Pokémon(16):2
3 Arcanine (Base)
4 Growlithe (Any will work)
3 Electabuzz (Base)
2 Igglybuff (Neo)
2 Cleffa (Neo)
2 Ditto (Aquapolis)

Trainers(22):
3 Professor Elm (Neo)
4 Bill (Base)
1 Town Volunteer (Aquapolis)
2 Fisherman (Aquapolis)
4 Gold Berry (Neo)
1 Mystery Plate (The one with desert burn, Aquapolis)
2 Oracle (Aquapolis)
1 Traveling Sellsman (Aquapolis)

Energy(22):
4 Metal Energy
11 Fire Energy
5 Electric Energy

This is somewhat of a cleaner-type deck. Arcanine is the main hitter and with metal energy on him, he only takes 10 damage for take down and dishing out a main 70. Being a fire type makes for a good hitter against the popular fluffing Jumpluffs and steel types.
The other Pokémon are more for support, Electabuzz being the one to get the first few prizes before Arcanine is powered up. Cleffa helps you get cards and Igglypuff is there to shutdown powers from rogue decks and Freligators. Ditto mimics the big hitters that might knock out an Arcanine and knock them out with thier own attack.
The trainer are almost self-explanatory. Bills and Elms help you to draw cards, especially when Cleffa is not drawn. Fisherman comes in handy during the middle of the game. Desert burn is just a sort of last resort attack, it can really mess up your opponent's main hitter but it only works when the opponent has one prize. Goldberry is for healing and Town Volunteers bring back stuff. Oracle is for searching and combos with Bill really well. The lone Traveling Sellsman can help anyone out of a pinch, rather it be for a gold berry or that mystery plate.

My e-mail: Gun_Castor@mail2nowhere.com

RadTheTheif