draw phase, a Skill Drain. Then special summon

the Treeborn in defense and normal summon my Regenerating and play Crossout on his face

down Night Assailant. I attack his Germ taking 500, now I'm at 6500, then he special

summons another, which I attack with my other Ryu Kokki, and he takes 1400, putting him

at 5900 and me at 6000 and my attack with Regenerating is stopped by Kuriboh from his

hand. With so many fiends in his graveyard I can feel Dark Necrofear coming soon, but

don't have much to stop it. Then I end my turn.

 

He draws then removes Kuriboh, and the two Germs for a Dark Necrofear. Then attacks with

it into my Ryu Kokki, doing 200 to him, he's at 5700, then activates Swords and sets one

monster and ends with Dark Necrofear taking control of my Ryu Kokki.

 

I draw a V. Lord and set the Reaper and put Regenerating into defense mode and end my turn,

with the first turn of Swords finishing.

 

He draws then attacks my Regenerating with Ryu Kokki. Then sets one monster and ends.

 

I draw Regenerating and end my turn with the second turn of Swords ending.

 

He draws and attacks my face down monster with Ryu Kokki to find a Reaper then he flips one

 of his face down monsters, Mask of Darkness, to get back Sakuretsu Armor, and he sets one

 S/T, obviously Sakuretsu Armor, and one monster and then ends.

 

I draw Dark Hole. His two face down monsters are tempting for me to take out plus the Dark

 Necrofear on my Ryu Kokki, so I activate the Dark Hole to clear the field of his Ryu Kokki,

 Reaper, and two Mask of Darkness'. And I summon Regenerating and end my turn, with

Swords also over and him with only a set Sakuretsu Armor.

 

He draws and says something anti-Semitic about the card he just drew and he sets one monster

and ends.

 

I draw Snatch and special summon the Treeborn and sacrifice it for V. Lord and attack with the

 V. Lord to his face down and he activates Sakuretsu Armor destroying the V. Lord, then I

attack his face down with Regenerating and find another Mask of Darkness, which gets him

 back the Sakuretsu Armor. I wondered why he activated it on V. Lord, but his only other trap

 was Skill Drain. I attacked with the right monster first. Then I end.

 

He Draws and summons Goblin Elite and attacks my Regenerating with it and I'm at 5600.

Then it goes to defense and he sets one S/T (wonder what) and ends.

 

I draw Waboku and special both V. Lord and Treeborn and play Snatch on his Goblin Elite and

put it into attack then attack with it, which activates his Sakuretsu Armor, and V. Lord bites

to take out MST from his deck and now he's at 3700. And then I set the Waboku and end.

 

He draws and sets one monster and ends with only that on his field and nothing in hand.

 

I draw Confiscation and half-hoping for a Sangan, I attack his face down monster with V.

lord, just to find a

Tomato, which searches for another one. And I end.

 

Then he draws and sets one S/T and puts Tomato into defense then ends.

 

I draw Bottomless and attack the Tomato with V. Lord and it searches for Kuriboh and I

 set the Bottomless and end, at which point he activates his face down S/T a Solemn Wishes.

 

He draws and gains 500, putting him at 4200 and he sets on S/T and puts Kuriboh into defense.

 And ends.

 

I draw and get Breaker. I summon Breaker and he activates his face down S/T, Skill Drain and

pays 1000 for it negating my Breaker's effect but puts him at 3200. I attack his Kuriboh with

Breaker, and V. Lord takes out 2000 putting him at 1200, but not taking a card from his deck.

 I end.

 

He draws and gains 500 putting him at 1700, and he sets one S/T and ends.

 

I draw Pyramid Turtle and attack with V. lord which activates his Sakuretsu Armor and I take

 out 1600 with Breaker, taking him down to 100 and I set the Pyramid Turtle and end.

 

He draws and scoops, showing me Dust Tornado in hand.

 

My first duel was more annoying than tough, but I know I now have a difficult 2nd to face.

 

Match #2

Duel #1

 

The second duel I knew would be interesting. I was running Zombie and so was he. Mine's

 was more fitted towards the metagame, while his was more out of the structure deck, but

 modified a little. I win the coin toss and decide to go first.

 

I get Des Lacooda, Dust Tornado, Swords, Pyramid Turtle, Regenerating, and Waboku. I

set the Pyramid Turtle and the Dust Tornado then end.

 

He draws and sets one monster and one S/T  and ends.

 

I draw Book of Life and set the Des Lacooda and Waboku and then end.

 

He draws and then sets one monster and ends. Let the setting war begin.

