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 Clown Master's Pokemon GBA Team Garage

Luke Hendricks UU Team
October
10, 2005



Before I start, I'd like to thank Luke for saving me the time of transfering the team to NB by attaching the file along with the email. I haven't done a UU Team in a while.

Qwilfish@Leftovers - 'Gepokt'
Poison Point
Jolly Nature
200/90/0/220/0/0
- Sludge Bomb
- Spikes
- Thunder Wave
- Substitute

A pretty good uu spiker: TWave, sub, and lay spikes when they don't break the sub due to paralysis. 200 HP EVs gives 321 HP, which is enough to sub five turns in a row from full health, if he needs to. Sludge Bomb because I hate not being able to finish something at low health off.

I really suggest using Surf>Sludge Bomb, because it'll get destroyed by Steelix and friends if you use otherwise. The rest is fine. The EV Spread works well. I have a new fave. Qwilfish set.

Hitmonlee@Salac Berry - 'Bruce'
Limber
Jolly Nature
6/252/0/252/0/0
- Endure
- Hi Jump Kick
- Reversal
- HP: Ghost

Endrevver. HP Ghost for ghosties and psychics who want to ruin my fun with resistances. Limber is nice to prevent paralysis, which would screw over my Salac boost.

Drop hi Jump Kick. Getting hurt at 1 HP doesn't help. ;-( Rock Slide or Mach Punch. Mach Punch if Linoone is giving you problems. I ended up using it.

Flareon@Leftovers
Flash Fire
Lonely Nature
196/252/0/0/0/62
- Double Edge
- Overheat
- Quick Attack
- Shadow Ball

Physical attacker. Overheat is there for STAB, and because once they see Double Edge, they occasionally assume he isn't packing Fire, and send out a Steel or summat. 196 HP EVs = 320 HP for max Lefties recovery.

How about Choice band? It works much better. Also, deop the SDef EVs for Def. You'll need to worry more about EQ and Rock Slide than Surf.

Golduck@Leftovers
Cloud Nine
Timid Nature
204/0/90/216/0/0
- Calm Mind
- Hypnosis
- Ice Beam
- Surf

Calm Minder. Sleep something, CM up, and sweep. CM takes care of the fairly low special stats. 204 HP EVs makes 352 HP, again for Lefties.

Standard to teh maxorz. I prefer Psych-Up. But that's me. Also, Cross Chop can be used>Hypnosis. But Hypnosis works better, imo.

Shuckle@Leftovers - 'Weedle'
Sturdy
Impish Nature
44/0/252/0/0/214
- Protect
- Rest
- Toxic
- Wrap

Wall, primarily physical. Wrap to stick things, then Toxistall to death. Very nice for taking hits from those evil CB Fearows I see flying around, with its 614 def. Once again, 44 HP EVs makes 192 HP for Lefties.

Give it 80 HP EVs. That makes it able to last out an extra Seismic Toss. Also, I don't like protect. Encore is much better. It stalls better against DD'ers, etc. and is more useful all around.

Vileplume@Leftovers
Chlorophyll
Modest Nature
52/0/0/248/210/0
- Aromatherapy
- HP: Fire
- Solar Beam
- Sunny Day

Sunnybeamer. Aromatherapy is nice for when half the team is paralyzed. Again, HP optimized for Lefties. I'd like to replace this with something more effective, but the Grass type attack comes in handy, and it's evil to do without an AT.

Some things this team could use: A Rapid Spinner, an electric attack, an Earthquake, and a Hazer/psuedohazer. Feel free to modify as you see fit, and thanks for your time!

A rabid spinner? Hmm... Forretress>Qwilfish? It can spike too. ^_^

Electricity.... HP:Electric>Hypnosis on Golduck? Zap Cannon on Forretress if you use him?

Pseudo Hazer: You don't really need one, imo. There wasn't much of a problem with that. Good team, overall.


--
- Clown Master
 


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