Alex's Yugioh Top 10 cards from 
every booster including AST and promos
Legend of 
BEWD
 
10) Polymerization--for the most 
card, a necessary card for any fusion.
 
9) Exodia--around for so long but 
still powerful, it earned a spot.
 
8) Stop Defense--flip a Magician of 
Faith and destroy it with a Blue Eyes, 
-2700.
 
7) Giant Soldier of Stone--the best 
2000 defense monster (in terms of attack) for level 4 or 
lower.
 
6) Trap Hole--good when it came out, 
but lost playability.  Can't stop Jinzo 
unfortunately.
 
5) Dark Magician--2500 for two tribs 
isn't great, but he's a personal favorite.  MFC made him more 
playable.
 
4) Blue Eyes White Dragon--3000 
attack for two tributes, nice.
 
3) Monster Reborn--any monster form 
either graveyard anytime.
 
2) Pot of Greed--I'll draw one card 
to start my turn, play this, draw two more...
 
1) Raigeki--this isn't an Ultra Rare 
or even Secret why?  Massive field clearing 
power.
 
Magic 
Ruler
 
10) Megamorph--soups up any monster 
if you're losing even by one lifepoint.  Makes your Blue Eyes have 6000 
attack.
 
9) Black Pendant--a 500 boost and 
nearly a guarenteed 500 lifepoint loss for your 
opponent.
 
8) Rush Recklessly--play it now or 
save it, 700 points isn't to scoff at.
 
7) Axe of Despari--1000 points with 
no cost is impressive.  Watch for MST.
 
6) Delinquent Duo--1000 lifepoints 
to pick one card and have your opponent pick one from their hand to the 
graveyard.
 
 
5) Maha Vailo--an underrated 4 star 
monster with a nice effect.  An Axe lets him K.O. either Envoy, Blue Eyes, 
etc.
 
4) Relinquished--a nasty ritual with 
a killer effect where the opponent loses the 
lifepoints.
 
3) Mystical Space Typhoon--play it, 
save it, counter it, it's powerful.
 
2) Painful Choice--Use it, if you 
can get the cards back, or don't need them.  What a 
card.
 
1) Cyber Jar--hand disruption and 
field clearing all in one card.
 
Metal 
Raiders
 
10) Black Skull Dragon--fusions 
aren't popular but 3200 attack is fierce.
 
9) Summon Skull--2500 for one 
tribute, kills Jinzo...
 
8) Heavy Storm--I don't like that it 
kills your m/t cards too, but if you have none, go for 
it.
 
7) Barrel Dragon--2600 attack is 
good, limiter gives him 5200.  You could destroy a monster with his effect 
without an attack.
 
6) Witch of the 
 
5) Change of Heart--take your 
opponent's Jinzo and trib it for your own Jinzo! he he 
he
 
4) Solemn Judgement--people 
shouldn't hate this card.  It can stop Jinzo from being summoned.  Use 
it late, as it's meant to be, when your lifepoints are 
low.
 
3) Magic Jammer--one card to the 
graveyard to negate a Raigeki?  Small 
cost.
 
2) 7 Tools of the Bandit--1000 
lifepoints is not much to stop a Mirror 
Force.
 
1) Mirror Force--field clearing 
anyone?  A good card for protection as 
well.
 
Pharoh's 
Servant
 
10) Lightforce Sword--since you 
can't see the hand, it's risky, but could work out. 
 
9) Dust Tornado--with the spell 
ability, it earned its way on here.
 
8) Gearfried the Iron Knight--an 
effect good more often then not, and 1800-1600 level 4 isn't 
bad.
 
7) Thousand Eye Restrict--difficult 
to summon with a ritual and a fusion, but powerful if pulled 
off.
 
6) Light of Intervention--No Man 
Eater Bug or anything else. 
 
5) Michizure--take the destroier 
with you!
 
4) Goblin Attack Force--ignore the 
defene setback, 2300 for a level 4 is good.  He works well in an 
earth/warrior deck.
 
3) Buster Blader--2600 attack is 
solid as is the effect if you can get it.  Side deck him anyway.  
 
2) Imperial Order--(I am aware of 
the translation error, let's move on...) A good card regardless, even with the 
lifepoint cost.
 
1) Jinzo--yes, are you 
surprised?  Amplifier from Ancient Sanctuary increased his power.  
Scary...
 
Labyrinth of 
Nightmare
 
10) Miracle Dig--with so many cards 
that have "remove from play" effects, why not at least side-deck it?  It 
has saved me before.
 
9) The Last Warrior From Another 
Planet--a good monster with a solid effect when winning, be careful 
though...
 