 

I draw another Book of Life then I flip Des Lacooda and draw a Reaper. Then I put Des

 Lacooda back down and end my turn, attempting to draw out his attack.

 

He draws and flips a Merchant getting immediately a Card of Safe Return. Then he flips his

other monster a Nimble Momonga (Nimble), which he attacks to my face down Des Lacooda

and I activate Waboku to save it, but putting it face up, then he sets a S/T and ends.

 

I draw V. Lord and flip Des Lacooda down and then up to draw again and get a Book of Life.

 I sacrifice Des Lacooda (he did his job) for V. Lord and flip my Pyramid turtle into attack

 mode and attack his Merchant with V. lord, putting him at 6200 and taking a spell down,

My Body as Shield. Then Pyramid Turtle attacks the Nimble, and he gains 1000, now putting

him at 7000 and he special summons two more in defense from his deck face down.

Then I end.

 

He draws and activates Card of Safe Return and then sets a monster and sets a S/T. Then he

ends.

 

I draw Pyramid Turtle and summon Regenerating. Regenerating and Pyramid Turtle attack

the two Nimble's, and he gains 2000, now he's at 9000. V. Lord attacks his other face down,

but he activates Call on one of his Nimble's and I respond with Dust Tornado on the Call,

destroying it and negating its effect. Magician of Faith is flipped from the attack and he gets

 the My body as Shield V. Lord put in his graveyard. With 7 Cards in my hand I'm forced to

 activate Swords, which he chains Magic Drain to and I opt not to pay for it. Then I end.

 

He draws and activates Brain control, putting him down to 8200 and he takes my V. Lord

and attacks my Regenerating with it and I take 200, putting me to 7800 and he calls magic,

 and I put in Confiscation. Then he sets one S/T then ends and V. Lord returns to my side of

the field.

 

I draw Regenerating and with three Book of Life's in my hand. I summon Reaper, which activates

 his Torrential. Then I play Book of life three times to get Reaper, Regenerating and Pyramid

Turtle, all in attack mode and removing two of his Nimble's and a Magician of faith. I attack

 him with Regenerating and Pyramid Turtle, and he takes the 3000, putting him at 5200, and

he activates rush recklessly on the Reaper when I attack with it. Then I end.

 

Then he draws and sets a monster and a S/T and ends.

 

I draw Crossout and V. Lord gets special summoned during my standby phase. I play

Crossout on his face down monster and he activates his face down S/T, My Body as Shield

 by paying 1500, putting him at 3700 but protecting his monster. Then I attack it with V. Lord,

 and find a Reaper. Then I end my turn.

 

He draws and then ends.

 

I draw Snatch and summon Regenerating and play Snatch on his Reaper and he concedes. I

guess Zombies and Zombies don't mix...if that even makes sense.

 

Match #2

Duel #2

 

He opts to go first, and sets a S/T and one monster and then ends.

 

I draw and have Sakuretsu Armor, Morphing Jar, Bottomless, Magician of Faith, Breaker,

 and Confiscation. I summon Breaker and he takes out a Sakuretsu armor, and his attack

takes out a Nimble, he's now at 9000 and has two Nimbles face down on his field. I set the

 Bottomless and play Confiscation, I'm at 7000 and pick from Reaper, Nobleman, Rush

Recklessly, and V. Lord. I can deal with V. Lord with the Bottomless I just put down, but that

 Reaper will be annoying, so I pick it to go. Then I end.

 

He draws he sacrifices one of his Nimbles for V. Lord, which promptly falls into a Bottomless

Trap Hole. Then he flips his other Nimble into attack and activates Rush Recklessly on it and

attacks with Nimble to do 100 through my Breaker and I'm at 6900 then he sets one S/T and

ends. Breaker went 1 for 3. Good for him.

 

I draw a Sakuretsu Armor and set both Sakuretsu Armor's in my hand and I also set Morphing

Jar since I know he has the Crossout in hand. I'd rather force the activation with something that

 isn't helping me at the moment than when I really need to set monsters. Then I end.

 

He draws and summons Pyramid Turtle then activates Crossout out my Morphing Jar and both

 Sakuretsu Armor's take care of both Pyramid Turtle and Nimble. He ends with only a S/T on

 his field, and nothing in his hand. The look on his face when he played Crossout on the one

 card that could replenish his hand was priceless.

 

I draw Bottomless and set it and Magician of Faith and end.

 

He draws then sets a monster and ends.

 

I draw another Bottomless and look at my graveyard to discover Confiscation as my only

spell in there. So, I opt to pass with Magician of Faith sitting and waiting confident Crossout

won't be happening anytime soon.

