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Pojo's Yu-Gi-Oh Card of the Day

Nobleman of Crossout
Super Rare

Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks.

Type - Spell Card
Card Number - DB1-EN088

Card Ratings
Traditional: 4.16
Advanced: 4.44

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 04.13.06

 

ExMinion OfDarkness
Nobleman of Crossout

Aggro decks: 1
Control decks: 0
gg.

That could basically be my review for today, but I'll go into more detail than that. The introduction of a second Crossout back into our game will put quite a dent into Flip-Flop Control, and to defensive plays in general. The second player's opener of MST/NoC/smack with something big becomes much easier to pull off.

Cookie-cutter decks welcome it with open arms, knowing how many times they've attacked into a face-down that's bit them in the butt, wishing they've had the second Nobleman. You can bet that it'll see the play it deserves.

Dark World decks...ehh, DW doesn't need that second NoC as much as it already has Dark World Lightning. You'd probably see 3 DWL, 2 Smashing, and 1 Crossout before you'd see a 2/2/2 lineup.

So why will this see more play?

This new format has become "attack attack attack attack oh crap Mirror Force...oh well, next turn attack attack attack", and Nobleman makes it that much easier to do.

Just watch out for those Big Shield Gardnas!

Traditional: 3.5/5
Advanced: 4.75/5
 

Dark Paladin
Nobleman of Crossout is still a good card,and can be used in twos again. This is one of the best cards to have first draw, because most people SET their first monster. Let's look at some pros and cons of this card.

Pros:

Removes selected card
No cost to activate

Cons:

A few really good cards to use this on are banned (i.e. Cyber Jar and Fiber Jar) If you have a copy(ies) of the monster removed, you lose the card(s) also.

I do enjoy Nobleman of Crossout. It is a good card, but do you need to use two? I main one usually and keep the other in my side-deck. It's a good idea because you don't know if your opponent has a flip heavy deck or not.

Ratings:

Traditional: Better here, because there is more stuff you can remove since there is no Ban List. 4.3/5

Advanced: Still pretty good, but not quite as solid. 3.75/5

Art: 2.5/5

You stay classy, Planet Earth :)
 

Bob Doily
Nobleman of Crossout

With NoC back at two the first impression is that flips are dead. Well obviously they aren’t. Just as in every previous format with NoC at two, flips can still be used, but just not in large amounts. This is a major hindrance to FFC while being a final stab in the back for MPT. Regardless of this flips still saw heavy play at the last SJC. Well it’s understandable, they have powerful effects, strong enough to warrant the risk. At the same time smart players would be more careful with their flips. This encourages bluffing, etc, etc. This combined with the fact that NoCs are one time use (aside from tsuky) and can’t be searched, unlike MS2, makes it so flips can still be used successfully.

Really there is no reason to not main at least one. Most decks should have room and NoC is more than useful enough to warrant this use. A lot of decks will be running the 2 copies that we are now allowed. Thanks to this monsters will be rfged a lot. While this may seem as a hindrance, at the same time it shrinks the deck making it faster to get to other cards.

Really this just brings us back from the extreme of the last format to what we are familiar with

Traditional: 3.5/5 (there’s so much removal)
Advanced: 4.2/5
 

Ryoga
Nobleman of Crossout:
Welcome back to the second copy of this staple of Structure Decks.

Now, this isn't actually a staple. It is a rubbish topdeck, and can potentialy hurt you more than your opponent, but it is fairly obvious why the second copy came back. Tewart originally restricted it with the reasons to promote flip effects and the last format showed he succeeded. Just look at how many were around. Konami put the second one back to try and curb this.

Sadly for them, we've all had six months with one and now realise just how annoying a second can be outside of a side deck. Only time will tell if two are maindecked again.

Traditional: 4.5/5
Advanced: 4.5/5

Share and enjoy,
Ryoga
 

Dark Maltos
Nobleman of Crossout

Powerful , powerful stuff, and the only great counter to the duel Magician of Faiths. Costless removal is something to take advantage of, especially when its as good as this. I run two, and I suggest you do too, this card is devastating.

Nailing either a Searcher, a Treeborn, Spirit Reaper or a flip as intended can cripple an opposing strategy , especially with the play styles of the current environment.]

Traditional : 5/5
Advanced : 5/5

Art : 4/5
MPS : 4/5
 

Rj
Nobleman of Crossout

Not much to say here, they brought Magician of Faith back @ 2, so they put Nobleman back @ 2.

Pretty much an amazing card. In most decks, you should ATLEAST main 1 and side the other even at that.

4.5/5

VERY solid.
 

Tebezu

 

Nobleman of Crossout

This card can be your best friend or your worst enemy. Unlike smashing ground, you often hear people complain about top-decking this when they are losing. I think the idea of bringing it back to two is a little crazy (after all mystic lv. 2 was going a great job) but Nobleman of Crossout is our best defense against face-down cards. Even though it is a staple the card gets a 3/5 simply because it is not usable all the time. Aggressive players love to use it and hit for game, but I'd almost all of us have lost due to top-decking this thing.

I personly am tired of flip-flop and the fact 6/8 made it to the last Shonen Jump top 8 makes me mad. How in the world do you run 2 magical merchant and 2 trains and miss nobleman?

How can people run 3 of each and still maintain the tsuky lock?

I do not know, but if you draw this and a spirit reaper, and mst in your opening move. Odds are you have won the game. Because this card is about timing. I often find it funny to set cards like D.D. Scout Plane and Archfiend Soldier on my opening move to force an opponent to use it. If they summon cyber dragon and reaper (without nobleman) then you know your safe.