8) The Masked Beast--second best 
ritual and 3200 attack is quite good.
 
7) Revival Jam--protect your lp, and 
he's priceless.  (Two Solemn Wishes?)
 
6) United We Stand--one or two 
monsters gives you a 1600 or 2400 point boost?  Watch for Magic 
Cylinder.
 
5) Mask of the Acursed--a nice burn 
card, you're almost guarenteed the 500 once.  Keep the monster on the field 
and watch the lifepoints drop.
 
4) Kycoo the Ghost 
Destroier--destroy the opponent's graveyard, plus 1800 level 
4.
 
3) Gemini Elf--worthy of being a 
secret rare?  Well, a 1900 level 4.
 
2) Bazoo the Soul Eater--a tribute 
less Skull thanks to a translation error.  Not 
bad.
 
1) Magic Cylinder--this can end the 
duel.  Everyone needs to watch for it.
 
Legacy of 
Darkness
 
10) Yata-Garasu--I'm tired of this 
guy.  He is overrated, yea the Yata Lock, and the CED combo with him, 
still, he isn't that great.
 
9) A 
 
8) Last Turn--combo this wtih Jowgen 
the Spiritualist and you've won.
 
7) Tyrant Dragon--2900 attack and 
the effect...he could attack twice, plus the 
traps...
 
6) Dark Ruler Ha Des--2450 enough to 
kill Jinzo, and a Fiend.  He protects all Fiends from flip effects, 
nice.
 
5) Maruading Captain--a must for 
warrior decks, why he was restricted to two.  A good solid 
effect.
 
4) Bottomless Trap Hole--the monster 
is also removed from play (can this counter Jinzo?) a great card. (Better then 
the original)
 
3) Spear Dragon--1900 level 4 dragon 
with a Fairy Meteor Crush, ignore the Goblin 
drawback.
 
2) Drop Off--I drew Jinzo!  
What? Drop Off, CRAP!  Can be game 
breaking.
 
1) Fiber Jar--if you're in a bind, 
it can be a lifesaver.  If only it reset lifepoints!  
Ha!
 
Pharonic 
Guardian
 
10) Dice Jar--this effect will 
either really help you, or really hurt you, I like it.  If you like to 
gamble, try it.
 
9) Lava Golem--3000 attack for your 
opponent by sacrificing two of their monsters.  Nice burn card if you can 
protect yourself. (should it be a secret 
rare?)
 
8) Newdoria--suicide it into a Jinzo 
and destroy or set it.  Take your pick.
 
7) Dark Jeroid--800 points off a 
Jinzo, Skull, Blue Eyes, etc...what's not to 
like?
6) Mystical Knight of Jackal--put 
your opponent in a no draw lock.  Just destroy the same monster over and 
over.
 
5) Don Zaloog--A good card for 
warrior decks, even if only 1400 attack.  Good in all 
decks.
 
4) Rope of Life--a bit situational 
but 800 points for a returning monster is 
good.
 
3) Raigeki Break--a bit more 
restricted then Raigeki, but still good.  Any monster gone, (except 
Jinzo...sighs)
 
2) Ring of Destruction--great, even 
if you don't protect your own lifepoints.  Careful, don't cause a draw, or 
even a loss (seen both.)
 
1) Nightmare Wheel--Mask of the 
Acursed in trap form.  Protect it and watch the lifepoints 
drop.
 
Magician's 
Force
 
10) Poison of the Old Man--a good 
burn and heal card...take your pick.
 
9) Ultimate Obedient Fiend--very 
situational, but 3500 attack is nothing to laugh 
at.
 
8) Giant Orc--100 points short of 
Goblin, but Dark and a Fiend.
 
7) Paladin of White 
Dragon--what?  A 1900 4 star ritual monster? Oh, yea, destroy any f/d 
monster without flipping it, hello Blue Eyes.
 
6) Skilled White Magician--1700-1900 
level 4, three counters get you a Buster 
Blader.
 
5) Skilled Dark Magician--1900-1700 
level 4, three counters get you a Dark 
Magician.
 
4) Dark Magician Girl--highly sought 
after, if you summon her, power her up or something 2000 for 1 trib won't last 
long.
 
3) XYZ Pieces/Fusions--good alone, 
and awesome together (XYZ...)
 
2) Luster (Emerald) Dragon--a step 
above Gemini being 1900-1600 and not 
Secret...
 
1) Dark Paladin--so powerful, at 
2900, even a fusion that how to summon had to be 
limited...
 
Dark 
Crisis
 
10) Staunch Defender--send all your 
opponent's monsters to attack your Blue Eyes...field clearing and lifepoint 
draining.
 