 

He draws then flips a Merchant and dumps a V. Lord, Pyramid Turtle, and Ryu Kokki before

 he gets a MST, which he uses on my Bottomless. Then he sets a monster before he ends.

 

I draw and get Heavy, which I use on his one S/T, a Sakuretsu Armor. I was just trying to get

 a decent Spell in the graveyard then I set the other Bottomless in my hand and I end my turn.

 Again Magician of Faith is just sitting there.

 

He draws and plays his newly draw Book of Life to remove my Breaker and special summons

 his V. Lord, which promptly falls into the same Bottomless Trap Hole as his brother. A look

of disgust creeps across his face as history repeats itself. He turns Merchant into defense and

 then he ends his turn.

 

I draw my own V. Lord and flip my Magician of Faith finally to get back Heavy. He winces

 when he sees the Magician of Faith was what he was afraid of attacking. Then I sacrifice her

 for V. lord and attack his merchant. Then I end.

 

He draws and then sets one S/T then ends.

 

I draw Premature and then attack his face down, Pyramid Turtle, which I thought would get a

Ryu Kokki to overpower my V. Lord, but he gets Patrician of Darkness. He said he only runs

one Ryu Kokki and it's in the graveyard because of Merchant. Then I end my turn with Heavy

and Premature in my hand.

 

He draws and summons Exiled Force and decides to suicide the Patrician of Darkness into

V. Lord. And I take 1000 from Exile, I'm at 5900. Then he ends with one S/T on his side

with Exiled Force and no cards in hand.

 

I draw Merchant and I play Heavy Storm on his My body as Shield then I play Premature

on V. Lord, I'm at 5100 and I attack his Exiled Force doing my first damage to him all game

putting him down to 8000. V. Lord takes another My Body as Shield from his deck. Then I set

the Merchant and I end.

 

He draws and plays Dark Hole. Then ends with nothing in hand or field.

 

I draw Pyramid Turtle and V. Lord gets special summoned and I normal summon the Pyramid

Turtle and attack with both directly doing 3200 bringing him down to 4800 and V. lord takes

 out a Brain Control. And I end. Finally I'm doing damage.

 

He draws and sets his only monster.

 

I draw Ryu Kokki and sacrifice the Pyramid Turtle for it and attack his face down monster

with V. lord and hit a Morphing Jar. With nothing in either of our hands, we both draw five.

I get Controller, Reaper, Treeborn, Call, and Mobius. I attack directly with Ryu Kokki and

put him to 2400 and I set the Call and Controller and then end.

 

He draws and plays Heavy, then Snatch on my Ryu Kokki and attacks my V. Lord dong 400

 to me, I'm at 4700 and he sacrifices Ryu Kokki for Patrician of Darkness then sets a S/T and

 then ends.

 

I draw Torrential and set the Treeborn and the Torrential. Then I ended and he activated Dust

Tornado on the Torrential at my end phase.

 

He draws and attacks my face down Treeborn with Patrician of Darkness and then ends.

 

I draw Dark Hole, and play it. Then summon Spirit Reaper and attack him directly for 300

putting him at 2100 and take out Smashing from his hand and I end

 

He draws and plays another Smashing on my Reaper and summons his own Reaper and

attacks me with 300 putting me at 4400 and taking my Mobius from my hand. Then he ends.

 

I draw Ryu Kokki and special the Treeborn and sacrifice it for Ryu Kokki and attack his Attack

 position Reaper for game.

 

Treeborn won that game for me.

 

Match #3

Duel #1

 

This is the third match and I've heard about this guy. He's a veteran, so I can expect a tough

 duel. I wasn't sure what he was running, but I heard there was a lot of Control from his

 side. I flip the coin, but he calls it and opts to go first. Already my luck is on the

low end.

 

He Draws his 6th card, and sets two spells or traps (S/T) and summons D.D. Survivor and

ends.

 

I draw my 6th card and have Vampire Lord (V. Lord), Des Lacooda, Confiscation, Sakuretsu

Armor, Magical Merchant (Merchant), and a Pyramid Turtle. I set Pyramid Turtle and

Sakuretsu Armor and end my turn. He activates Dust Tornado on my Sakuretsu Armor during

the end phase.

 

He draws and summons Don Zaloog (Don) and activates Nobleman of Crossout (Crossout)

 from his hand on my face down Pyramid Turtle. He attacks with both D.D. Survivor and Don.

 Now I'm at 4800 and Don takes V. Lord from my hand and he ends.