3/5
 

Otaku

I do not like Nobleman of Crossout.  Not because it is bad, but because it is too good.  Setting a Monster is supposed to be a reliable, defensive action.  Nobleman of Crossout severely this concept.  It’s not just that it destroys the facedown Monster, but it removes it from play.  The “remove from game” concept was far better than Konami realized, owing perhaps to underestimating the use of revival cards, and Monsters like Chaos Sorcerer, Doom Dozer, and Soul of Purity and Light that remove cards from the Graveyard as part of the cost of Summoning them.

 

Isn’t that good then?  Aren’t those kinds of cards too powerful?  Well, Call of the Haunted and Premature Burial are too good, but only because they aren’t themed: I have no issues with Book of Life, for example.  I have no problems with any current “Remove X from your Graveyard to Special Summon this Monster” cards.  As far as I am concerned, all of them are balanced (if Chaos Sorcerer is too good, it’s more due to the excess of good Light/Dark Monsters).

 

How can it be safe to have any facedown kill cards then?  Well, most others have a cost.  At worst, Nobleman of Crossout hits something you have and you lose it as well from your deck… so while your opponent lost a copy from in-play, at its most “valuable”, you lost your copy (or copies) from your deck, giving valuable thinning.  And if all your copies are out of the deck, then there is no drawback.  Far too often, not only does Nobleman of Crossout provide the advantage of clearing the opponent’s field and stripping other Monsters useful for making a comeback from their deck.  For that matter, I am not too thrilled with costless Spell based Monster removal.  Monsters are the hardest cards to get into play and make use of; Spells are the easiest since most Spells need only “flash” into existence on the field at the moment they are activated.  Its one of those one for ones that isn’t: even though the card count will be the same, the effort to utilize the cards is different.  Obviously, there are exceptions if the Monster has a built in Special Summoning effect or something, but are there any Spells that say you can’t use another Spell that turn (unless it affects Spell use in general, like Cold Wave)?

 

So yes, Nobleman of Crossout is far too potent.  We have several cards capable of handling facedown Monsters.  The most popular at the moment is probably Mystic Swordsman LV2.  It’s a small Warrior, making it easy to summon… and fairly balanced. With it you can kill an opponent’s set with no worries… well, no worries unless the effect triggers when sent to the Graveyard outside of Battle.  So that means Sangan, who should be banned, and then a few Monsters that don’t see much play anyway and aren’t apt to cause a lot of fuss.  If that’s not good enough, there are more options.  Given that you’re normally worried about Set Monsters when you are already winning, we have the classic Dark Ruler Ha Des.  Not only will he negate the effects of Monsters he destroys in Battle, but if you run him with any other Fiends, they get the same benefit, and his ATK is 50 points higher than almost all Tribute Monsters I know of that are regularly played.  Blade Knight might only negate when it is the only Monster in play, but it’s a good topdeck and if used early game, it probably is the only Monster you have in play.  You could also run a Copy of Ceasefire.  It won’t help against non-Flip effects (on its own), but with your standard Snatch Steal, Smashing Ground, etc. it can do quite a bit.  Maybe even experiment and see if Wicked Breaker Flamberge – Baou or Raigeki Break are worth the discard (probably not, without Nobleman of Crossout, there’s a chance).

 

Won’t Flip Flop Control be too good then?  Maybe, but maybe that just means a few cards in it needed restricting or even banning as well: if a deck is so good that it requires a broken card to balance it out… maybe something is breaking that deck?  Unlike far too many Yu-Gi-Oh players, I have no problem with banning as many cards that need it.  I accept that it’s a never ending process, of course: not like the card pool doesn’t keep growing, and as such so will the amount of broken cards.  Note: by “broken” I mean cards that are very unbalanced that undermine the intended way for the game to be played: it’s possible for Konami to release cards far less broken than what are on the Banned List… and still effectively eliminate all Traps from the list of “reasonable” risks.  I mean, look at a lot of what is already on there.

 

Ratings

 

Traditional       : 3/5 – It’s not a good topdeck, and it’s not like your average cookie-cutter deck lacks other means of removal: Raigeki, Dark Hole, Change of Heart, and Black Luster Soldier – Envoy of the Beginning spring readily to mind.

 

Advanced        : 3.65/5 – Before you have a heart attack, let me explain a few things: this score is for the overall metagame, and I believe we are supposed to score in increments of 0.5.  Adjust it according to what you run and who you play: heavy FFC and you’re playing a very aggressive deck you’d be a fool not to main two.  If everyone else is playing aggressively you should just have one in your main deck and maybe one in the side as well.

 

Limited            : 4/5 – Save a copy for the death blow, since that’s its best use: getting that last Set Monster that might ruin your hard fought plans.  Still a bad topdeck.

 

Summary

My scoring is less favorable than most of my fellow CotD staffers, I feel it accurate.  Nobleman of Crossout is nice when you’re pressing for advantage, but pretty lame when you’re on the defensive.  Last time it was at two, players adjusted their style and the second copy wasn’t needed in the main deck.  This time, we can still adjust our style, or perhaps ignore the second: Nobleman of Crossout a Spirit Reaper, you rid yourself of one difficult problem, but it won’t get rid of a second or third Spirit Reaper: we have enough cards worth setting to bait out Nobleman of Crossout that it may not hit anything especially vital.  Last format, when we really wanted Sangan or another searcher’s effect, we just Summoned it face up.  Otherwise when we didn’t really need an elemental searcher or even a spare beatstick, you could set it Nobleman of Crossout didn’t matter.  Just having two as a possibility may be far more useful than actually running two.

 


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