9) Different Dimension Dragon--aside 
from the trib and 1200 attack, not bad for a dragon 
deck.
 
8) Exodia Necross-Contract With 
Exodia--(if anyone knows why this wasn't a ritual, let me know) Exodia in the 
graveyard isn't bad now.
 
7) Kaiser Glider--2400-2200 for 1 
trib isn't bad, plus his effect makes him a Jinzo killer who survives on a 
suicide.
 
6) Judgement of Anubius--protect 
your f/d cards, destroy 1 opponent monster, and do 
damage.
 
5) Shinato-King of a Higher 
Plane--strongest ritual here and in 
 
4) Archfiend Soldier--another solid 
Rare 1900 level 4 monster.
 
3) Vampire Lord--very difficult to 
destroy, even though he is level 5 with 2000 
attack.
 
2) Cost Down--summon Jinzo or Skull 
on your first turn, watch your opponent 
quake.
 
1) Reflect Bounder--sort of a 
monster form of Magic Cylinder, and with 1700 attack for level 4 isn't 
bad.
 
Invasion of 
Chaos
 
10) Chaos Emperor Dragon--Envoy of 
the End--yes, his effect isn't terrible, and you can Yata-Lock combo it, but he 
isn't all he's hyped up to be.
 
9) Invader of Darkness--strong, plus 
the no quickplay effect gives him a little added 
protection.
 
8) Black Tyranno/Guardian Angel 
Joan--Tyranno being a nice burn card forcing your oppoents to play monsters in 
attack mode while Joan heals you.
 
7) Freed the Brave Warrior/Chaos 
Sorcerer--nearly identical effects, while Sorcerer is 2300 with the remove 2 
monsters, and Freed is 1700, take your pick, run 
both?
 
6) Levia Dragon-Daedalus--
 
5) Mad Dog of Darkness--another 
solid 1900 level 4 attacker.
 
4) Strike Ninja--Dark and level 4 
with 1700 attack and a decent effect.
 
3) Enraged Battle Ox--a must for all 
warrior decks.  He gives them all a Fairy Meteor 
Crush.
 
2) Dark Magician of Chaos--removal 
from play what it destroies...and a spell card?  (miracle dig brings him 
back)
 
1) Black Luster Soldier--Envoy of 
the Beginning--3000 attack, twice, and one can be a 
direct.
 
Ancient 
Sanctuary
 
10) Gear Golem the Moving 
Fortress--800-2200 for a level 4.  Pay 800 lifepoints to attack your 
opponent directly.  Protect him, do it 10 times, you've 
won.
 
9) Double Coston--a Kaiser Sea Horse 
effect for Dark monsters.
 
8) Zalorg the Thunder Monarch--2400 
for 1 trib plus the destructive ability.
 
7) Archlord Zerato--2800 attack, 
very situational, but can clear the field for 
you.
 
6) End of Anubius--2500 for 1 
tribute (new Skull?) However, no monster reborn, 
etc.
 
5) Agent of Force-Mars--clearly for 
when you're winning duels, and can be huge if by a 
lot.
 
4) Agent of Judgement-Saturn--2400 
attack, one tribute and direct damage for no battle phase, do 
it...
 
3) Agent of Creation-Venus--for all 
light decks with many tributes, try it out.
 
2) Amplifier--powers up Jinzo and 
lets your traps work.  You'll love it, and hate it against 
you.
 
1) The Sanctuary in the Sky--the 
card of the set.  Half the cards can't be used without 
it.
 
Promo
 
10) The Legendary Winged Dragon of 
Ra--even though he can't be used, he's a "God" and lots of people want 
him.
 
9) Fairy King Truesdale/Mechanical 
Chaser--Truesdale is 2700 for 1 trib for now, but will just be 2200 when he's 
fixed.  Mechanical Chaser is 1850 level 4, good for Machine 
decks.
 
7) Exchange--use early and have no 
good cards in your hand.
 
6) Negate Attack--stop one enemy 
attack, what's not to like?
 
5) Metalmorph--if you can keep it on 
the field, and do damage, this card is huge!
 
4) The Magnet Warriors--good alone 
in an earth/warrior deck, to special summon a 3500-3850 
monster!
 
3) Sinister Serpent--another card 
per turn...c'mon, love it...you know you want 
to.
 
2) Harpie's Feather Duster--better 
then Heavy Storm, as yours aren't destroied.
 
1) Slate Warrior--1900 level 4, who 
weakens your opponent or strengthens you when flipped.  
 
My name's 
Alex
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