 

I draw Breaker the Magical Warrior (Breaker), which I summon and use his effect on his one

S/T, a Sakuretsu Armor. I attack Don with Breaker, doing 200 to him putting him at 7800.

 I activate Confiscation on his two cards in hand taking his Enemy Controller (Controller) over

Lightning Vortex (Vortex), which takes me down to 3800. I end my turn.

 

He draws, and attacks my Breaker with D.D. Survivor taking me to 3600. Then he sets

one S/T, and ends.

 

I draw another Pyramid Turtle, and set it then end.

 

He draws, and then attacks with D.D. Survivor to my face down Pyramid Turtle and I pull

another V. Lord with its effect. He activates Swords of Revealing Light (Swords) from his

hand and ends.

 

I draw Magician of Faith, but set the Merchant. Then I end my turn with 1 turn on Swords.

 

He draws and then attacks my face down with the D.D. Survivor, Merchant gets rid of

Morphing Jar and then gives me a Snatch Steal (Snatch). He sets a monster and ends.

 

I draw Controller, which I set and then end with the second turn of Swords being over.

 

He draws and ends.

 

I draw a Pyramid Turtle, which I set and end my turn. Swords is gone at my end phase.

 

He draws and sacrifices his D.D. Survivor for Airnight Parshath (Airnight) and attacks my face

 down monster with it. I activate Controller to put Airnight into defense. Then he sets a S/T.

And with one card in his hand he ends his turn.

 

I draw Call of the Haunted (Call). My hand now has Des Lacooda, Magician of Faith,

Snatch, and Call. I flip summon Pyramid Turtle, and then Snatch his Airnight. I attack with

Airnight to his face down monster, a Spirit Reaper (Reaper) and he takes 1700, and is now

at 6100. Airnight lets me draw Heavy Storm (Heavy). His two set S/T's and my back cleared

is tempting to use, but I opt to wait it out. Then I end.

 

He draws, and gains 1000 from Snatch and is at 7100 now. He summons Breaker and uses

 his effect on the Snatch. His monster arrangement has Airnight now on his side in attack with

reaper in defense and Breaker in attack. He then activates Book of Moon in hand on

V. Lord and attacks with Airnight to him. I take 400 overflow, and am now at 3200. He

draws from Airnight, but does not attack my Turtle in attack mode. He ends.

 

I draw Ryu Kokki. Then I play Heavy on his two S/T's. Vortex and Torrential Tribute

 (Torrential) go to the graveyard. I Sacrifice my Pyramid Turtle for Ryu Kokki and attack his

Airnight, he's now at 6600. I then set the Call and end.

 

He draws and sets one monster and puts Breaker to defense with his Reaper. He ends with

one card in his hand.

 

I draw and activate a Book of life on one of my V. Lord and remove his Airnight from play.

I send V. Lord after his Breaker and Ryu Kokki attacks his face down monster,

D.D. Assailant, both getting removed. I have a Magician of Faith along with that Des Lacooda

in my hand. With Call down, I set the Magician of Faith and end the turn with 3200 life points.

 

He draws and sets one monster then ends.

 

I draw Mobius the Frost Monarch (Mobius). I flip summon my Magician of Faith and get

back Controller. V. Lord attacks his face down monster, a Magician of faith and he gets back

Swords of Revealing light. I quickplay Controller from hand to destroy his Reaper. Then

attack with magician of faith to do 300. He's now at 6300 and then I activate Call on my

other V. Lord and he takes 2000 with me calling magic, he dumps Smashing Ground

(Smashing). He's now at 4300. I end my turn.

 

He draws and activates Reinforcement of the Army (Reinforcement) and get's Blade Night.

Then he activates Swords and summons the Blade Night and attacks my Magician of Faith

and I take 1700 putting me down to 1500. He ends.

 

I draw Waboku and sacrifice the V. Lord with the Call for Mobius to destroy the Swords.

The Mobius attacks his Blade Knight and he's now at 3900, then V. Lord attack goes through

 taking down another Smashing putting him down to 1900. I set the Waboku and end.

 

He draws and sets one monster and ends.

 

I draw Bottomless Trap Hole (Bottomless). Then I attack with Mobius to his face down

 monster a D.D. Warrior Lady. He opts to remove both, then V. Lord takes out his last 1900

 for game. He showed me the one card in his hand a Mystic Swordsman LV 2.

 

Match #3

Duel #2

 

Oddly enough he opts to let me go first. I usually thought going first had some advantage, but

 its looking like going second might be best.

 

I draw my sixth and have Breaker, Controller, Heavy, Reaper, Dark Hole, and Crossout. I

set the Reaper and the Controller and I end.

 

He draws and summons D.D. Assailant and attacks into my reaper. Then he plays Smashing

on it, and sets two S/T's and ends.

 

I draw and get Book of life. Breaker, Heavy, Dark Hole, Nobleman, and Book of Life are in

my hand, and I end. He activates Dust Tornado on the Controller during my end phase. It's

what I get for trying to be too conservative with activating Heavy.

 

He draws and summons D.D. Warrior Lady and attacks with both. I'm now at 4800, and he

ends.

 

I draw Ryu Kokki. Heavy and Dark Hole immediately follow along with Book of life on my

spirit reaper, which removes his DD Warrior lady from play. Reaper attacks with 300 taking

him down to 7700 and takes down a Breaker as well from his hand. Leaving my opponent

with nothing in his hand, then I sacrifice it for Ryu Kokki with Crossout and Breaker in hand,

 I end.

 

He draws and set's a S/T and ends.

 

I draw Bottomless. Looking in his graveyard for Torrential I don't find it. I need to even up

 life points so I summon the breaker and pop his facedown, a Widespread Ruin (Widespread)

. Then I attack with Ryu Kokki and Breaker putting him to 3700. I set the Bottomless and end.

 

He draws and plays a miracle Snatch, taking my Ryu Kokki and attacks the Breaker and I'm

 now at 4000. Then he ends.

 

I draw Mobius and gain 1000, now I'm at 5000. I end.

 

He draws and attacks me with my own Ryu Kokki and I'm at 2600. Then he sets one S/T,

and ends.

 

I draw Regenerating Mummy (Regenerating) and gain 1000, I'm now at 3600. I set the

Regenerating and ended.

 

He draws and summons Reaper and attacks with my Ryu Kokki and takes out the

Regenerating and his Reaper takes my Crossout bringing me down to 3300. He ends.

 

I draw Des Lacooda and gain 1000 bringing me to 4300. I set the Des Lacooda and end.

 

He draws and attacks with my Ryu Kokki to my Des Lacooda and Reaper brings me

down to 4000 and takes my Mobius. Then he sets one S/T and ends.

 

I draw a Regenerating, gain 1000 and am at 5000. I summon the Regenerating and attack the

Reaper and he takes 1500, he's now at 2200. I end and he activates Dust Tornado at

 my end phase on my Bottomless, my last line of defense.

 

He draws and immediately plays his freshly drawn Smashing taking out my Regenerating

and attacks with Ryu Kokki bringing me down to 2600. Then he put Reaper into defense

then ends.

 

I draw a Pyramid Turtle and gain 1000. Now I'm at 3600. That Snatch is keeping me in this

game. I set the Pyramid Turtle and end.

 

He draws and summons his freshly drawn Tsukuyomi and puts Ryu Kokki face down

destroying Snatch, then flips it face up and attacks my only face down monster, and Turtle

 gets me a spirit reaper stopping his attack in it tracks. He ends and Tsukuyomi goes back to

 his hand.

 

I draw, Premature Burial (Premature). I pay for Premature on Mobius and suicide with the

Ryu Kokki. I'm now at 2600 and he's at 2200. I end with Reaper defending me.

 

He draws and summons Tsukuyomi, putting my Reaper face down and then activates his

Creature Swap from hand and takes my face down spirit reaper and I get his Tsukuyomi.

When he ends Tsukuyomi goes back to his hand.

 

I draw V. Lord and end with a clear field.

 

He draws and summons Tsukuyomi, which puts his Reaper face down and then flips both

Reapers into attack. Then he attacks me with all putting me at 900 and V. Lord drops from

my hand. He sets a S/T and ends with Tsukuyomi going back into his hand. He must have

something good backing him up by putting those Reapers in attack mode.

 

I draw Book of life and play it on my Reaper and removing his only graveyard monster

D.D. Assailant. Ryu Kokki could be hit with that face down S/T, which is probably a

Bottomless. I went with the safer bet.

 

He draws, then laughs. Always a good sign. He flips his face down S/T and reveals...Vortex,

which had been down for the longest time, apparently as a bluff that actually came in to help

 him win it. He laughed because of the fodder he used for Vortex; the Reaper he just drew

now kills mine, leaving two more reapers still on his side. Then he summons Tsukuyomi

putting a Reaper face down and attacks to finish me off. He shows me a Bottomless he had

waiting for Ryu Kokki, so the choice for Reaper was solid. I was dead either way because

if Ryu Kokki had attacked, it would have left him with 100 and Vortex would have taken him

 out next turn regardless. I guess going second might be better.

 

Match #3

Duel #3

 

For the deciding duel I decide to go first, even though going second seems to have its

 advantages. I draw and get Controller, Regenerating, Heavy, Breaker, Morphing Jar,

and Bottomless. I summon

the Regenerating and set Controller then end turn.

 

He draws and special summons Cyber Dragon (Cyber) and attacks my Regenerating with it,

but I put it into defense with Controller. Then he sets one monster and one S/T then ends.

 

I draw Book of Life, and summon Breaker and he activates his S/T Book of Moon on it.

 I send Regenerating after his Cyber in defense and I set the Bottomless and end my turn.

 

He draws, and then flips his face down monster D.D. Warrior lady, which I activate

Bottomless on. He activates Reinforcements and gets D.D. Assailant and summons it and

 attacks my face down Breaker and then activates Smashing to destroy my Regenerating then

ends his turn.

 

I draw and get a Mystical Space Typhoon (MST). I play Book of Life on my Regenerating

also removing his Cyber and attack his D.D. Assailant with it doing first damage bringing

 him to 7900 and both monsters get removed from play. I set the MST and the Morphing Jar.

 Then I end my turn with Heavy in my hand hoping he doesn't draw the monster to attack my

 Morphing Jar with.

 

He draws and sets a monster then ends his turn.

 

I draw Book of Life, then I make the difficult decision to set Heavy and the Book of life,

leaving no cards in my hand, then I flip Morphing Jar. I did have card advantage, but couldn't

do anything with it, so I'm hoping the extra cards can help me push on his life points a little

harder. Morphing Jar gets me Sakuretsu Armor, Mobius, Dark Hole, Sakuretsu Armor, and

Regenerating. He discards Airnight and Premature and draws five new cards also. I summon

 the Regenerating and attack his face down monster a spirit reaper. No real advantage gained,

but I may have just put him back in the game. I end.

 

He draws then tributes his Reaper for Jinzo and attacks my Morphing Jar for 1700, which

 puts me at 6300. Then he plays Smashing on my Regenerating and and sets a S/T and ends.

 

I draw Sangan and activate my face down Book of life removing his Airnight to summon

Regenerating and sacrifice it for Mobius destroying his S/T, a Sakuretsu Armor and bump

heads with Jinzo. Then I set a Sakuretsu armor of my own and end.

 

He draws and sets one monster and a S/T then ends and I activate MST on his S/T a Dust

Tornado.

 

I draw Pyramid Turtle and set it and end.

 

He draws and flip summons his magician of faith and gets back Premature and pays 800 to

 get Jinzo. He's at 7100 and then he sacrifices the Magician of Faith for Mobius destroying

my set Heavy and Sakuretsu armor. He attacks with Jinzo to my face down monster,

Pyramid Turtle, which gets Reaper effectively making his big move mute. Then he ends.

 

I draw another Reaper and my Dark Hole hits the field, destroying my Reaper and his Jinzo

and Mobius. Then I summon Reaper and attack directly with 300, and now he's down to

 6800 and Reaper picks from his remaining two cards in his hand and hits a

Mystic Swordsman LV 2. Then I set Sakuretsu Armor behind Reaper and end.

 

He draws and activates from his hand Reinforcement and gets Don, which he summons and

attacks into my Sakuretsu Armor. Then he sets one S/T and ends.

 

I draw a Pyramid Turtle and I summon Sangan and attack with both Sangan and Reaper for

1300, and he's now at 5500 and I end my turn.

 

He draws and sets a S/T and ends.

 

I'm wary of Torrential and don't want to activate it. So I Attack with the 1300 again, now

he's at 2200. I end.

 

He draws and activates his just drawn Dark Hole. Destroying my Spirit Reaper and Sangan,

who fetches Pyramid Turtle for me. Then he ends.

 

I draw Des Lacooda and summon Pyramid Turtle, with no response on his part. Then I attack

bringing him down to 1000. Then I set the Crossout as bait and end my turn.

 

Then he draws and sets a S/T and ends.

 

I draw Merchant and attack with Pyramid Turtle for game, but goats fill his field and I attack

one (3 goats left). Then I set the Des Lacooda and end my turn.

 

He draws and activates his set Crossout on my Des Lacooda and sets another S/T and then

puts one of his goats into attack mode and activates his other set card, Creature Swap and

I take his attack position goat and he takes my Pyramid Turtle and he attacks my goat, and

I take it putting me at 5100. Usually playing Creature Swap on my Pyramid Turtle has been

my doing, but this was interesting. I was hoping to draw another monster with enough attack

 to take it out and get a free special summon. With only two goats, my Pyramid Turtle and

one S/T on his side he ends.

 

I draw Magician of Faith and set it, but when I end and he activates his Dust Tornado on my

Crossout bluff.

 

He draws and puts the Pyramid Turtle in defense and sets one S/T and ends.

 

I draw Call and flip Magician of Faith to get MST, which I use on his only set S/T, a

Heavy. Then I normal summon Merchant and activate Snatch on my Pyramid Turtle

and put it into attack mode. Then I attacked with the Magician of Faith and Merchant to

 the last two goats and with only 1000 life points left Pyramid Turtle finishes the game.

 

Match #4

Duel #1

 

The last match, and I'm nervous. I flip and win the coin toss, finally. Maybe not a good sign,

but I still opt to go first. He's running the Treeborn-Monarch/Draw Power deck, or so I heard.

 

I have MST, Ryu Kokki, Controller, Call, Bottomless, and V. Lord. I set the Bottomless

and end. Not looking to be a great start.

 

He draws and summons Breaker, and I activate Bottomless. Then he sets one S/T and

 then ends.

 

I draw Waboku and set it and end.

 

He draws and sets one S/T and ends. The duel has just begun and it looks like we're

already at a standstill.

 

I draw Treeborn and set it and end, he activates Dust Tornado on my Waboku at my

end phase.

 

He draws and ends his turn with only a S/T on his field.

 

I draw Reaper and use MST on his S/T, a Sakuretsu armor, and I summon the Reaper

and attack direct for 300, he's now at 7700 and takes out a Sakuretsu Armor. I set

 Controller then end.

 

He draws and plays Snatch on my Reaper. Then he sets one monster and ends.

 

I draw and sacrifice my Treeborn for V. lord. Then attack his face down monster, another

Treeborn. I end.

 

He draws and special summons Treeborn in defense and ends his turn.

 

I draw Pyramid Turtle and summon it and attack his Treeborn with Pyramid Turtle and

V. Lord attacks him directly, he's now at 5700 and V. lord takes a trap,

Return from a Different Dimension (Return). Then I end.

 

He draws and special summons Treeborn in defense and sets one S/T and ends.

 

I draw Pyramid Turtle and attack his Treeborn with the Pyramid Turtle on the field, which

activates his Sakuretsu Armor and I attack the Treeborn with V lord, out of spite. And set

 the Pyramid Turtle I just drew. Then I end.

 

He draws and plays MST, during his draw phase on my Controller then he special summons

Treeborn and sacrifices it for Airnight and attacks my face down monster, the Pyramid Turtle,

putting me at 7500 and he draws, then Pyramid Turtle gets me Des Lacooda, he sighs at that

before ending.

 

I draw Book of Life, then special Treeborn. Then I flip Des Lacooda down and then up

drawing again, a Breaker. With little to stop me I'm going to go for some serious damage

this turn. I play Book of Life to remove his Treeborn for my Pyramid Turtle and then I activate

Premature on my other Pyramid Turtle, putting me at 6700. Then I sacrifice the Treeborn

for the Ryu Kokki in my hand. I attack the Airnight with Ryu Kokki then Des Lacooda,

 both Pyramid Turtles and Vampire Lord take him down to 300 along with a Brain Control from

his deck. I end.

 

He draws and plays Heavy on my Premature, destroying one of my Pyramid Turtles. Then he

sets two S/T's and a monster and ends. I've got to give it to him, he's fighting with 300 left

where others would have scooped. I definitely respect this guy for staying in the game.

 

I draw Regenerating, and opt not to get back Treeborn, because I don't want to set of

Torrential. I don't get Des Lacooda either, for the same reason. I attack his Face down

 monster with Ryu Kokki, a Sangan, which gets him DD Warrior Lady. Then I attack with

Des Lacooda with 500 for game and he activates Return and gets back Treeborn and

Breaker, putting him at a mere 150 life points. I don't attack, and just put Des Lacooda down.

When I end his Treeborn and Breaker get removed from play.

 

He draws and plays one of the most amazing turns I've ever seen. He special summons Cyber,

then a Chaos Sorcerer by removing his Airnight and Sangan and removes my Ryu Kokki

with its effect. Then he normal summons D.D. Warrior Lady and attacks my Des Lacooda

with Cyber. Then D.D. Warrior attacks my Pyramid Turtle and removes both leaving me with

6400. V. Lord stands alone on my side of the field when he ends. He made excellent

choices as far as use of effects and attacking order. He had me against the ropes with

that move.

 

I draw Bottomless and special summon Treeborn in defense and I put V. Lord into defense

and set my Call and the Regenerating and the Bottomless, sparing no card against this

duelist. Then I end.

 

He draws then removes my Treeborn with his Chaos Sorcerer and attacks my V. Lord with

Cyber. Then he ends.

 

I draw Dark Hole and summon Breaker to destroy his face down S/T, Book of Moon,

which puts my Breaker face down, then I play Dark hole to clear the field and Call on

Des Lacooda. His 500 attacking directly is enough to take him out. I won by shear card

advantage, but he played an excellent duel and I'm not too sure I can follow up with an easy

win.

 

Match #4

Duel #2

 

He chooses to go first. He sets one monster and ends.

 

I draw and have Snatch, Reaper, Book of life, Ryu Kokki, Torrential, and Book of Life. I set

the Reaper and the Torrential and end.

 

He draws then flips his monster face up, a Dekoichi the Battlechanted Locomotive (Dekoichi),

and he draws again then thinks for a while then and sacrifices his Dekoichi for Airnight, which

 I activate Torrential to. Then he sets one S/T and ends.

I draw Magician of Faith and activate Book of Life on my Spirit reaper in attack and remove

 his Airnight  then attack with it directly with 300 bringing him to 7700 and hitting a Crossout.

Then I set the Magician of Faith and end.

 

He draws then sets a monster and ends.

 

I draw Confiscation and use it, now I'm at 7000 and I see his hand of D.D. Warrior Lady,

 Merchant, Reaper, and Dark Magician of Chaos. I see my Snatch in hand so I can take

care of the Reaper and I go for the Merchant since it can replenish his hand. I flip the

Magician of Faith and get back Confiscation and sacrifices it for Ryu Kokki. Hoping for the

 attack to go through and killing his hand I send Ryu Kokki to attack his face down monster,

 a Gravekeeper's Spy, which searches for another. Then I put the Reaper into defense and

after a little thinking activate the Confiscation again putting me at 6000 and out of

D.D. Warrior Lady, Reaper, and Dark Magician of Chaos I pick the D.D. Warrior Lady,

since she can take out my powerhouse. He won't be summoning Dark Magician of Chaos anytime

soon, or so I thought. I then end.

 

He draws and sets a monster and a S/T to match his other S/T and ends.

 

I draw a Waboku I send Ryu Kokki to attack his Spy. Then I set the Waboku and end.

He activates his S/T that's been sitting a while, a Dust Tornado on my Waboku during my

end phase. I should have attacked my Reaper to what was certainly his and then Snatch it,

but I figured I could wait it out.

 

He draws and activates Brain Control, paying 800 to take my Ryu Kokki. He's now at

6900. He sacrifices both my Ryu Kokki and his face down Reaper to get

Dark Magician of Chaos, which gets him back Brain Control, which he activates again on

 my Reaper, he's at 6100 and my Reaper is destroyed. Then he activates his face down S/T,

Call and gets back Airnight and attacks me with both bringing me down to 1300 and he

draws a card and sets one S/T and ends. By letting up in the last play by me not attacking to

his Reaper with mine he was able to gain footing enough to turn the entire

 duel around. I’ve got to stop underestimating my opponent.

 

I draw a miracle Heavy, which I activate destroying his Airnight and face down

Bottomless Trap Hole. I play Snatch on his Dark Magician of Chaos and I play Book of Life

 to get back Ryu Kokki and remove his Airnight and I attack with both dealing 5200 damage

 to him leaving him with 900 left. I end with no cards in my hand, but none in his.

 

He draws and gains 1000 from Snatch putting him at 1900 and sets one S/T and ends.

 

I draw, Bottomless and I attack with Ryu Kokki and he activates Return putting him at 950

and special summons the Airnight I removed in defense mode, which recalls my attack and

Dark Magician of Chaos puts him back into the different dimension and Ryu Kokki ends the

 game. A very close game. That Heavy was a miracle draw. I like how he didn't surrender on

 his last draw of Return. The simple fact that he didn't surrender says that his card could keep

him in the game (even if it can't, it's enough for a bluff), which has kept me in a few games.

 

Props

-To the last guy I faced who's determination kept me sharp.

-Reaper and Treeborn for changing the game.

-$20 store credit "in the bank"

 

Slops

-Having a bad luck coin.

-Not player the harder players.

-Losing to the Naruto fanatic.

 

You're more than welcome to complain about how unnecessarily long this report was,

give comments and suggestions on the deck, or ask me questions about zombies,

Shaddymaze at ms457@georgetown.edu

 

 


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